Hi there,
Thanks everyone for sharing so many useful resources and ideas about
non-anthropocentric / human de-centred design.
In my PhD research I take an attempt at re-designing our interactions and
relationships with other animals by constructing a worldview through which
we can speculate on the meaning of “non-speciesism". Asking questions like:
what will a world that rejects speciesism be like? How will we engage with
other animals in such a society? What kind of animal encounters can still
take place?
Actually, together with Erik Sandelin (who started this e-mail thread) we
just finished a podcast recording in which we discuss the struggles we face
in designing for/with other animals. Erik does a short reading of his book
involving design perspectives of Temple Grandin and we discuss our
transformations as designers in this field working with animals including
birds, cats, Magellanic penguins, and black ants. It’s freely accessible
here:
https://medea.mah.se/2018/12/vox-anti-speciesism/
<https://medea.mah.se/2018/12/vox-anti-speciesism/>
Enjoy!
Michelle
P.S. I’d also like to add some more references (with a focus on designing
with other animals including various perspectives on the role of the
animal) to the list:
Driessen, Clemens/Alfrink, Kars/Copier, Marinka/Lagerweij, Hein/Van Peer,
Irene (2014): “What could playing with pigs do to us?” In: Antennae: The
Journal of Nature in Visual Culture 30, pp. 79-102.
https://www.dropbox.com/s/phdiix8ftgsk14n/ANTENNAE%20ISSUE%2030.pdf?dl=1
Galloway, A. (2016). “More-Than-Human Lab: Creative Ethnography After Human
Exceptionalism”, in The Routledge Companion to Digital Ethnography, pp.
470-477, L. Hjorth et al. (eds), New York: Routledge. See:
http://morethanhumanlab.org/
Hirskyj-Douglas, I., Pons, P., Read, J.C., and Jaen, J. (2018). Seven years
after the manifesto: Literature Review and Research Directions for
Technologies in Animal Computer Interaction, Multimodal Technologies
Interact, 2(2), 30. https://www.mdpi.com/2414-4088/2/2/30
Lamers, Maarten H./Van Eck, Wim (2012): “Why simulate? hybrid
biological-digital games.” In: Applications of Evolutionary Computation,
Springer, pp. 214–223.
https://www.researchgate.net/publication/262360990_Why_Simulate_Hybrid_Biological-Digital_Games
Westerlaken, M. (2017). Uncivilizing the Future: Imagining Non-Speciesism.
Antae – Special Issue on Utopian Perspectives, 4(1), 53-67.
https://antaejournal.com/api/file/591b75106901c6d307745849
Westerlaken, M., and Gualeni, S. Becoming With: Towards the Inclusion of
Animals as Participants in Design Processes. Proceedings of the Animal
Computer Interaction Conference, ACM Press, (Milton Keynes, UK, November
14-15, 2016). http://dl.acm.org/citation.cfm?id=2995392
Westerlaken, M., and Gualeni, S. Situated Knowledges and Game Design: A
Transformative Exercise with Ants. Proceedings of the Philosophy of
Computer Games Conference, (Valletta, MLT, November 1-4, 2016).
https://michellewesterlaken.files.wordpress.com/2016/11/pocg16_westerlaken_gualeni_situated_knowledges.pdf
Wirman, H. (2014). Games for/with strangers – Captive orangutan (pongo
pygmaeus) touch screen play, Antennae: The Journal of Nature in Visual
Culture, 30, pp. 103–112.
https://www.dropbox.com/s/phdiix8ftgsk14n/ANTENNAE%20ISSUE%2030.pdf?dl=1
On Fri, 7 Dec 2018 at 17:16, Laura Devendorf <[log in to unmask]>
wrote:
> I will shamelessly self promote to suggest my own dissertation
> https://escholarship.org/uc/item/40z5g3sz
>
> Or the shorter more to-the-point argument that took the form of a 2016 DIS
> paper:
> http://artfordorks.com/pubs/16_DIS_PostAnthroMaking.pdf
>
> I also enjoyed this piece:
> DiSalvo, Carl, and Jonathan Lukens. “Nonanthropocentrism and the Nonhuman
> in Design: Possibilities for Designing New Forms of Engagement With and
> Through Technology.” From Social Butterfly to Engaged Citizen. Eds. Marcus
> Foth, Laura Forlano, Christine Satchell, and Martin Gibbs. Cambridge: MIT
> Press. 2012, 421-435.
>
>
>
> On Wed, Dec 5, 2018 at 6:25 PM Terence Love <[log in to unmask]> wrote:
>
> > Der Ken and all,
> >
> > Ken wrote,
> >
> > "Nearly all the references and notes posted to this list seem to be
> drawn
> > from the design literature. That would be fine if all we want to do is to
> > make human-centred statements about what we — as human beings — intend to
> > design with respect to the non-human world. While there is no way to
> escape
> > the fact of our human limits, there is nevertheless a rich literature
> > written by people who attend to the non-human world. I was startled to
> see
> > few references to that literature. "
> >
> > There are some subtle aspects of this current fashion in thinking about
> > non-anthropocentric design that link it to many existing aspects of other
> > design literatures. Many examples of non-anthropocentric design thinking
> > and practices are available in both technical design fields and in fields
> > of design other than either art and design and technical design..
> >
> > One example is the 'becoming of an object in order to design it'. This
> > was an aspect of Synectics, a major and successful group of design
> methods
> > taught by George Prince and William Gordon in the 1950s that supported
> > design before the development of finite element modelling and similar
> > predictive mathematical modelling approaches were developed. In essence,
> if
> > one was trying to conduct design with a non-anthropocentric focus (say)
> > designing the shape of an automobile piston (which is problematic
> because
> > it changes shape when hot and hence is not manufactured cylindrical);
> what
> > one might do is to spend time meditatively 'becoming' the object (the
> > piston) in all its 'experiences' and 'changes' in order to know
> > non-anthropologically what a piston is and does and how it is best
> designed.
> >
> > Second, when researching design in complex engineering design projects,
> it
> > is clear that it is only at the topmost levels that design activities are
> > focused on the relationship and purpose of the overall design to human
> use
> > (i.e the anthropological design issues). The majority of the design
> > activity in engineering design in all its fields is non-anthropocentric
> in
> > that it concerns the design of objects whose purposes and contexts are
> > non-anthropocentric - whether these comprise the worlds of other objects
> or
> > non-anthropocentric natural systems. In essence, the majority of
> > engineering and other technical design is in the design of the non-human
> > world. A good example to tease out the non-anthropocentric aspects of
> such
> > design activities and design theories is the geo-engineering of climate.
> >
> > A third example (there are many others) is the design work and
> > literature of people like my good friend Leif Cocks who as President of
> the
> > Orangutan project designs for the world of orangutans. In doing this,
> the
> > top level design focus of Leif and his colleagues is for the interests
> of
> > the orangutans themselves rather than human interests. For more info and
> to
> > contact Leif go to https://www.orangutan.org.au.
> >
> > A challenge in the PhD design research world is to create a bridge
> > between the existing and long-standing large body of literature
> associated
> > with non-anthropocentric design activities and the emerging ideas about
> > non-anthropocentric design from new design fields.
> >
> > Best regards,
> > Terence
> > ==
> > Dr Terence Love,
> > School of Design and Built Environment, Curtin University, Western
> > Australia
> > CEO, Design Out Crime and CPTED Centre
> > PO Box 226, Quinns Rocks, Western Australia 6030
> > [log in to unmask]
> > [log in to unmask]
> > +61 (0)4 3497 5848
> > ORCID 0000-0002-2436-7566
> > ==
> >
> >
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>
>
> --
> Assistant Professor
> ATLAS Institute & Information Science
> University of Colorado, Boulder
> email: [log in to unmask]
> portfolio: artfordorks.com
> lab: unstable.design
> campus phone: 303.735.4608
>
>
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