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FILM-PHILOSOPHY  2000

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Subject:

Fwd: Krokers' Eye-Through Images

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Date:

Wed, 5 Jul 2000 21:27:26 +0000

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Date: Wed, 5 Jul 2000 13:20:43 -0500
From: CTHEORY EDITORS <[log in to unmask]>

 _____________________________________________________________________
 CTHEORY          THEORY, TECHNOLOGY AND CULTURE        VOL 23, NO 1-2

 Event-scene 91   07/05/00       Editors: Arthur and Marilouise Kroker
 _____________________________________________________________________

 Eye-Through Images
 ==================

 ~Arthur and Marilouise Kroker~

 The Post-Alphabet Future
 ------------------------

 The real world of digital reality has always been post-alphabetic.
 Probably because the letters of the alphabet were too slow to keep up
 with the light-time and light-speed of electronics, the alphabet long
 ago shuddered at the speed of light, burned up and crashed to earth.
 Writing can't keep up to the speed of electronic society. The result
 has been the end of the Gutenberg Galaxy and the beginning of the
 Image Millennium. Images moving at the speed of light. Images moving
 faster than the time it takes to record their passing. Iconic images.
 Special-Effect Images. Images of life past, present and future as
 culture is fast-forwarded into the electronic nervous system. Images
 that circulate so quickly and shine with such intensity that they
 begin to alter the ratio of the human sensorium.

 This is probably why artists, scientists and engineers from Xerox
 Parc have created a creative installation titled "Experiments in the
 Future of Reading" (XFR) at the Tech Museum in San Jose, California.
 All these experiments in the "Future of Reading" project have a very
 practical purpose: to suggest new consumer products for
 post-alphabetic society. Here, the alphabet is blasted apart and
 creatively reconfigured by the shock-wave of electronic culture.
 Touch screens fill with texts which shift at any moment to follow
 another story line: single words that open up into continents of lost
 dreams; paragraphs that recombine into novellas; stories that
 compress into a single emotion. Or huge, gleaming light-tables on
 which are displayed graphic puzzles that can only be solved by
 physically tilting the table back and forth by hand, watching the
 letters of the alphabet slowly roll across the screen, forming new
 creative combinations. Literally, *hand-writing* for the new
 electronic cave-dwellers. A paradigm-shift in the form of ideas for
 new consumer products in which writing itself bubbles to the
 electronic surface, searches anxiously for its lost chain of
 (alphabetic) signifiers, dances hesitatingly across the old literary
 divide between metaphor and metonymy, finally realizes that words are
 on their own in a liquid digital world, and comes to life as
 light-through and sound-through and eye-through electronic words. The
 words slide up and down, mutate one to the other, creating new
 digital meanings. Pixel events, light-screen language, and soundscape
 texture.

 Consider our personal favorite. A children's book telling the
 story of a cool cat doing the jazz scene in San Francisco. Except
 this time, rather than reading the book, ~you play the reading~. Sit
 in a comfortable armchair equipped with micro-speakers (with a
 mega-computer tucked away behind the chair), open the book, run your
 fingers over the pages, and the sounds of jazz on the written page
 suddenly surround-sound your ears. The cool cat at the ~Purple
 Onion~, at the ~Hungry I~, at an after-hours club down by the docks.
 In traditional reading culture, the eye was privatized, shut up
 inside the privacy of the central nervous system, isolated from the
 other senses. In the future of (electronic) reading, the eye goes
 public. It reconnects to the other senses, notably to the ear and the
 hand. Tactile Reading. Touch the page at any point and the sounds of
 jazz being written about can be instantly heard. You are actually in
 the sound-field of the book. Move your hand closer to the page or
 further away, and the sound intensifies or fades accordingly. The
 end, therefore, of passive reading, and the beginning of in-depth
 participation in the electronic book. The future of reading will be
 fun. It will be experimental and immersive. It will be unpredictable.
 It is a full-body, full-mind, full-ear, full-eye experience. It will
 certainly involve the complete ratio of the senses. ~Instantly, you
 are the reading~.

 Or are you? If this project is about the 'future of reading', then
 what's really being read? Not words rolling off light tables or books
 as soundscapes, but the eye of human flesh itself. Seduced by
 electronic reading as a packaged consumer product, the eye is
 externalized in the transcendent form of a light-object, a sound, a
 liquid consumer graphic, a simulacrum of ocular perception.

 Virilio's "sightless vision"
 or an immersive game of alphabet soup?

 Clicking-in to the Global Show
 ------------------------------

 Did you catch _Quantum Project_ on the net? According to its promo:
 What the _Jazz Singer_ did for the age of talking motion pictures,
 _Quantum Project_ will do for the Internet as the global cinema.

 _Quantum Project_ is the holy grail of the tech future, that magical
 point where two previously separate media - cinema and the Internet -
 touch and spark and converge. More than a made-for-TV movie in the
 _Matrix_ mode, _Quantum Project_ is the planet's first big budget
 Hollywood style made-for-the-Internet movie. Here, Hollywood crosses
 Silicon Valley, and the result is digital cinema with a big twist.
 Because what's really converging in _Quantum Project_ is not simply
 two media - one millennium new, the other twentieth-century old - but
 something much more interesting. Here, the real software of Hollywood
 - its star system together with its high-intensity promotional
 culture - merges with the streaming software of the Internet to
 produce an Internet cinema that is global, immediate, and intense.
 When Hollywood promotional culture meets the planetary distribution
 system of the Internet, the result will be the world instantly
 retooled as a global cinema. When the world becomes a global show,
 the Internet will finally be experienced as popular consciousness. It
 will have its stars and its stories and its tragedies and its
 scandals and its blockbusters and its failures. The Internet will be
 the _geist_ of electronic life. Going to the Internet will be the
 ticket to the future.

 What Hollywood does best is streaming mythology with electronics,
 bundling charismatic stars and advanced (imaging) technology to
 produce a celluloid vision of life in the high-tech future. In these
 sometimes wonderful, sometimes haunting cinematic images, electronics
 is directly downloaded into the human imagination. For its sheer
 consumer appeal, nothing beats it. Cinema is iconic, fascinating,
 seductive, and, of course, often extremely profitable. Consumer
 electronics of a special sort blown up to the size of an IMAX screen.
 Maybe this is why the secret dream of all the Palm and PowerPc's and
 interface devices of the world of consumer electronics has always
 been to leave behind their purely instrumental work-day role as
 enablers of fast communication, becoming instead real players in the
 creation of human dreams - *interfaces to the stars*. Which is why
 _Quantum Project_ can attract such a crackle of media excitement.
 Because what is really a quantum project is not just digital cinema,
 but the future of consumer electronics. Following the thread to the
 stars is the quantum project of the global show. Interfacing hot
 consumer electronics with cold cinematic stars is the future theater
 of eyeball culture.

 But, of course, digital cinema won't leave the Hollywood star system
 unscathed. Because let's face it: the real stars of digital reality
 are *special-effects*. Cool software programs that realize impossible
 perspectives: special-effects sequences that can be so fascinating
 and seductive because they always deal with reality hyped-up to the
 point of hyperreality. _Matrix_ bodies moving faster than speeding
 bullets. _Star Wars_ warp jumps. Morphed flesh. Streamed vision in
 every movie. Invisible digital editing in every televised newscast.
 And this is just the way it should be. In the age of the Internet, we
 are already living in a special-effects culture. Fast communication.
 Speed economy. Java memories. Linux open-architecture as a model for
 living by the dot.com generation.

 The seduction of special-effects is where the Internet has the jump
 on Hollywood. And this makes sense. Special-effects is what digital
 cinema streamed on the Internet does best. The future stars of all
 the Quantum Projects of the future, therefore, as special-effects
 hybrids probably being dreamed up right now in the image-factories of
 the global cinema. Producing digital stars for the global show,
 therefore, as one future of electronic society. Not the _Jazz
 Singer_, but clicking-in to the Digital Eye.

 _____________________________________________________________________
 Arthur and Marilouise Kroker edit CTHEORY, and will be at Boston
 College next year, working on a new CTHEORY project involving the
 future of biotech. For 2000-2001, Arthur has been appointed
 Distinguished Visiting Professor in the Department of Sociology at
 Boston College.
 _____________________________________________________________________

 * CTHEORY is an international journal of theory, technology
 *   and culture. Articles, interviews, and key book reviews
 *   in contemporary discourse are published weekly as well as
 *   theorisations of major "event-scenes" in the mediascape.
 *
 * Editors: Arthur and Marilouise Kroker
 *
 * Editorial Board: Jean Baudrillard (Paris), Bruce Sterling (Austin),
 *   R.U. Sirius (San Francisco), Siegfried Zielinski (Koeln),
 *   Stelarc (Melbourne), Richard Kadrey (San Francisco),
 *   Timothy Murray (Ithaca/Cornell), Lynn Hershman Leeson
 *   (San Francisco), Stephen Pfohl (Boston), Andrew Ross
 *   (New York), David Cook (Toronto), William Leiss (Kingston),
 *   Shannon Bell (Downsview/York), Gad Horowitz (Toronto),
 *   Sharon Grace (San Francisco), Robert Adrian X (Vienna),
 *   Deena Weinstein (Chicago), Michael Weinstein (Chicago),
 *   Andrew Wernick (Peterborough).
 *
 * In Memory: Kathy Acker
 *
 * Editorial Correspondents: Ken Hollings (UK),
 *   Maurice Charland (Canada) Steve Gibson (Sweden).
 *
 * Editorial Assistant: Grayson Cooke
 * World Wide Web Editor: Carl Steadman

 ____________________________________________________________________
                To view CTHEORY online please visit:
                      http://www.ctheory.com/

             To view CTHEORY MULTIMEDIA online please visit:
                    http://ctheory.concordia.ca/
 ____________________________________________________________________

 * CTHEORY includes:
 *
 * 1. Electronic reviews of key books in contemporary theory.
 *
 * 2. Electronic articles on theory, technology and culture.
 *
 * 3. Event-scenes in politics, culture and the mediascape.
 *
 * 4. Interviews with significant theorists, artists, and writers.
 *
 * CTHEORY is sponsored by New World Perspectives and Concordia
 *   University.
 *
 * No commercial use of CTHEORY articles without permission.
 *
 * Mailing address: CTHEORY, Concordia University, 1455
 *   de Maisonneuve, O., Montreal, Canada, H3G 1M8.
 *
 * Full text and microform versions are available from UMI,
 *   Ann Arbor, Michigan; and Canadian Periodical Index/Gale
 *   Canada, Toronto.
 *
 * Indexed in: International Political Science Abstracts/
 *   Documentation politique international; Sociological
 *   Abstract Inc.; Advance Bibliography of Contents: Political
 *   Science and Government; Canadian Periodical Index;
 *   Film and Literature Index.
 _____________________________________________________________________






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