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Subject:

[CSL] CFPs: Mobile Entertainment deadline extension

From:

Joanne Roberts <[log in to unmask]>

Reply-To:

Interdisciplinary academic study of Cyber Society <[log in to unmask]>

Date:

Mon, 13 Oct 2003 09:13:00 +0100

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (175 lines)

From: Jason Rutter [mailto:[log in to unmask]]
Sent: 10 October 2003 16:36
To: innovation-competition
Subject: CFP: Mobile Entertainment



Please circulate to interested colleagues.

Deadline for Abstracts has been extended to 31st Oct 2003!

--
Mobile Entertainment: User Centred Perspectives

A conference organised by CRIC, University of Manchester Supported by
the European Commission: mGain (IST-2001-38846)

25th - 27th March 2004

Museum of Science and Industry in Manchester
Liverpool Road
Manchester,
England.

www.mobile-ent.org


The international conference Mobile Entertainment: User Centred
Perspectives is being organised by the ESRC Centre for Research on
Innovation & Competition (CRIC) in Manchester as part of the European
Commission funded mGain project. It aims to bring together research on
technologies, services, content, policy and consumption in relation to
mobile entertainment.

Kaynote speakers already confirmed include:

Andrew Bud, mBlox
Patricia Charlton, Motorola Labs
John Chasey, IOMO
Patrice Chazerand, ISFE

Papers are invited on all areas of mobile entertainment and user needs
from researchers in academia, industry and policy areas.  The conference
organisers particularly welcome empirically-driven, case-study based and
practitioner-motivated research. Papers are invited on, but not
restricted to the following:

User Perspectives
        Consumer Behaviour
        User Ethnographies
        Usability
        Comparative Studies
        Mobile Communities
        Mobile-mediated communication

Content Delivery
        Location-based Services
        Cross media provision
        Peer to Peer service
        Location-Base services

Mobile Entertainment Business
        New Markets & business models
        Work and labour
        Marketing 3G

Policy & Legal Aspects
        IPR, copyright & DRM
        Access
        Content Regulation & certification
        Health, Effects & Protection
        Security, Trust & Credibility

Innovative Entertainment Services:
        User-centred technologies
        Pervasive and ubiquitous entertainment
        Wearable entertainment devices

Foresight & Futurology
        Users beyond 3G

Abstracts for both standard paper presentations and poster sessions are
welcome. Paper presentations should be planned to take 20 minutes
followed by 10 minutes of questions and discussion. Posters will be
displayed throughout the event but time will also be dedicated for
authors to answer questions of the work presented.

The submission process is the same for all type of presentations.
Abstracts providing an overview of the work to be presented and details
of data or models used should be no more than 4000 characters long
(approx 650 words) long and must be submitted via the conference web
site at www.mobile-ent.org.

The conference language is English.

The Student Paper Competition
Registered students will have the opportunity to win a free place at the
conference and contribution towards travel and accommodation expenses.
Papers for consideration for this competition can be on any theme
relevant to the conference and must be submitted by 12th Jan 2004. Full
details will be made available on the conference web site.

In addition to paper and poster presentations a varied programme of
events will take place during the conference:

Workshops:
A workshop exclusively for students and researchers at the beginning of
their careers will take place prior to the conference on Wed 24th March.
This is free to registered delegates and support with accommodation
costs for the night of 24th March may be available.

A number of thematic/birds of a feather workshops and a session
exploring industry/academia links will take place at the conference.
Further details of these will be made available on the conference web
site as they are confirmed.

Social & Networking Events:
24th March: Pre-registration welcome and showcase. This event will
involve short presentations from developers and solution providers and
informal networking. This event will be organised in conjunction with
the International Games Developers Association (IGDA).

25th March: A wine reception in the newly opened Money Gallery of the
Manchester Museum with key speakers and buffet.

26th March: The conference dinner followed by night at a top Manchester
club for the younger (or young at heart) delegates.

Key Dates:
Registration begins                     25th Aug 2003
Deadline for abstracts:                 31st Oct 2003
Preliminary programme published:        21st Nov 2003
Deadline student paper competition      12th Jan 2004
Early-bird registrations ends:  23rd Jan 2004
Deadline for Camera Ready Copy:         26th Jan 2004

Fees:
Full registration: £250
Early Bird Registration £225 (Before 23rd Jan 2004)

Student Registration: £125
Early Bird Registration £110 (Before 23rd Jan 2004)

One Day Registration: £110


Jason Rutter    Karenza Moore

ESRC Centre for Research on Innovation and Competition,
The University of Manchester,
Harold Hankins Building,
Booth Street West,
Manchester, M13 9QH
www.cric.ac.uk

--
Dr Jason Rutter

Mobile Entertainment: User Centred Perspectives
25th-27th March 2004
www.mobile-ent.org

ESRC Centre for Research on Innovation and Competition (CRIC), The
University of Manchester, Harold Hankins Building, Booth Street West,
Manchester, M13 9QH. UK
PH: +44 (0) 161 275 6859   Fax: +44 (0) 161 275 7361
http://www.cric.ac.uk/cric/Jason_Rutter

************************************************************************************
Distributed through Cyber-Society-Live [CSL]: CSL is a moderated discussion
list made up of people who are interested in the interdisciplinary academic
study of Cyber Society in all its manifestations.To join the list please visit:
http://www.jiscmail.ac.uk/lists/cyber-society-live.html
*************************************************************************************

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