Hi Carlos,
I am happy that you are such a great optimist about modeling. It depend how you interpret the concept of model. I don't know anyone up to now who have managed to model the work of human brain in a reasonable way. Most of the models are mechanistic and stochastic. The problem is not with computer power. The problem is with the models that are flawed and always one-sided. At least by my criterial. I don't know a single social model (except for models of mass processes) that doesn't have a myriad of flows.
There are ways to computerize many of our activities. However, the success of such software will depend on the social models. Garbage in, garbage out. This is well known in sociology. And again, it depends what work we want to computerize. Spec writing? If we add numbers, computers can do that much better than us. Soon computers will drive cars better than humans. Actually, commuters fly cruise missiles since the 1960's and they do that better than any pilot. But as we see, here is no progress in computerized design. No (social) models, no progress. Forget about computers. They are the easiest part.
Best,
Lubomir
-----Original Message-----
From: PhD-Design - This list is for discussion of PhD studies and related research in Design [mailto:[log in to unmask]] On Behalf Of Carlos Pires
Sent: Monday, January 19, 2015 6:15 PM
To: [log in to unmask]
Subject: Re: Automated image rhetoric and user characteristics assessment
Hi David,
Could you please be more specific in regards to the limitations of software languages?
A note to people who think that design software is impossible: be aware that it is possible to model non-deterministic systems. Many people simply are not aware of the distinction between deterministic and non-deterministic systems, and take AI for simple deterministic mechanisms.
The crux of matter lies not in the unfathomable nature of the human mind, but on its suppleness and sheer parallel processing power.
I believe the mechanisms of the mind required for doing most of the stuff we do are not very difficult to model.
Best regards,
==================================
Carlos Pires
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Design & New Media MFA // Communication Design PhD Student @ FBA-UL
Check the project blog:
http://thegolemproject.com
On 14/01/2015, at 19:45, [log in to unmask] wrote:
> Hi All,
>
> I'd love to get more involved in this discussion but time is not on my side. I start a major new project today and for at least the next few weeks my time is not my own. So I will confine myself to a few comments. I've been involved for many years now both at a theoretical and practical level with the development of automated intelligent design systems in information design.
>
> Like Ranjan and Keith, part of that work involves inventing, discovering, and articulating rules for generating narratives and other patterns. I have then gone on to the next stage of generating software that can be used to apply those rules in specific contexts. It is at this point that the difficulties and limitations arise, and they do so because of the limitations of software languages and architecture. When I suggested in my last post that Terry was mistaken in his view about the radical potential of some new software, I was thinking about the above limitations of software languages.
>
> The challenge lies there, in the software languages, not in the areas of application. Undoubtedly, we will have many new applications that will handle the kinds of things that Lubomir describes in architecture. In my own field these applications abound. For those of you who are interested have a look at the history and development of font technology around such issues as kerning pairs. There are similarities there with what Terry sees as radical innovation and which many of today's designers just take for granted. But they still have the same difficulties producing text that is easily usable by people. That is why I think it's just more of the same.
>
> I will glance at this thread with interest, time permitting, over the next few weeks.
>
> David
> --
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