Sorry, but I disagree
the mechanics are well designed. The software not so much.
The gesture language and the standard fundamental principles of
interactiondesign have been completely
ignored: visibility, discoverability, reversibility. thirty years of
fundamental pricjiples have been ignored. The gestures are disgraceful.
Fun? Yes. Understandable, no. The Human Interface Guidelines published by
Apple in the 1980s had most of the principles right. The new Apple ignores
them.
They do not have good UX designers in positions of authority.
I do not know the structure of their current interface design groups (they
are still very secretive). But I am rather expert at the structure of the
groups pre-Jobs's return to Apple (having helped develop the UX process).
All thrown away.
Jobs is reported to have said "what do we need you guys for, I'm here. All
I need is a graphical designer." He elevated Industrial design, but demoted
the user experience (software) team.
The current Apple is deficient in design. And they are trying hard to erect
an iron curtain around users. Garden walls, some people call them.
(Android is no better. The only team that seems to understand
human-centered design and that employs real UX designers is the
MicrosoftPhone 8 team.)
CAVEAT: The above statements are only my personal opinion. I lack hard
evidence. I have many friends at Google, Apple, and Microsoft. I used to
work for Apple and Microsoft has been a client -- but on Vista and Windows
7 (and the old tablet program): not for the new Windows 8 system. I might
be wrong -- in fact, I would be really happy to be wrong.
don
On Mon, Jan 14, 2013 at 10:08 AM, Tim Smithers <[log in to unmask]>wrote:
> That seems unfair on Apple. I'd agree that Apple presents
> it's designing as good styling of it's products--as part of
> it's marketing--but it's clear from an inspection of these
> products, the insides included, that this is not all they do
> in their actual designing.
>
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