Dear Lubomir and All
Since we obviously don't belong to the domain of the Social Sciences, is
there then a method or methods that would be more specifically useful to
dealing with the phenomenon of humans - and some non-human entities -
devising and interacting with artifacts?
True, " every time we study the relationship between any kind of
object/phenomenon and society/groups/individuals, we make social science.
Every time we talk with/interview/observe humans, we make social science."
But what about if we leave - and sub-contract to respective experts - the
social, the mechanical, and the environmental aspects involved in the
phenomenon, and we, designers, deal only with the interaction? Wouldn't
that be enough a specific field for our expertise? Wouldn't that be " what
remains for design research"?
Regards,
François, Rwanda
On Thu, Jun 21, 2018 at 3:27 AM Lubomir Savov Popov <[log in to unmask]>
wrote:
> (...)
>
> Every time we make a survey, we make social science research. We need to
> be experts in the social sciences. At least a Ph.D. in a social science
> discipline that has a good track record of using the survey research
> design. Like sociology, political science, marketing research, etc. All the
> rest is perfunctory, and most often leads to "garbage in, garbage out." The
> advent of Survey Monkey (and many others) made every third-grader a
> pollster. And everyone claims they make research. I am sorry... We should
> do better and teach the kids better.
>
> The current discussion on survey methods highlights the nebulous
> boundaries of design research. What is design research? Is there design
> research? When do we make design research? What should be the education and
> training of a design researcher? And so on, and on, and on...Or, we are
> making social science research without even realizing this? There are so
> many examples.
>
> There is a simple rule: every time we study the relationship between any
> kind of object/phenomenon and society/groups/individuals, we make social
> science. Every time we talk with/interview/observe humans, we make social
> science. Now let's see what remains for design research.
> "
>
>
>
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