Klaus,
I didn't write that I have to explain the world the way I do. I wrote
that I have to accept "my" explanation, because it's the only way I've
found that makes sense to me.
Okay, I didn't actually write "to me". But can we please get past this
notion that anything I say is to be interpretted as a dictum to be
applied universally to everyone else too?
As for your experiment:
1. You propose an essentially 'scientific' experiment. Haven't you just
bought into what I've been saying?
2. I've been party to similar experiments, as both experimenter and
subject, many times in my life. I know exactly what to expect from the
results.
If designers don't *know* how others see things, then how can they break
the illusion/assumption? Sure, they could go out and do "real"
human-centred design, but they cannot do that AND be designers --
there's just not enough time in the day. The change will come slowly,
and only with alot of help from design researchers like you and me.
And then there's simple human nature at work. Might it be not a feature
of one's design skills but rather a personality characteristic that one
doesn't see things as others do, for whatever reason?
If we're concerned about design as it is currently practiced and for the
sake of improving it, then oughtn't we take into account human nature
and its foibles? I haven't read too much about that on this list.
And if an exchange of information between agents (via dialogue, survey,
or whatever) is limited by the idea that we all see things differently,
then how reliable is our ability to learn what other people really think
about the designs we present them with?
Here's a simple example of how I am currently taking human-centredness
into account. We have a number of email lists to contact our students.
They're a pain to use because messages to the list are limited to
150KB and many job postings (a popular reason to use the lists to
contact students) are bigger than that.
So since I'm the resident computer geek, I thought of using our
University's 'portal' software (Blackboard) to build what they call an
'organisation' - a bastardisation of the software's structure to
organise groups other than classes of students.
My first step: how can we use the portal to make things simpler? I
didn't even hazard a guess. Instead, I sat down with the admin staff
and other faculty members to discover (a) what they don't like about how
things work now, and (b) get their wish lists of how they wish things
would work.
Then I go to our central computing people and ask them how we can
achieve these things, translating into geek-speak in the process. I
take that back to the staff/faculty and get their feedback, translating
back to regular english (user-speak).
Wash, rinse, and repeat till (a) convergence happens, (b) my Chair tells
me to stop harassing the secretaries, or (c) my head explodes.
This, to me, is pretty human-centred. This is what I try to convince my
students they need to do.
And, funnily, I have come to believe in this approach because of my
dependence on logic, science, and what I think of as my own personality
(lets call it 'a certain orneryness').
I'm there, Klaus. What I'm starting to wonder is if you're having a
hard time believing that one can get 'there' via other frameworks
besides the one that very obviously is working very well for you.
Cheers.
Fil
Klaus Krippendorff wrote:
> fil:
>
> i had said:
>
>>why do you want to hold on to the renaissance conception of science with
>
> its
>
>>effort to map what is outside there when we know only its descriptions and
>>speculations?
>
>
> you replied:
> I don't *want* to. I *have* to, because it's the only explanation I've
> come up with so far that explains all the things I've seen/experienced.
> I'd love to learn of an alternative, but it's going to have to offer
> me some practical advantage over the way I do things now.
>
> if you are convinced that you "have to" explain the world the way it is (=
> how you see it) than you explain away the possibility that "it" could be
> otherwise. i invite you to make an experiment:
> (1) take any design, say a chair
> (2) ask its designer what s/he wanted to accomplish or express with it.
> write it down
> (3) ask a group of users/potential buyers what they see the chair
> accomplishes or expresses, write it down
> (4) statistically compare the users' accounts with that of the designers and
> test the hypothesis that the designer communicates what s/he wants to
> accomplish with the chair or what it expresses
> in my experiences, the results of the experiment are eye opening to
> designers who notoriously assume (again i prefer the stronger word "live in
> the illusion") that they see the way others see. the whole idea of product
> semantics is to find ways to design under considerations of meanings, i.e.,
> to overcome the illusion and the trap of believing to be able to represent
> the world how it really is.
>
> good luck. i hope you would share the results of the experiment.
>
> klaus
>
> [...]
--
Prof. Filippo A. Salustri, Ph.D., P.Eng.
Department of Mechanical and Industrial Engineering
Ryerson University Tel: 416/979-5000 x7749
350 Victoria St. Fax: 416/979-5265
Toronto, ON email: [log in to unmask]
M5B 2K3 Canada http://deed.ryerson.ca/~fil/
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