Dear Colleagues,
(With apologies for cross-posting.)
Call for Papers: Ludo2018 Conference on Video Game Music and Sound -
'Soundscapes and Interfaces'
We are excited to announce that Ludo2018, the Seventh Easter Conference on
Video Game Music and Sound, will take place April 13th – 15th at HMT
Leipzig in Germany.
The organizers of Ludo2018 are accepting proposals for research
presentations. This year, we are particularly interested in papers that
support the conference theme of ‘Soundscapes and Interfaces’. We also
welcome all proposals on sound and music in games.
Proposed papers might be presented as part of planned sessions on:
> Auditory Interfaces
> Crossmedia Soundscapes
> Soundscapes in AR/VR
> Arcade Soundscapes
> Interfacing with Other Cultures in Video Game Music
> Soundscapes and Class in Games
> Sound in Casual Games
Presentations should last twenty minutes, to be followed by questions. The
conference language is English. Please submit your paper proposal (c.250
words) plus provisional bibliography via email to [log in to unmask]
by February 14th 2018.
Practitioners and composers may submit proposals to present work. We also
welcome session proposals from organizers representing two to four
individuals; the organizer should submit an introduction to the theme and
c.200 word proposals for each paper.
The conference will feature the following keynote speakers:
> Michael Austin (Howard University), editor of Music Video Games
(Bloomsbury, 2016)
> Adele Cutting, BAFTA-winning audio director of games including Quantum
Break (2016)
> Kristine Jørgensen (University of Bergen), author of Gameworld Interfaces
(MIT, 2013)
Hosted by Christoph Hust (HMT Leipzig, Department of Musicology) and Martin
Roth (Leipzig University, Department for Japanese Studies)
Organized by Melanie Fritsch, Michiel Kamp, Tim Summers & Mark Sweeney.
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