Posting for Adam Clarke who is dealing with weak wifi:
To add to the closed paid for system argument - there is a school version
called MinecraftEdu - so kids are using it in schools already - and a free
version that you can run on a 25quid Raspberry Pi (no monsters but full
building tool set) this is what we have at our studio - leads to
programming and 3D printing excitement !
I have a feeling that Mojang will also be making a VR version for use with
(not Oculas Rift) they were on a path to produce a free version but then
ORift got swallowed by Facebook and Mojang pulled out in protest - this
company is small and anti corp
See the story on Mojang here http://youtu.be/ySRgVo1X_18
---------------------------------------------
To add to things, I often suggest Minecraft as a way to get young people
involved with museums. Even young people who are in their teens might not
'play' with it but ask them to build an exhibition and they are so there.
--
Mar Dixon
Mobile: +44 (0) 7800 539 065
www.mardixon.com :: @mardixon <http://www.twitter.com/mardixon>
www.museomix.org <http://www.museomix.org/localisation/shropshire-2013/> ::
@museomixuk <https://twitter.com/museomixuk>
On 4 July 2014 13:18, Mike Ellis <[log in to unmask]> wrote:
> Adam Clarke (@thecommonpeople) and video'd here:
>
> http://www.fastcolabs.com/3026074/how-to-keep-museums-
> alive-in-the-age-of-minecraft
>
> ...was at Museum Next giving a very inspiring talk about Minecraft and how
> it could be used in and around museums. I chatted to him over coffee and
> he's got a brain full of ideas.
>
> It is relatively easy (I think) to argue that this isn't "just a game",
> but could / can take some pretty exciting educational directions. Adam for
> example has created huge versions of the human torso that you can walk
> around in and see all the biological bits and bobs, or reproductions of
> historic buildings, galleries, etc. His "Tatecraft" proposal linked above
> involves for example visitors being able to "walk into" works of art.. and
> so on
>
> Given this (and yes, insert AR-GoogleGlass-style ~ohgodanothertechthing~
> disclaimer here) - what's going on (are _you_ doing Minecrafty stuff for
> your museum?) and if "not much", should it be more?
>
> I'd counter the groans (and would pitch this directly against other many
> new technologies which often have tiny numbers of users) by saying that
> I've never seen such a unifying tech-based phenomenon amongst kids. If
> you've got small people and they're aged 6-12ish then I bet you 50p they're
> into Minecraft.
>
> This seems like a natural fit to me: an engaging, totally immersive
> technology that a huge audience is *already* using: we'd be stupid to not
> make the most of it, right?
>
> On the flipside: one of our clients just pointed out - rightly - that this
> is a closed, paid-for, proprietary bit of software. So really it goes
> against everything we think we stand for.
>
> Any thoughts?
>
> Mike
>
>
> _____________________________
>
>
> *Mike Ellis *
>
> Thirty8 Digital: a small but perfectly formed digital agency:
> http://thirty8.co.uk <http://thirty8.co.uk/>
>
> * My book: http://heritageweb.co.uk <http://heritageweb.co.uk/> *
>
>
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