Pierre
Here are a few sources you might find useful (+or at least interesting)
*The practice of everyday life workshop: a crash course for unfulfilled
designers*
PRESENTED BY
Queensland College of Art: Griffith University
<http://www.griffith.edu.au/visual-creative-arts/queensland-college-art>
August 2014
Help us bring into existence a new way of living, a *reflective every day
life* that takes on environmental degradation, resource exhaustion,
climatic disasters and geopolitical conflicts.
A great training exercise for designers, this workshop investigates the
invisible aspects of our contemporary urban life. Join us and help identify
design inefficiencies and flaws in our routine activities and re-direct the
design practice by re-coding design to create models of future viability.
Learn how design can be a re-directive practice, directly associated with
design as politics, cultural innovation, behavioural change and alternative
models of economics.
Conducted by *Dr Eleni Kalantidou*, Design psychologist, Lecturer and
Convenor of the Design Futures Master program, Queensland College of Art,
Griffith University, *Rebecca Barnett*, Product designer, Educator and
graduate of the Design Futures Master program, and *Lennah Kuskoff*,
Interior designer, Educator and graduate of the Design Futures Master
program.
*Against Method: The Portability of Method in Human- Centered Design*
Jung-Joo Lee
I suggest a *generative view of culture *as an alternative
that can underpin designer’s work with innovative methods. From
this alternative view, culture is most certainly not a stable and external
context that explains individuals’ characteristics or behaviors: Rather,
culture is collectively interpreted, enacted, and produced by people
in and through their *everyday encounters*.
*Expanding design space(s): Design in communal endeavours*
Andrea Botero
The research highlights aspects that are relevant to the development
of design approaches which do not only deal with designers and their design
processes, but which can also deal with how both the things undergoing
design and the design process itself are simultaneously embedded
in existing *everyday life arrangements*.
Aalto University publication series
doctoral dissertations 85/2013
books.aalto.fi
TOWARDS PEER PRODUCTION IN PUBLIC SERVICES: CASES FROM FINLAND
*Edited by: Andrea Botero, Andrew Gryf Paterson and Joanna Saad-Sulonen*
Aalto University publication series Crossover 15/2012
Academic dissertation
Publication series of the University of Art and Design Helsinki A 51
Katja Battarbee
*UNDERSTANDING USER EXPERIENCES IN SOCIAL INTERACTION*
(p.65) Cain outlines a similar approach and distils experience-based design
and its aims in the following way: in understanding *everyday experience*,
the components of experience are sociocultural systems, patterns and
routines of action and things that people use and the subsequent impact on
what people think and do. By studying what people think, do and use (see
Fig.12), experiences can be learned from and turned into design
requirements. (Cain 1998)
2004 Academic dissertation
Publication series of the University of Art and Design Helsinki A
51Publication Series of the University of Art and Design Helsinki A 51
http://www.uiah.fi /publications
Cain, J. Experience-Based Design: Towards
a Science of Artful Business Innovation.
*Design Management Journal*, Fall 1998, 10–14.
2016
*What Matters?: Putting Common Sense to Work*
John M. Flach
*Wright State University - Main Campus*, [log in to unmask]
Fred Voorhorst
[log in to unmask]
The goal for this book is to explore the intersections of mind and matter
and to offer some hypotheses about ‘what matters’ to people in *everyday
life*, and about what should matter to scientists and designers who are
seeking to design products that improve the quality of that life.
Follow this and additional works at:
http://corescholar.libraries.wright.edu/books
… for a different take on design & everydayness, read Henk Oosterling
*Dasein as Design*
*Or: Must Design Save the World?*
By Henk Oosterling
translated by Laura Martz ©Premsela 2009
… today, however, with increased everyday comfort and intensified
transport, communication and leisure activity, the satisfaction of primary
needs has been replaced by the consumption of design. Design has become a
basic need.
vol.9 #2/3 The Context Issue <http://www.mediamatic.net/id/8424>
Norbert Bolz <http://www.mediamatic.net/id/839> 1998
*The user-illusion of the world (1) on the meaning of design *
And thus the successful *design of everyday items* is no longer positioned
towards the object, but rather towards the subject.
Hope this helps
Johann
--
Dr. Johann van der Merwe
Independent Design Researcher
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