Dear all,
here is a CFP that might interest some of you, or your PhD-students or
collaborators. Please spread it to anyone that you think might be willing
to submit an article.
*DISEÑA 20*
*CFP: DESIGN AND SOMATIC SENSIBILITIES*
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*Guest editors*
Claudia Núñez-Pacheco | KTH Royal Institute of Technology | [log in to unmask]
Marianela Ciolfi Felice | KTH Royal Institute of Technology | [log in to unmask]
Vasiliki Tsaknaki | IT University of Copenhagen | [log in to unmask]
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*Submission deadline: *May 2, 2021
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In his *Phenomenology of Perception*, Merleau-Ponty (1962) made a radical
claim, stating that *we are* our bodies and that subjective experiences
cannot be separated from our objective reality. Our somatic sensibilities −
shaped by subjective experience − make us who we are. Additionally, Gendlin
(1980) claimed that our imagination is bodily and that our bodies are
interactional, influencing how we relate in a world of possibilities. For
this special issue of *Diseña*, we acknowledge that subjective somatic
differences are pivotal in the process of meaning-making, therefore,
shaping the design process and outcomes (Loke & Schiphorst, 2018).
Although in the last decade we have seen a growing interest in the fields
of Human-Computer Interaction (HCI) and Interaction Design to examine the
lived body and felt somatic experiences as the starting point for the
design of interactive systems, this experiential perspective still remains
relatively underrepresented (Höök, 2018). With the rise of COVID 19, our
bodies have stayed enclosed in their private spaces, affecting every
dimension of our lives in ways we were not able to predict before. As
academics, we have also witnessed how it has impacted design research and
pedagogy, sacrificing an essential part of the experiential − therefore
embodied − dimension of design making. Immersed in an increasingly
digitalized and data-centric world, research projects centering on the
sensory, embodied, and material reality of our experience, might start
losing momentum. However, we also believe these difficulties could open up
the door for new opportunities to make more prevalent the importance of
embodied and somatic practices in design and HCI.
Methods based on somatic knowledge have mostly been developed outside the
academic domain, ranging from dance, performance, role-playing, and other
various body-based practices (Loke & Schiphorst, 2018). These have
influenced the emergence of a myriad of methods, such as bodystorming
(Schleicher
et al., 2010), experience prototyping (Buchenau & Suri, 2000), embodied
sketches (Márquez Segura et al., 2016), moving and making strange (Loke &
Robertson, 2013), focusing applied to design (Núñez-Pacheco & Loke, 2018),
and so on. Influenced by somatics, somaesthetics, and aesthetic pragmatism,
the Somaesthetic Design Project at the Royal Institute of Technology in
Sweden KTH (Höök et al., 2015) has brought a series of design projects that
acknowledge the importance of the lived body, ranging from women's
health (Balaam
et al., 2020; Campo Woytuk et al., 2020), ideation artifacts or *Soma
Bits *(Windlin
et al., 2019), a somatic approach to data (Alfaras et al., 2020; Tsaknaki
et al., 2020) and problematizing on the politics of designing with the soma
(Höök et al., 2019).
The recognition of methods and perspectives centering on the body and
somatic knowledge have the following advantages: (1) the systematic use of
embodied attention and the articulation of experiential qualities can help
designers to envision more meaningful interactive experiences, promoting
empathy towards others (Höök, 2018). (2) Somatic-oriented practices can
also help interaction designers towards a more detailed and committed
transmission of knowledge for design (Schiphorst, 2011). In this respect,
designers would be trained not only to craft objects but also to recognize
the nuances of human embodied experience they are designing for (Schiphorst,
2011). (3) Finally, a focus on other senses beyond the visual, which has
been predominant in the discipline of interaction design, can scaffold the
emergence of discoveries and insights and might even enable the design of
more complex, accessible, and multifaceted experiences involving the whole
body and emotions (Lupton & Lipps, 2018).
This special issue, titled *Design and Somatic Sensibilities, *aims to
gather articles from a broad perspective highlighting the role of the body
in HCI and Interaction Design, addressing issues such as (but not limited
to):
● Soma design: Explorations, methods, techniques, and theoretical
contributions.
● First-person perspectives in design and the role of somatic
engagements in the generation of knowledge.
● Design and feminism: Feminist epistemologies and design approaches
that highlight an expanded understanding of the notion of the body.
● Underrepresented somatic sensibilities, intimacies, and embodiments
in design.
● Design for movement and interaction with a focus on somatic and
felt experience.
● Speculative design and sentient human bodies.
● Transferability of somatic experience, from subjective to collective.
● Biodata explored and materialized as experiential, sensory
information.
REFERENCES
ALFARAS, M., TSAKNAKI, V., SANCHES, P., WINDLIN, C., UMAIR, M., SAS, C., &
HÖÖK, K. (2020). From Biodata to Somadata. *Proceedings of the 2020 CHI
Conference on Human Factors in Computing Systems*. Association for
Computing Machinery, Article 555. https://doi.org/10.1145/3313831.3376684
BALAAM, M., WOYTUK, N. C., FELICE, M. C., AFSAR, O. K., STÅHL, A., &
SØNDERGAARD, M. L. J. (2020). Intimate Touch. *Interactions, 27*(6), 14–17.
https://doi.org/10.1145/3427781
BUCHENAU, M., & SURI, J. F. (2000). Experience prototyping. *Proceedings of
the 3rd Conference on Designing Interactive Systems: Processes, Practices,
Methods, and Techniques*. Association for Computing Machinery, 424–433.
https://doi.org/10.1145/347642.347802
CAMPO WOYTUK, N., SØNDERGAARD, M. L. J., CIOLFI FELICE, M., & BALAAM, M.
(2020). Touching and Being in Touch with the Menstruating Body. *Proceedings
of the 2020 CHI Conference on Human Factors in Computing Systems*. Association
for Computing Machinery, Article 344.
https://doi.org/10.1145/3313831.3376471
GENDLIN, E. T. (1980). Imagery is More Powerful with Focusing: Theory and
Practice. In J. E. Shorr, G. E. Sobel, P. Robin, & J. A. Connella
(Eds.), *Imagery:
Its Many Dimensions and Applications* (pp. 65–73). Springer.
https://doi.org/10.1007/978-1-4684-3731-7_5
HÖÖK, K. (2018). *Designing with the Body: Somaesthetic Interaction Design*.
The MIT Press.
HÖÖK, K., ERIKSSON, S., LOUISE JUUL SØNDERGAARD, M., CIOLFI FELICE, M.,
CAMPO WOYTUK, N., KILIC AFSAR, O., TSAKNAKI, V., & STÅHL, A. (2019). Soma
Design and Politics of the Body. *Proceedings of the Halfway to the Future
Symposium 2019*. Association for Computing Machinery, Article 1.
https://doi.org/10.1145/3363384.3363385
HÖÖK, K., STÅHL, A., JONSSON, M., MERCURIO, J., KARLSSON, A., & JOHNSON,
E.-C. B. (2015). Somaesthetic Design. *Interactions*, *22*(4), 26–33.
https://doi.org/10.1145/2770888
LOKE, L., & ROBERTSON, T. (2013). Moving and Making Strange: An Embodied
Approach to Movement-Based Interaction Design. *ACM Transactions on
Computer-Human Interaction, 20*(1), Article 7.
https://doi.org/10.1145/2442106.2442113
LOKE, L., & SCHIPHORST, T. (2018). The Somatic Turn in Human-Computer
Interaction. *Interactions, 25*(5), 54–5863. https://doi.org/10.1145/3236675
LUPTON, E., & LIPPS, A. (Eds.). (2018). *The Senses: Design Beyond
Vision*. Chronicle
Books.
MÁRQUEZ SEGURA, E., TURMO VIDAL, L., ROSTAMI, A., & WAERN, A. (2016). Embodied
Sketching. *Proceedings of the 2016 CHI Conference on Human Factors in
Computing Systems*. Association for Computing Machinery, 6014–6027.
https://doi.org/10.1145/2858036.2858486
MERLEAU-PONTY, M. (1962). *Phenomenology of Perception* (C. Smith, Trans.).
Routledge; Kegan Paul.
NÚÑEZ-PACHECO, C., & LOKE, L. (2018). Towards a Technique for Articulating
Aesthetic Experiences in Design using Focusing and the Felt Sense. *The
Design Journal, 21*(4), 583–603.
https://doi.org/10.1080/14606925.2018.1467680
SCHIPHORST, T. (2011). Self-evidence: Applying Somatic Connoisseurship to
Experience Design. *CHI ’11 Extended Abstracts on Human Factors in
Computing Systems*. Association for Computing Machinery, 145–160.
https://doi.org/10.1145/1979742.1979640
SCHLEICHER, D., JONES, P., & KACHUR, O. (2010). Bodystorming as Embodied
Designing. *Interactions*, *17*(6), 47–51.
https://doi.org/10.1145/1865245.1865256
TSAKNAKI, V., JENKINS, T., BOER, L., HOMEWOOD, S., HOWELL, N., & SANCHES,
P. (2020). Challenges and Opportunities for Designing with Biodata as
Material. *Proceedings of the 11th Nordic Conference on Human-Computer
Interaction: Shaping Experiences, Shaping Society*. Association for
Computing Machinery, Article 122. https://doi.org/10.1145/3419249.3420063
WINDLIN, C., STÅHL, A., SANCHES, P., TSAKNA-KI, V., KARPASHEVICH, P.,
BALAAM, M.-L., & HÖÖK, K. (2019). Soma Bits -Mediating Technology to
Orchestrate Bodily Experiences. *Proceedings of the 4th Biennial Research
through Design Conference 2019*. Article 25.
https://doi.org/10.6084/m9.figshare.7855799.v2
--------------------------
SUBMISSION GUIDELINES
Please submit your manuscript in www.revistadisena.uc.cl
<http://www.revistadisena.uc.cl/>by *May 2, 2021*, for peer-review. Please
read the instructions for the authors
<http://revistadisena.uc.cl/index.php/Disena/about/submissions>.
The submission includes:
- A manuscript of *3,500 - 4,000 words*, with references in *APA Style*.
N.B. the text should be *anonymized *for blind peer-review. Please, upload
Word documents (not PDF).
- An *abstract *of 140 words max.
- Five *keywords*
- Author *biographies *of 150 words max.
After peer-review, corrections will need to take place in July
2021.
*The issue will be published in January 2022.*
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ABOUT THE JOURNAL
Diseña* is a *peer-reviewed, biannual, and bilingual publication by the
Escuela de Diseño of the Pontificia Universidad Católica de Chile.
Diseña promotes
research in all areas of Design. Its specific aim is to promote critical
thought about methodologies, methods, practices, and tools of research and
project work.
www.revistadisena.uc.cl
*------------------------------------------------------------*
*Vasiliki Tsaknaki, Ph.D.*
Assistant Professor, Digital Design Department
IT University of Copenhagen
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