And for designing engines, power stations, computers, education programs, government policies, computer chips, what is design?
terry
-----Original Message-----
From: PhD-Design - This list is for discussion of PhD studies and related research in Design [mailto:[log in to unmask]] On Behalf Of K4RNA
Sent: Friday, 6 September 2013 5:23 AM
To: [log in to unmask]
Subject: Re: Design is NOT art?
the origin of the artworks and artist, products and designer is the Art.
Art is Design = Design is Art
2013/9/5 Salisbury, Martin <[log in to unmask]>
> I couldn't agree more.
>
> A much more useful presentation would be one that looked at all of the
> areas where Design and Art converge, in the applied arts. I wonder
> what purpose there is in trying to drive the two apart?
>
>
> Professor Martin Salisbury
> Director, The Centre for Children's Book studies
>
> Course Leader, MA Children's Book Illustration Cambridge School of Art
> 0845 196 2351
>
>
>
> http://www.anglia.ac.uk/ruskin/en/home/microsites/ccbs.html
>
> The Twelve Dancing Princesses, illustrated by Sheila Robinson- now
> available from our online store:
> www.anglia.ac.uk/12dancingprincesses
> <http://www.anglia.ac.uk/12dancingprincesses>
>
>
>
>
>
>
>
> On 04/09/2013 00:28, "Carl DiSalvo" <[log in to unmask]> wrote:
>
> >I'm sorry, but are we supposed to take this seriously? Even as a
> >provocation, this is horrific. It is precisely this kind of silliness
> >that makes it difficult to have design research or design studies taken
> >seriously. Maybe I missed something.
> >
> >Carl
> >
> >
> >
> >On Sep 3, 2013, at 7:01 PM, KEITH RUSSELL
> ><[log in to unmask]> wrote:
> >
> >> Here is a piece ( a 5 minute read) that could be of use as a starter
> >>for a tutorial. I've added a PDF version which includes the images which
> >>could be of use in explaining some of the words
> >>
> >> Cheers
> >>
> >> keith
> >>
> >>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>
> >> <https://medium.com/design-ux/d229af10c167>
> >>
> >> Goran Peuc
> >> Principal UX Designer at SAP Dublin, Ireland. @gpeuc
> >>
> >>
> >> Goran Peuc in Design/UX5 min read
> >>
> >> Design is not Art
> >> Over the past decades as design in all its forms developed and started
> >>having bigger and bigger impact on our daily lives a certain confusion
> >>tagged along. A confusion that design is a form of art.
> >>
> >>
> >> Both of these are chairs. One created by an artist, another by a
> >>designer.
> >> Actually, design and art could not be more apart even if they tried.
> >>
> >> Art creates problems.
> >> Throughout the history there have been numerous incidents where art in
> >>its many forms was deemed problematic and was under attack by at least
> >>one group. Someone always has problems with a piece of art.
> >>
> >>
> >> One of artist Banksy’s problems.
> >> Modern art is attacked by traditionalists, traditional art is
> >>confronted by new-age thinkers. Paintings are destroyed because someone
> >>was offended. Artists were killed because they poked where they
> >>shouldn’t have poked.
> >>
> >> Design solves problems.
> >> Design as a process observes a certain situation, a certain problem,
> >>and addresses it with a solution. Design helps us in our lives by
> >>speeding things up, by removing friction between us and the end result
> >>we want to achieve. Design makes us safer — it is good design that
> >>created seat-belts and airbags, not art. Design keeps us warm, design
> >>keeps us fed.
> >>
> >> Art is interpretative.
> >> When an observer looks at a piece of art, or when some piece of art is
> >>being manipulated it is up to the person to interpret what the artist
> >>meant by it. In this interpretation it is not uncommon that different
> >>people come to different conclusions what that piece of art is
> >>representing. Art requires thinking and repetitive observation.
> >>
> >> Design is unanimous.
> >> Every user of a design piece has to come to the same conclusion as to
> >>what that piece is about. There should be no conflicting thoughts
> >>between two users. Design is supposed to require (almost) no thinking,
> >>it should be intuitive from the very first time users connect with that
> >>design piece.
> >>
> >> Art is exploration.
> >> Wonderful pieces of art and whole new artistic epochs were created as a
> >>result of exploration. Artists do have phases in which they iterate a
> >>certain theme, but a foundation of art is exploration of new themes, new
> >>techniques and new mediums.
> >>
> >> Design is observation and iteration.
> >> Design on the other hand observes and exploits what it finds. For
> >>example, if an observation in web design field finds out that people
> >>would rather click on a button which physically looks like a real
> >>button — design will exploit that knowledge and create such a button.
> >>Progress in design is, for the most part, created through iteration and
> >>correction based on observing previously designed objects.
> >>
> >> Art has no goal.
> >> Except when commissioned, art has no clear goal. Artists spawn pieces
> >>as a direct extension of their soul with no goal other than to be
> >>observed.
> >>
> >> Design has specific goal.
> >>
> >> This iconic juice squeezer “Juicy Salif“ is art, not design.
> >> Design has a goal and objects are created and refined with a specific
> >>result, a specific goal in mind. Design pieces cannot be created for
> >>design’s sake — they would be meaningless.
> >>
> >> They would then become art.
> >>
> >> Juicy Salif, the iconic juice squeezer is not design. Yes, it can
> >>squeeze juice, but anyone can see that there are just too many elements
> >>here which make this tool be impractical and inefficient. Where do the
> >>seeds fall? Right in the glass. Salif is art, not design.
> >>
> >> Art is creating for the artist.
> >> Artists as a rule create pieces of art for themselves. Artists do what
> >>they do to satisfy the urge they have, the urge to create, the urge to
> >>express their feelings and to give us a piece of their mind. Of course,
> >>some pieces of art are commissioned from the artist, but even then
> >>artists create those pieces reaching deep into their minds and into
> >>their thoughts.
> >>
> >> Design is creating for the end user.
> >> Designers create pieces with the end user in mind. Often the designer
> >>is not even the target for a given piece, designer might not ever
> >>actually use that object. That means that designer must put put himself
> >>in shoes of the user in order to create a good piece, leaving own ego
> >>behind. Of course, every designer has a signature marking his work, but
> >>this signature is never in conflict with the end result.
> >>
> >> People believe there is a fine line between art and design, when in
> >>reality there is a wide, colossal, gap between art and design. This can
> >>be observed in all aspect of designer’s lives in contrast to artist’s
> >>lives. Designers have functional kitchens, easy to use objects, they
> >>simplify their life. Artists love chaos and unpredictability.
> >>
> >> Designers follow function, artists follow form.
> >>
> >> However, there is something artistic about the design. The methods of
> >>visual design work are artistic. Since most people only see this outer
> >>layer of design they tend to associate design with art.
> >>
> >> Sketching web site wireframe on a piece of paper seems like art. It
> >>seems like there is not so much difference between that and painter’s
> >>sketches for the next master piece.
> >>
> >> What we do not see, and is not obvious, are the mental processes going
> >>on in the mind of a designer as well as all the background work,
> >>research and experience.
> >>
> >> Design is engineering.
> >>
> >> Goran Peuc
> >> Principal UX Designer at SAP Dublin, Ireland. @gpeuc
> >>
> >> Updated
> >> September 3, 2013
> >>
> >>
> >>
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> >> <Design is not Art Design_UX Medium.pdf>
> >
> >
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--
Sincerely Yours,
Karna Mustaqim
-----------------
http://k4rna.deviantart.com/
http://k4rnacomics.blogspot.com/
-------
The intuitive mind is a sacred gift;
the rational mind is faithful servant.
We have created a society that honors the servant and has forgotten the
gift.
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