Dear all,
Victor's last message points to a crucial area of design. He stated:
> ... All are introducing products to society and none without thick
>fields of discourse that judge and evaluate them. If we have
>something comparable in design and I am missing it, I welcome
>someone on the list pointing it out.
The practices of design seem to be lacking clear 'criteria to judge
and evaluate'. Or probably more accurate: design criteria are not
sufficiently related to people (users, consumers, ...) or society
(environment, social consequences, ...).
The criteria that are used are mainly related to the commissioner
(profits, costs, status, ...) and the designer (awards, income,
status, ...).
In other words: the criteria are very strongly related to the
development side of design, and poorly related to the user-side.
There are all sorts of reasons for this. I name three:
- product development is/was technology driven: new opportunities
needed to be put into practice.
- design is/was driven by style: it must look 'up to date'.
- until now, the natural resources seemed endless. Materials, energy
and time did not have limits.
[Some designers ask the 'why-question' about these reasons, but it is
still exceptional.]
The only way to develop design-criteria on the user-side is to
observe people while they are interacting with products, and ask what
they think.
[An example from my own practice: designing information about
medicines. If you become a patient who has to take more than 3
different types of medicines, than it becomes extremely difficult to
figure out a daily routine. (When to take, how much to take, in which
sequence?). The individual investment in time (and frustration) to
wade through too much legally required material, and the social costs
(anxious phone calls, hospitalization in case of error, waste of
materials, ...) are substantial. Still we accept this as 'normal'. If
you ask patients what they really would like, very different designs
are required. Following the requirements of patients would however
require a major change in the European and US-legislation.]
Oberving how people handle products has some consequences for design practice.
- Asking people about their interaction with products will reveal the
limits of the design activity. In the discussions/talks they will
mention ideas that cannot be tackled by designers. (Unless we
approach areas like 'organizational management' and 'policy
development' as design as well.)
- Asking people how they value products will highlight conflicts
between the 'commissioner/designer aims' and the 'person/social'
aims. This requires a strong ethical discussion.
But it does not stop there: the processes and results need to be made
public too. Without descriptions of the aims, process and results of
design projects, it is very difficult to judge and evaluate products.
[Even in the medical-pharmaceutical area, very few case studies are
available that describe both the design development and the tangible
results for all stakeholders. Some good examples of revealing case
studies would be very welcome.]
Kind regards,
Karel.
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