CALL FOR PAPERS
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Advance Technologies Of Design Education And Learning
Workshop at the CAADFutures conference 2011
(http://www.lucid.ulg.ac.be/conferences/caadfutures2011/About.html)
Date: 4th of July 2011
Venue: University of Liege, Belgium
Website: http://www.lucid.ulg.ac.be/conferences/caadfutures2011/Workshop4.html
Submission deadline: 10.06.2011
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Background and Motivation
Educational technologies enhance the learning of science, engineering
and technology through providing access to world-wide resources;
facilitating the accumulation and presentation of data; and enabling
communication, interaction, and collaboration among students and
instructors (Obonyo and Issa 2010). In particular, integration of
communication and information technologies into design curricula
offers significant potentials for design schools, through their
capacity to facilitate designing in new learning environments,
advancing research and development in learning theories. As a result,
there have been significant changes in design curricula to accommodate
new demands, opportunities, processes and potentials provided by
digital media and computational tools. With the introduction of
communication and information technologies into education, students
find themselves in media-rich, distributed, synthetic environments,
empowered by new tools and design tools, becoming avatars who immersed
into virtual reality to collaborate and learn by doing. Learning
becomes most effective when students work in groups, articulate their
ideas, question and challenge each others' ideas, engaging in total
collaboration in the resolution of design problems.
In design education, web-based tools have been widely used (Craig and
Zimring 2000); in particular in the form of online design studios.
Broadfoot and Bennet (2003) define online design studio as a web-based
studio, which is a 'networked studio, distributed across space and
time'; such that the participants of an online design studio maybe in
different locations handling design communications via computer.
Recently, virtual design studios (Maher 1999; Çağdaş, Kavakli et al.
2000; Kvan 2001; Schnabel, Kvan et al. 2001) have been set up by
architecture and design schools around the globe aiming to provide a
shared "place" where distant design collaboration especially
synchronised communications and design activities can take place. The
forms of virtual design studios vary from the early approach of
digital design data sharing to the more recent 3D virtual world
approach where the designs as well as the designers and learners are
simulated and represented in the virtual worlds allowing the so called
"design and learning within the design". This new phenomenon has
caught the attention of many design academics. Kvan (2001) argues that
while design education has traditionally focused on the product,
virtual design studios allow students to learn more about the design
process. Dickey (2005) suggests 3D virtual environments can provide
"experiential" and "situated" learning. Clark and Maher (2005) examine
the role of place in 3D virtual learning environments that encourage
"collaboration and constructivism". Wyeld et al. (2006) focus on the
cultural aspect in virtual learning environments where students from
different cultural backgrounds design and learn collaboratively. The
effects of advance technologies on the learning process, on the
creativity and on the quality of the design solutions and design
process are hot debates in academia.
Goal of the workshop
The aim of this workshop on advance technologies for design teaching
is to provide a platform for further discussion at the intersection of
theory and practice. This workshop will be devoted to papers concerned
with design pedagogy and the challenge of new emerging educational
paradigms of emerging information and communication technologies. To
advance this important topic, we seek papers that provide theoretical
or empirical contributions to the role of advance technologies in
design pedagogy. Topics are related to the application or reflection
of information and communication technologies in design, which may
include but are not limited to:
* Frameworks for teaching design with emerging technologies;
* Assessment of design skill;
* Particular design processes, how they represent knowledge, and how
they facilitate design education;
* Collaborative learning in 3D virtual worlds;
* Creative development in design;
* Facilitating learning utilizing digital design spaces;
* Supporting collaboration and communication in design;
* Ideation and virtuality;
* Multi-disciplinary and multi-cultural design collaboration as an
outcome of virtual design collaboration, and
* Supporting student learning in a media-rich environments.
Submission
People interested in the workshop are required to submit discussion
papers (min 5; max. 6 pages) that will be used to structure the
discussion in the workshop. The discussion papers can elaborate
existing issues with awareness and reflection in the area. Please
email your paper to [log in to unmask]
Submission system and format
Submissions should use
http://www.lucid.ulg.ac.be/conferences/caadfutures2011/Template_%26_guidelines.html.
It can be 6 to 8 pages long.
Important dates
Submission deadline: 10.06.2011
Notification of acceptance: 22.06.2011
Organizers
Assoc. Prof. Dr. L. Figen Gül (International University of Sarajevo,
[log in to unmask])
Senior Lecturer Dr. Ning Gu (University of Newcastle, [log in to unmask])
Assoc. Prof. Dr. Anthony Williams (University of Newcastle,
[log in to unmask])
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