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PHD-DESIGN  July 2018

PHD-DESIGN July 2018

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Subject:

Re: Advancing PhD Studies in Design

From:

Melle Zijlstra <[log in to unmask]>

Reply-To:

PhD-Design - This list is for discussion of PhD studies and related research in Design <[log in to unmask]>

Date:

Thu, 5 Jul 2018 10:51:29 +0000

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Dear Johann,



Thanks for your lengthy response. I don't think (proverbially) describing "modern students" as "a species" is in any way productive, nor is your coarse generalisation of their behaviour very respectful. I don't believe "modern students" are all that different from those of yesteryear, there are still the eager, the lazy and every graduation in between.



Food for thought: 'I see no hope for the future of our people if they are dependent on frivolous youth of today, for certainly all youth are reckless beyond words... When I was young, we were taught to be discreet and respectful of elders, but the present youth are exceedingly wise and impatient of restraint.' – Hesiod, 8th century BC



All best,

Melle





melle zijlstra         (phd researcher | university of bath | department of computer science)

bath                   (uk)

dublin                 (ireland)



(uk)                   +447495905169

(m.zijlstra@)          bath.ac.uk<http://bath.ac.uk>

                       mellezijlstra.com<http://mellezijlstra.com>

                       maatschappijtotnutvanmijalleen.nl<http://maatschappijtotnutvanmijalleen.nl>

                       linkedin<http://nl.linkedin.com/in/mellezijlstra>



On 05/07/2018 09:51, Johann van der Merwe wrote:



Warning: Long Post

Melle, you wrote:



"Johann, I'm not sure what defines a 'modern student' and if I'm one, but I

can perfectly find and weigh information, with or without library shelves.

Most libraries have good search engines these days and there are many other

ways to get access to information. I'm curious to hear how in your opinion

students have changed (at least that's what I assume you suggest has

happened) and over what period of time? By the way, finding, analysing and

critically weighing information are skills designers also learn in their

education. Their sources and purposes may be different, but the principles

are not all that different I believe."



We found that students were not at all capable (or willing) to find and

weigh information ... they did not use the library to its full potantial

... etc., etc.



Those comments were not meant to be universal - that is what I found both

in my own teaching field, as well as from other lecturers at SA conferences

(including some Australian & UK examples).

"Modern students" as a species rely on the internet, rely on the vast

industry that has sprung up via ex-lecturers offering their services in

writing & selling essays & reports, on any subject, BUT, they are much more

than that.



Melle, I do not have an easy answer to your questiuon, but my

investigations into what exactly the "Millenium student" might be led me to

:





[1] The new Millenium students will find their own life teachers for

themselves, as Lindsea stated, and they are finding that in their own

lives, the internet world and the „real world‟ are becoming conceptually

indistinguishable – with their interactions at e.g. home and at university

merging with those they are experiencing online to such an extent that the

real and the virtual are becoming indistinguishable. The positive view of

these circumstances comes from the structuration of design itself, for if

we believe that design is a social act, and that design can actively renew

itself through forms of social structuration (that should read,

socio-technical structuration), then Dunin-Woyseth and Nielsen (2001:27-28)

suggest an epistemological premise for design: they have adopted the term

making knowledge to highlight the essence of design as a making profession.



[2] The students who enter the first year of design education are, thanks

to the (South African) school feeding programme, totally unprepared for a

constructivist approach to education, despite our national school

curriculum stating that school leavers should be able to learn how to

learn. The first year students were thus given the chance to immerse

themselves in the possibilities offered by this new approach, and the fact

that they not only taught and learned from each other, thereby relying less

and less on the authoritative voice of the educator, but the fact that they

were allowed to „perform‟ their newly acquired skills to an audience helped

them gain the confidence to construct totally new social and cognitive

maps, since the (personal) map we follow through life and learning is

constructed by our co-ontogenic relationships with our environment. To the

new Millenium student (cf. Chapter2:75) playing at (performing) is not

simply an adolescent game but an everyday social interaction that Goffman

calls a dramaturgical account, “the subject matter [of which] is the

creation, maintenance, and destruction of common understandings of reality

by people working individually and collectively to present a shared and

unified image of that reality” (Kivisto and Pittman, 2005:272).



[3] Design as a discipline is looking for an identity, and the new

Millennium student is likewise looking for a personal identity (a natural

and ongoing process); the discipline and the student of that discipline are

comparable to what Flores (1998:352) calls corporate and personal

identities. In an article that reflects on the Winograd and Flores book,

Understanding Computers and Cognition (1988), he confirms that “the

construction of and participation in sites on the Web is already enhancing

both of these identity-forming practices, and is, for that reason, about

identity-building …”. Flores also mentions a third possibility, which I

will only be able to deal with, in depth, in Chapter 4 (in the discussion

on ontological phenomenology), which is that both accounts of identity

formation can be grounded through the work of Heidegger, an outlook I fully

endorse since I do not believe in the possibility of a „split personality‟

for designers: your professional identity (being the way you think, and the

way you are) is the same as your personal identity. Once embarking on a

process of structuration … and, again, I have to interrupt myself, because

the process of structuration includes a measure of paradox, in the sense

that it is a narrative structure that is being constructed, an image, if

you will. As such – and I have no doubt that there are enough people who do

so deliberately – the „story‟ (that is your identity for others to „read‟)

can be manipulated-constructed to the extent that there are different

stories for different people; one for the office and one for family and

friends. Having said that, once you embark on a process of structuration,

normally, and under the influence of social constructivism (which in my

design thinking class includes a good dose of cybernetics

self-observation), the developing design (of your identity) does not depend

on too many subjective inputs and single-decision interpretations, but on

the evolution of a co-ontogenic drift (cf. autopoiesis, Chapter 4), with

drift referring to a very natural and mutual process of development, a

co-designing process that designs and produces an identity with and inside

a social structure. Now imagine that social structure to be an internet

community.



We turned students around from the very appealing brink of "instant

success" via the internet to the very real pleasures of achieving something

on one's own merit, because that is what they deserved.



Johann











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