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PHD-DESIGN  2001

PHD-DESIGN 2001

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Subject:

Design Review: Workspaces

From:

Ken Friedman <[log in to unmask]>

Reply-To:

Ken Friedman <[log in to unmask]>

Date:

Sat, 10 Feb 2001 12:05:17 +0100

Content-Type:

text/plain

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text/plain (371 lines)

                DESIGN REVIEW

             'WORKSPACES': PRODUCTS OF A MODERN DREAMSCAPE

             TO KEEP NOSES TO THE CYBERGRINDSTONE

                By HERBERT MUSCHAMP


             WORKSPHERES," the new design show at the Museum
             of Modern Art, is a bright basket of carrots
             without the sticks. It's no secret that
             Americans, in particular, are working themselves
             to death. To which "Workspheres" offers a bonny
             riposte: yes, but what a way to go!

             Organized by Paola Antonelli, this salute to the
             glories of 24/7 style harks back to the Modern's
             "Good Design" shows of the postwar decades. Here
             the focus is on products for the workplace in the
             age of telecommunications. "Workspheres" does not
             deal with blue-collar work or what former
             Secretary of Labor Robert B. Reich calls
             "in-person service providers." Rather, it
             showcases tools for the symbolic analyst, the
             professional who gives raw data meaning and
             shape.

             I'd been wondering when the Modern would get
             around to doing this show. It covers one of the
             biggest cultural subjects of our time: the
             extraordinary renaissance in product design
             sparked by the push and pull between the old and
             the new economies. Marshall McLuhan understood
             the potentially startling results when, as he put
             it, "information brushed against information."
             Too bad he didn't live to see a full-blown
             information industry brushing into every corner
             of our lives.

             "Workspheres" is a celebration of gadgets, all
             those goodies that keep American consumers in a
             fever pitch of desire. There are more than 200
             items, a mixture of prototypes and products
             already on the market. They include sleek silver
             cell phones, saucy metallic clothing accented
             with hands-free devices, veils of woven
             electronic circuits, office partitions fashioned
             from the same slinky material as Speedo
             swimsuits. These objects are anchored by six very
             smart projects commissioned by the Modern from
             design teams in Japan, Spain, the United States
             and the Netherlands.

             Like the old "Good Design" shows, "Workspheres"
             presents a mythology. It couples the idea of the
             Next with the belief that we must collectively
             work our way toward it. The Next will not descend
             from above, without our effort. We must toil to
             get there. On the other hand, our travel expenses
             will be paid, and the work will be performed with
             tools that have vast sex appeal. Isn't that a
             good deal?

             The show's approach is unabashedly promotional.
             It draws heavily on the values of humanism and
             ameliorism to divert attention from the dark side
             of the digital: the discomforts of jet lag, eye
             strain and repetitive stress injury; the
             dystopian "Matrix" plot, in which people serve
             machines. One wall text touts the proliferation
             of comfortable new work areas at airports -- even
             for coach travelers! This show gives short shrift
             to air rage or other types of frustration.

             But it's very long on problem solving. These
             designers have solved problems that you never
             knew you had. Naoto Fukasawa from the Japanese
             group Ideo, for example, has provided the sky you
             wish you could see from your windowless office. A
             touch pad on the desk can dial up about 50
             different skies, from tropical to Saharan to
             rainy to a night sky with the constellation
             Orion. These are projected onto a translucent
             canopy suspended over the desk, a technological
             version of the sky domes that were a common
             feature in churches and other public buildings
             before the invention of electric light.

             Jet lag got you down? Inspiration flagging? Belly
             up to the vending machines stocked with pills
             conceived by the Spanish designer Martí Guixé.
             The 21-unit pseudopharmaceutical system includes
             a Go Crazy aluminum pill that reacts with dental
             fillings to produce a mental jolt; Concentrate
             tablets in the form of worry beads for the
             tongue; and a selection of regional spice pellets
             to make generic airline food taste like home
             cooking. Bad breath from recycled air? Try the
             Pocket Window, a white capsule of Alpine
             atmosphere.

             Try the whole show. Ms. Antonelli is my idea of
             the model symbolic analyst. People walk into an
             Antonelli show and smile: Ah, yes. We're going to
             like this one. "Work spheres" overflows with
             surprise, color, pace, humor, generosity and
             heart.

             But sadly, it falls just short of greatness. It
             does not focus sharply enough on the extravagant
             theme represented by the best of its displays:
             the concept of time as an elastic dimension that
             can be stretched by design. But it lays out the
             evidence that a new perception of space-time is
             fast becoming a reality of working life.

             Ms. Antonelli's smile quotient takes on
             particular significance in this show. Office
             workers are aware of the instant mood elevation
             that smiles produce. You can feel completely grim
             when you walk into a building, but if you return
             the receptionist's smile, however insincerely,
             the heightened serotonin levels produced in your
             bloodstream work better than the caffeine in your
             first cup of coffee.

             The receptionist here is a gargantuan
             sport-utility vehicle called the MaxiMog Global
             Expedition Vehicle System. Designed by Bran
             Ferren and Thomas Ritter, this behemoth contains
             a sleeping deck and kitchen and bathroom pods. It
             is road-legal worldwide, can cruise at up to 90
             miles per hour and is equipped with video
             technology, a fax machine, a computer and other
             road-warrior gear.

             As an information device, the MaxiMog is out of
             sync with the age of miniaturization. As a
             building, however, it is dinky. Perhaps it's best
             to think of it as a house: an operable version of
             the plug-in units designed in the 1960's by the
             visionary British Archigram group for projects
             like Walking City. This vehicle introduces the
             theme of nomadism that runs throughout the
             exhibition. And it is useful to think of
             "Workspheres" as an architecture and urbanism
             show as well as a design show. These products are
             already recasting the dimensions of the
             contemporary city. And the ideas at work have
             much to teach today's architects, especially
             those in New York.

             Inside the show the focus shifts from the scale
             of space to the scale of time. We may not become
             fully conscious of this until we reach the
             displays of familiar communications products:
             cell phones, pocket organizers, laptops. What is
             stunning about these products is how quickly they
             pass from Hot to Not. Wasn't it only yesterday,
             for instance, that we thought that we couldn't
             live without the Apple Power Mac G4 Cube
             computer? And now all we can think is: what is
             this dumb dinosaur doing here? Where's the new
             Platinum Powerbook?

             But this reaction indicates that the Next is not
             purely a matter of consumer exploitation. The
             myth of the Next is contingent on a myth of the
             Last. It expresses a shift in perception that is
             summed up by the question: what time is this
             place? In the old days the "Good Design" idea was
             to support classics: chairs, plates and other
             objects that would never go out of style.
             "Workspheres" stands this philosophy on its head.
             It is a paradise for morphomaniacs, people who
             enjoy the infinite forms that objects can take.

             "The shapes of time," the art historian George
             Kubler's phrase, perhaps best describes these
             collected tools of yesterday, today and tomorrow.
             And it is hard to know, from moment to moment,
             just what shape we're in.

             I must thank Rafael Viñoly, the New York
             architect, for giving me the key to another
             source of these products' appeal: "They have
             rediscovered the pleasure of function," Mr.
             Viñoly told me some months ago, referring to the
             new breed of designers. That about says it. Until
             recently the idea of function had been solidly
             embedded in the negative view we had of modernism
             and its inclination toward disciplined reform. We
             had forgotten how refreshing a plain,
             factory-made product must have seemed to those
             who felt suffocated by an overdecorated world.

             Young designers have extricated function from the
             dour context of functionalism and given it the
             meaning of ice cream. Every craving you ever had
             to devour a banana split comes raging through the
             memory circuits, making you want to clutch the
             svelte Cosmo digital mobile phone, designed by
             Trium for Mitsubishi. Or Lawrence Sarragan's
             spiffy Banana Bag, a plastic shoulder bag filled
             with banana-shaped containers for hand-held and
             desktop work tools.

             Me, I want one of the fake-fur toddler blankets
             with working green computers stitched into them.
             This project is by the Dutch designer Hella
             Jongerius. It's shown in sable but also comes in
             that 1950's shade of mink called autumn haze.
             Tippi Hedren wore it in "The Birds."

             You will put your own memories to work at
             "Workspheres." At many points throughout the
             show, you become conscious of connections between
             human and technological storage. The work space
             is defined as a field where digital storage
             accelerates the interaction of the skills packed
             into separate human brains.

             Scientists are developing the use of biological
             cells for computer memory functions. But there's
             no need to wait for hybrid biotech computing
             devices. They materialize each time we sit down
             at a keyboard. The polymorphic shapes of
             information devices are more than visual
             analogies for the mutable forms of ideas; they
             stimulate memory cells. In this instance,
             function follows form.

             Mr. Viñoly also suggested regarding these
             instruments as architecture. I took this to mean
             that, as in his buildings, there is elegance in
             the relationship of the parts to a dynamic whole.
             The hardware of individual units, as well as the
             links between units, constitutes a spatial
             system. Once this organic principle is embraced,
             you can add on any other information you like,
             from colored face plates to MP3 music. Content is
             variable, expandable and modular.

             The Vitruvian formula of firmness, commodity and
             delight is visible everywhere in "Workspheres."
             The delight often stems from blurring the
             boundaries between form and content. Nowhere is
             this more evident than at Hiroaki Kitano's mockup
             of a Tokyo atelier for designing robots. Mr.
             Kitano, whose team designed the Aibo dog robot
             for Sony, has engineered a structure for working
             on a humanoid version. A conference table and a
             wall divider articulate the space, along with
             fabric cocoons into which team members can
             retreat for a sense of fetal bliss.

             The divider and the table are glass, suitable for
             writing on during brainstorming sessions. They
             are also screens for back-projected computer and
             video images. The surfaces are veils, in other
             words. They can be used to bring things into
             greater clarity or drive them into greater chaos,
             depending on the team's creative needs. Content
             can be in the foreground, or it can decorate the
             room with suspended ideas.

             To the Renaissance theorist Alberti, architects
             were responsible for the design not only of civil
             buildings but also of military fortifications and
             clocks. No one understands better than a 24/7
             worker why these three items should be grouped
             together. Subtract the conventional 9-to-5 office
             from the work environment, and you have an ideal
             climate for rapid burnout.

             Home office and nomadic workers must learn to
             construct fortifications around their time.
             Memory storage devices -- answering machines, e-
             mail, caller ID -- are more than information
             tools. They are defensive weapons that secure
             private space against untimely invasion from
             without. These boundaries for time compensate for
             the loss of buffers in space.

             To see the work environment in temporal terms is
             to experience it as an event more than a place.
             This experience may be the most profound idea at
             the show. The electronic appliances are tools for
             creating events out of relationships in space,
             time and sensibility. An event may be
             hierarchically structured, as in a typical
             management chart, or its architecture may be
             free-floating.

             "Mind'Space," another commissioned project,
             offers the best demonstration of the
             free-floating event. It is a product of one. A
             collaboration by Haworth Inc., Studios
             Architecture, Optika Studios and Digital Image
             Design Inc., "Mind'Space" is one of the most
             ambitious projects developed by the new breed of
             designers who work in paperless offices in
             cyberspace.

             Though physically anchored to the floor,
             "Mind'Space" uses information technology to
             elasticize space and time. The workstation is
             housed within a spiral-shaped enclosure that
             resembles a compartmentalized nautilus shell, a
             design that implies the time dimension. The shell
             is an accumulation of events: the formation of
             each cellular compartment. Inside the shell are
             two curved work surfaces: one horizontal, like a
             conventional desk; the second pitched above it,
             like a control panel. The surfaces are covered
             with simulated touch screens. Information is
             organized on the screens in movable, morphing
             bubble icons.

             The icons resemble blobs of mercury, and this
             image suggests that the ancients understood the
             tissue of space-time better than we do. Mercury,
             inspiration, is winged. His gift is kinetic. He
             performs poorly in a fixed position. Thinking,
             too, is partly spatial. It relies on the fluidity
             of consciousness between different parts of the
             brain. It is apt that "Work spheres" is opening
             not long after scientists found a means to slow
             the speed of light. Mr. Guixé's Go Crazy pill is
             not at all futuristic. We already have drugs to
             speed up minds.

             But we lack a vocabulary with which to speak
             clearly about the dimension of time in
             architecture. Several essayists who wrote for the
             show's catalog try to capture this dimension,
             without much precision or persuasion. We can talk
             about myth. We can use words like acceleration,
             relativity and event, but these are just
             metaphors, or analogies for scientific
             information that few architects or those who
             write about them truly grasp. It's not very
             useful to say that you've had moments of
             perception in which the dimensions of space and
             time have collapsed into each other, leaving no
             evident seams.

             But I assure you that "Work spheres" offers many
             more such moments than any museum show you are
             likely to have seen. These flashes of the Next
             take us to a place beyond myth. They represent a
             transformation of the environment as radical as
             any we've seen since the Renaissance, when
             Alberti and Brunelleschi recast interior space
             along the lines of single-point perspective.

             I'm delighted that it falls within my worksphere
             to share the good news: modernity is back at the
             Modern, and Ms. Antonelli's got it.


             www.nytimes.com/2001/02/09/arts/09MUSC.html
          -------------------------------------------------
              Copyright 2001 The New York Times Company
          -------------------------------------------------



*******

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