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PHD-DESIGN  April 2019

PHD-DESIGN April 2019

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Subject:

Re: Automated design generation and optimisation research breakthrough

From:

Guy Keulemans <[log in to unmask]>

Reply-To:

PhD-Design - This list is for discussion of PhD studies and related research in <[log in to unmask]>

Date:

Thu, 18 Apr 2019 01:13:32 +0000

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Dear PhD.Design



I’d like to share a link to a paper on generative design I wrote a while back and some more recent thoughts I’ve had about it.



https://www.euppublishing.com/doi/abs/10.3366/dls.2012.0047



The paper uses a Deleuzian-Guattarian framework to understand the creative search/solution space in humans and computers, and I came to Terry's position that algorithms have a vast capacity for generating novelty, but however that this novelty can be both exhausting and self-defeating. I would say humans, despite or probably because of the fundamental property of nature to always change, tend to prefer less novelty than more of it, attributing names and ideas to objects and things in ways that convey stasis, though such stasis is contrary to the physical observation of the world. There really are no two chairs that are exactly the same at a molecular or philosophical level, much less two chairs built in different centuries. Yet the word ‘chair’ groups them together them and attributes the quality of sameness, a ‘molar’ perception. Algorithms don’t have any sensitivity or concern for this cultural construction, beyond any specific parameters that may or may not programmed into them, for example, the need to create a structure that supports the sitting human body in some way.



We are only at the beginning of the information/algorithm age, and don’t have clear idea of how much novelty generative design will produce in the world, especially as algorithms are used increasingly with forms of robotic production that de-privilege the efficiencies of manufacturing identical objects. With generative control over physical matter, we are heading towards a radical reshaping of the planet. Unfortunately this isn’t about good or bad design, however Ken or Klaus want to define it. Rather, it will happen because it can. I tend to think that humans find the generative capacities of computers aesthetically exhausting, and if designers want to use it they should be selective in their choice of outputs, just as the computer can in generative optimisation processes, if programmed well.



Starck is choosey in the presentation of his chair: I didn’t see any images of the hundreds or millions of potential solutions the Autodesk software might have also presented to him. I agree with Ken its not a good chair, not because I have any opinion on its form, but because its an unneccesary injection moulded, mass produced petrochemical piece of crap. Starck’s use of technology is very last century, in that he says he wanted to optimise the manufacturing process. Though, I question that success and I suspect his engagement with the generative process is superficial and its not much more than a marketing ploy by Kartell and Autodesk. I too remember when he came out and said he was retiring because design was destroying the planet (as late as that was in 2008, coming nearly 40 years after Papanek wrote the preface to Design for the Real World). If he had actually retired then, he wouldn’t be tarnishing the legacy of his more interesting work from last century. There are many more exciting uses of generative design in furniture over the last 20 or 30 years, eg. Joris Laarman, Bernard Cache, Greg Lynn and of course Enrica Colabella and Celestino Soddu (nice to see him post to this list).



I would say that the use of generative design in the creation of new products has a very dark potential to continue Modernist-inflected destruction of planetary resources from over production (what Stark spins as ‘democratic design’). So, I think designers should also be selective in their choice of applications. There is greater untapped potential in the use of generative design in creative and transformative forms of repair and reuse, i.e in applications of care and conservation. The generative process is propositionally well suited to the adaptive repair of damage and waste, process which are themselves highly generative given the ranges of how and when products like furniture may break in the real world. Repair, being post-consumptive and often de-centralised in practice, is a better space to limit the power of generative robotic processes in product fields, so as to conserve energy and avoid the over-exploitation of material resources.



best



Guy



Dr Guy Keulemans

Lecturer



UNSW | Art & Design

UNSW AUSTRALIA



Paddington Campus

Cnr Oxford St & Greens Rd,

Paddington, NSW 2021



Phone  +61 (2) 8936 0770

Email  [log in to unmask]<mailto:[log in to unmask]>

Web  guykeulemans.com<http://guykeulemans.com/>



On 15 Apr 2019, at 6:12 pm, Celestino Soddu <[log in to unmask]<mailto:[log in to unmask]>> wrote:



Dear PhD-Design people,

may be of interest my generative design approach using AI in my last paper,

"AI Organic Complexity in Generative Art"

https://www.generativeart.com/GA2018_papers/GA2018_Celestino%20Soddu.pdf

For giving a look to the results of my generative approach to architecture

and design: https://www.generativedesign.com

For me the question is not the optimization process but the possibility to

design our Idea-Vision before the design process, identifying this Vision by

using subjective algorithms. The several possible results, a set of defined

and complex variations, will focus at the best the idea and the possibility

to make recognizable own design vision.

Kindest regards

Celestino

______________

Prof. Celestino Soddu, architect

www.generativedesign.com

www.generativeart.com

www.gasathj.com



-----Messaggio originale-----

From: Sandra Bermudez

Sent: Sunday, April 14, 2019 7:12 PM

To: [log in to unmask]

Subject: Re: Automated design generation and optimisation research

breakthrough



AI and ML powered design services and products relies on what Alan Cooper

points as "working forwards"; making design decisions based on confirmation

of preset data in opposition of "working backwards"; questioning everything

that has been accepted.

https://m.youtube.com/watch?feature=youtu.be&v=f8I7LPb0m64



How might we escape from "perpetuating everything that is wrong with

current reality, ensuring that all possible futures are merely

extrapolations of a dysfunctional present?"

https://www.readingdesign.org/a-larger-reality

















On Sat, Apr 13, 2019, 14:14 Krippendorff, Klaus <

[log in to unmask]> wrote:



Dear Terry,



First of all an epistemological fine point: I didn't suggest that

designers "identify unimaginable possibilities." If they are unimaginable

they cannot be acted upon. I said "previously unimaginable possibilities."

Designers need to go beyond both what is commonly understood and hence

imaginable and expand their own space of possibilities.



I grant you that computes can search among an amazing number of data

points to find what someone is looking for, hence imagines, but what is

found must have been there to begin with.



Computers can also explore an amazing number of combinatorial

possibilities, more that humans can combine and examine in their life

time.

But the elements they combine must be finite and known in advance by the

programmers of algorithms. Going through a space of say a billion binary

variable requires 2 to the power of 1,000,000,000 steps, which is

transcomputational. Even with something that is computable, a computer may

come up with unanticipated combinations but not transcend them.



I have a lot of respect for human creativity. Contrary to what you are

claiming, I am suggesting that creative designers are extremely good are

thinking out of the box of deterministic processes.

I am not referring to designers who merely use a more attractive shape or

color of something already known, but designers that propose something

previously unimaginable, develop something not predictable by

extrapolating

past trends, not finding something rarely noticed and increasing its

probability by offering it to a large population.



Klaus





-----Original Message-----

From: PhD-Design - This list is for discussion of PhD studies and related

research in [mailto:[log in to unmask]] On Behalf Of Terence Love

Sent: Saturday, April 13, 2019 6:27 AM

To: [log in to unmask]

Subject: Re: Automated design generation and optimisation research

breakthrough



Dear Klaus,



Thank you for your message.



In it you suggest that one characteristic of design activity is that, '

Design operates in a space of previously unimaginable possibilities.



A  problem with human designers is that they are not good at identifying

'unimaginable possibilities'

In contrast, from my experience over the last 45 years,  computers can be

much better and more thorough than human designers at finding

'unimaginable

possibilities'. There are many many computer-based approaches. Currently,

in the product design world, generative design methods have since the 80s

been creating optimised designs that human designers have found difficult

or impossible to imagine.



Another example of such generative approaches that go beyond what human

designers can creatively think is the computerised approach  that

Phillipe

Stark is now using to extend his creativity  - see for example,

https://www.autodesk.com/redshift/philippe-starck-designs/?utm_source=Marketo&utm_medium=Email&utm_campaign=Redshift%20newsletter%20Weekly-2018-10-25T11:00:00.000-07:00%20&mkt_tok=eyJpIjoiTnpGaVpqRTNOamRsWWpneSIsInQiOiJcL3FRd24zOEVtMVwvY0JSTTROdGpBUWc3MW1vYzhHUWMxVmhzYlptSkRsM1ZiR3ZuTzVWSHorWjJiaFQrZkJHK0tad0hCdDBUOVRSRWdOelczRmVjMVwvaThmNmxTNFF5NGUxYnpHVWlWMnJyekZLbjRvNXNSbUhqVnlJV05sQzJnMzQ5RXZnbmVFU0hEUm13c1ZhankxaWc9PSJ9



And... the first full length book machine-written book was published this

week by Springer Nature (

https://aktuelles.uni-frankfurt.de/englisch/first-machine-generated-book-published/

)



Best wishes,

Terry



-----Original Message-----

From: PhD-Design - This list is for discussion of PhD studies and related

research in <[log in to unmask]> On Behalf Of Krippendorff, Klaus

Sent: Saturday, 13 April 2019 1:32 PM

To: [log in to unmask]

Subject: Re: Automated design generation and optimisation research

breakthrough



Hi Terry and Dave,



Yes, computers are faster and can search for optimum solutions provided

the number of alternatives are well-defined and within computational

limits.



Regarding computational limits, design decisions often exceed them which

is why Herbert Simon suggested to replace optimizing by satisficing --

keeping the criteria within computational limits.



Regarding the well-defined mature of computational algorithms, most design

problems aren't of this kind. We have plenty of theories, especially

including mathematical ones, that extract determinisms from the reality of

human interfaces with technology, which may hold for a moment, may be

enforced by authorities but soon become outdated.



Semiotics is a good example. Morris, Pierce, Russell and many other

semioticians abstract meanings from human interactions into triadic

conceptions. Their theories has given rise to algorithms that include

dictionary definitions of meanings -- the General Inquirer, LIWC, CATPAC,

Webcrawlers, Google translator, for example.  Such software can mine large

data bases, identify, analyze, evaluate, even vary a lot of phenomena.

They

may create novel texts that may not be obviously distinguishable from what

humans might say -- provided such texts are short  and of the most basic

kinds, like Alexis.



Don't forget, by (my) definition:

Design operates in a space of previously unimaginable possibilities.

Good design is inherently opposed to the kind of determinisms that

computers are programmed to follow. Algorithms are routines that when

adopted by human beings keep them entrapped in reproducible habits,

burdened by dreadful conditions, wasteful of their creativity, or

oppressed

by conditions that seem hopeless. On a macro level design is what keeps

culture viable and unpredictable, on an individual level it has to be

revolutionary.



We may not be able to compete with computers quantitatively, but even

everyday design takes place in a space that computers cannot create on

their own.



Klaus





-----Original Message-----

From: PhD-Design - This list is for discussion of PhD studies and related

research in [mailto:[log in to unmask]] On Behalf Of

[log in to unmask]

Sent: Friday, April 12, 2019 11:40 PM

To: [log in to unmask]

Subject: Re: Automated design generation and optimisation research

breakthrough



Hi Terry,



I have been down this route both practically and intellectually in a

number of projects, not with the power of contemporary AI, let alone

quantum computing, but the problems of limits in the nature of computers,

in contrast to people remain. There are various ways of describing the

problem.



My best simple ways of describing it involves a knowledge of basic

concepts in semiotics and linguistics. Charles Morris’s account of

Semantics, Syntactics, and Pragmatics helps. Putting the matter VERY

simply: Computers of any kind, including quantum computers, are extremely

good at precise and fast construction and application of semantic and

syntactic rules. They have NO pragmatics engine. Indeed, as far as I know,

no-one has yet conceptualised, let alone implemented such a system.



Within their limited domain computers can do great things. They can also

make bigger mistakes faster than any person could possibly even conceive

of. Our ultimate defence, at least for the moment, is to know where the

plug is so that we can pull it out.



David



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