Dear Terry and all,
I think of this rather as the (slow) change from regarding design of
"objects", more or less physical entities, to the design of
"services", which can be material and/or non-material. Normann argue
that in service thinking the key is what the service allow its
customer/user to achieve, rather than a focus on the object’s/
product’s qualities as such.
The iPod/iTunes store is a good example of how what people may want to
achieve drives the design of material and immaterial artifacts.
In the example I gave I regard the city as a service to its citizens
and the urban planning process as a service to the stakeholders. The
value of a city is its affordance, if you will. It is what you can do
and be in New York that makes it fantastic. The buildings, planning,
business, people, culture and other elements work together in creating
this affordance. If you built an exact replica of Manhattan in the
Saudi desert, would it be the same?
In my view usability thinking is a very important step towards this
service view, and IT and other technologies have greatly expanded our
repertoire in designing artifacts that allow people the possibility to
achieve in unprecedented ways.
Of course this raises the demands on designers and design teams.
Especially in IT/IS the problems of managing such design processes are
evident in the abundance of massive failures.
I can see two increased or changed demands on design following this:
1) People-centered design that allows the design of achievements,
before the design of the artifacts that will support them. In
architecture this may be thought of as “content before container”.
2) There is a need for cross-disciplinary design teams in a wide
sense; experience design, engineering, construction, etc etc, and of
course the stakeholders.
A lack of this or an abdication by designers from taking on these
challenges risks reducing design to "putting lipstick on the pig" as
one engineer once put it to me.
In my view some writers were concerned with this already in the
60-70ies; for instance Jones, Churchman and Ackoff.
Ackoff even wrote: "A good deal of planning I have observed is like a
ritual rain dance; it has no effect on the weather but those who
engage in it think it does. Moreover it seems to me that much of the
advice and instruction related to planning is directed at improving
the dance, not the weather."
/Lars
Normann, R., & Ramírez, R. (1994). Designing interactive strategy:
from value chain to value constellation. Chichester, England ; New
York: Wiley.
Glass, R. L. (1998). Software runaways: Lessons Learned from Massive
Software Project Failures Upper Saddle River, NJ: Prentice Hall PTR.
Churchman, C. W. (1968). The systems approach. New York,: Delacorte
Press.
Ackoff, R. L. (1981). Creating the corporate future : plan or be
planned for. New York: Wiley.
.........................................................................
LARS ALBINSSON
+46 (0) 70 592 70 45
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AFFILIATIONS:
MAESTRO MANAGEMENT AB
CALISTOGA SPRINGS RESEARCH INSTITUTE
UNIVERSITY OF BORÅS
LINKÖPING UNIVERSITY
.........................................................................
Vidarebefordrat brev:
Från: Terence Love <[log in to unmask]>
Datum: må 12 okt 2009 17.07.05 GMT+02:00
Till: [log in to unmask]
Ämne: Re: current Trends in Design Research, where are we going ?
Svara till: Terence Love <[log in to unmask]>
Dear Fils, Lars, Klaus and all,
Some of these discussions echo much earlier debates from the 60s and
70s.
Since that time, products have become more sophisticated and design
terms
have changed. I'm wondering, however, if many of the current arguments
are
at heart arguing for a return to the homely idea of Art and Design as
'styling' as distinct from 'engineering' - using the new terminology
remake
the old anew.
Since the 60s, the 'technical design' aspects of designs have become
more
sophisticated. We use terms such as 'intelligent' solutions,
software-driven, 'responsive', 'informatic' to refer to some of the new
developments that were previously lumped under 'engineering design' or
what
some called 'engineering'.
Similarly, the external form aspects of designs became more
sophisticated.
We use terms such as interface design, usability, emotion-based design
to
refer to some of these new developments that were previously lumped
under
'style' and 'styling'.
The current arguments that attempt to argue for 'Art and Design'
fields as
being very different leaves me wondering whether those who are arguing
'interface design', usability and the like against 'engineering' are
in fact
arguing for a return of the 'Art and Design' fields to a role of
'styling'.
I welcome others thoughts on this.
Like Fils, I've been hoping the world has moved on and that it is
possible
to make a seamless bridge between the technical design fields with their
radical new approaches to design that can build on expertise in
mathematics
and systems, the traditional Art and Design fields with their newly
evolved
subfields such as interaction design, and the new kids on the block
such as
organization design, services design and complex systems design.
Best wishes,
Terry
-----Original Message-----
From: PhD-Design - This list is for discussion of PhD studies and
related
research in Design [mailto:[log in to unmask]] On Behalf Of
Filippo
A. Salustri
Sent: Monday, 12 October 2009 9:11 PM
To: [log in to unmask]
Subject: Re: current Trends in Design Research, where are we going ?
... A good solution has no disciplinary boundaries, ... The problem
(at
least here in North America)
is that the separation between specialities has led to a separation in
aspects of the products.
Insofar as the new 'design process' designer being a specialist, I would
suggest that even being a generalist, like me, is a kind of
specialization.
I specialize in generalism. :)
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