In the area of illustration, the question "is illustration art or design?" often comes up. The answer is always context. Take, for example the artist/illustrator Sue Coe. Coe has been commissioned to illustrate for numerous editorial publications. In that context her images are illustrations used to bring some clarity to a passage of written text. This can be seen, in the context of design, a means of providing service to an audience, i.e. the readers. This is design. In some instances images that Coe has produced for magazines have then been re-used and exhibited in art galleries. This time her images are used to challenge an audience, to make them question their attitudes. In this context these very same images are now art. So, context, context context. Design CAN be art.
Mike
Dr. MIKE MCAULEY
SENIOR LECTURER, MAJOR COORDINATOR,
ILLUSTRATION
Institute of Communication Design
College of Creative Arts
Massey University
Museum Building
Buckle Street
Wellington
http://creative.massey.ac.nz<http://creative.massey.ac.nz/>
________________________________
(04) 801 5799 ext 62461
(04 027 357 8799
On Sep 6, 2013, at 1:00 PM, Terence Love wrote:
And for designing engines, power stations, computers, education programs, government policies, computer chips, what is design?
terry
-----Original Message-----
From: PhD-Design - This list is for discussion of PhD studies and related research in Design [mailto:[log in to unmask]] On Behalf Of K4RNA
Sent: Friday, 6 September 2013 5:23 AM
To: [log in to unmask]<mailto:[log in to unmask]>
Subject: Re: Design is NOT art?
the origin of the artworks and artist, products and designer is the Art.
Art is Design = Design is Art
2013/9/5 Salisbury, Martin <[log in to unmask]<mailto:[log in to unmask]>>
I couldn't agree more.
A much more useful presentation would be one that looked at all of the
areas where Design and Art converge, in the applied arts. I wonder
what purpose there is in trying to drive the two apart?
Professor Martin Salisbury
Director, The Centre for Children's Book studies
Course Leader, MA Children's Book Illustration Cambridge School of Art
0845 196 2351
http://www.anglia.ac.uk/ruskin/en/home/microsites/ccbs.html
The Twelve Dancing Princesses, illustrated by Sheila Robinson- now
available from our online store:
www.anglia.ac.uk/12dancingprincesses<http://www.anglia.ac.uk/12dancingprincesses>
<http://www.anglia.ac.uk/12dancingprincesses>
On 04/09/2013 00:28, "Carl DiSalvo" <[log in to unmask]<mailto:[log in to unmask]>> wrote:
I'm sorry, but are we supposed to take this seriously? Even as a
provocation, this is horrific. It is precisely this kind of silliness
that makes it difficult to have design research or design studies taken
seriously. Maybe I missed something.
Carl
On Sep 3, 2013, at 7:01 PM, KEITH RUSSELL
<[log in to unmask]<mailto:[log in to unmask]>> wrote:
Here is a piece ( a 5 minute read) that could be of use as a starter
for a tutorial. I've added a PDF version which includes the images which
could be of use in explaining some of the words
Cheers
keith
<https://medium.com/design-ux/d229af10c167>
Goran Peuc
Principal UX Designer at SAP Dublin, Ireland. @gpeuc
Goran Peuc in Design/UX5 min read
Design is not Art
Over the past decades as design in all its forms developed and started
having bigger and bigger impact on our daily lives a certain confusion
tagged along. A confusion that design is a form of art.
Both of these are chairs. One created by an artist, another by a
designer.
Actually, design and art could not be more apart even if they tried.
Art creates problems.
Throughout the history there have been numerous incidents where art in
its many forms was deemed problematic and was under attack by at least
one group. Someone always has problems with a piece of art.
One of artist Banksy’s problems.
Modern art is attacked by traditionalists, traditional art is
confronted by new-age thinkers. Paintings are destroyed because someone
was offended. Artists were killed because they poked where they
shouldn’t have poked.
Design solves problems.
Design as a process observes a certain situation, a certain problem,
and addresses it with a solution. Design helps us in our lives by
speeding things up, by removing friction between us and the end result
we want to achieve. Design makes us safer — it is good design that
created seat-belts and airbags, not art. Design keeps us warm, design
keeps us fed.
Art is interpretative.
When an observer looks at a piece of art, or when some piece of art is
being manipulated it is up to the person to interpret what the artist
meant by it. In this interpretation it is not uncommon that different
people come to different conclusions what that piece of art is
representing. Art requires thinking and repetitive observation.
Design is unanimous.
Every user of a design piece has to come to the same conclusion as to
what that piece is about. There should be no conflicting thoughts
between two users. Design is supposed to require (almost) no thinking,
it should be intuitive from the very first time users connect with that
design piece.
Art is exploration.
Wonderful pieces of art and whole new artistic epochs were created as a
result of exploration. Artists do have phases in which they iterate a
certain theme, but a foundation of art is exploration of new themes, new
techniques and new mediums.
Design is observation and iteration.
Design on the other hand observes and exploits what it finds. For
example, if an observation in web design field finds out that people
would rather click on a button which physically looks like a real
button — design will exploit that knowledge and create such a button.
Progress in design is, for the most part, created through iteration and
correction based on observing previously designed objects.
Art has no goal.
Except when commissioned, art has no clear goal. Artists spawn pieces
as a direct extension of their soul with no goal other than to be
observed.
Design has specific goal.
This iconic juice squeezer “Juicy Salif“ is art, not design.
Design has a goal and objects are created and refined with a specific
result, a specific goal in mind. Design pieces cannot be created for
design’s sake — they would be meaningless.
They would then become art.
Juicy Salif, the iconic juice squeezer is not design. Yes, it can
squeeze juice, but anyone can see that there are just too many elements
here which make this tool be impractical and inefficient. Where do the
seeds fall? Right in the glass. Salif is art, not design.
Art is creating for the artist.
Artists as a rule create pieces of art for themselves. Artists do what
they do to satisfy the urge they have, the urge to create, the urge to
express their feelings and to give us a piece of their mind. Of course,
some pieces of art are commissioned from the artist, but even then
artists create those pieces reaching deep into their minds and into
their thoughts.
Design is creating for the end user.
Designers create pieces with the end user in mind. Often the designer
is not even the target for a given piece, designer might not ever
actually use that object. That means that designer must put put himself
in shoes of the user in order to create a good piece, leaving own ego
behind. Of course, every designer has a signature marking his work, but
this signature is never in conflict with the end result.
People believe there is a fine line between art and design, when in
reality there is a wide, colossal, gap between art and design. This can
be observed in all aspect of designer’s lives in contrast to artist’s
lives. Designers have functional kitchens, easy to use objects, they
simplify their life. Artists love chaos and unpredictability.
Designers follow function, artists follow form.
However, there is something artistic about the design. The methods of
visual design work are artistic. Since most people only see this outer
layer of design they tend to associate design with art.
Sketching web site wireframe on a piece of paper seems like art. It
seems like there is not so much difference between that and painter’s
sketches for the next master piece.
What we do not see, and is not obvious, are the mental processes going
on in the mind of a designer as well as all the background work,
research and experience.
Design is engineering.
Goran Peuc
Principal UX Designer at SAP Dublin, Ireland. @gpeuc
Updated
September 3, 2013
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Sincerely Yours,
Karna Mustaqim
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http://k4rnacomics.blogspot.com/
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The intuitive mind is a sacred gift;
the rational mind is faithful servant.
We have created a society that honors the servant and has forgotten the
gift.
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