thanks Oguz, I know Katherine Isbister's work and I really like it! but I
didn't know these papers in specific, nice find!
G:
Gabriele Ferri, Ph.D.
Design researcher // Play & Civic Media - Amsterdam University of Applied
Sciences
www.gabrieleferri.com
On Wed, Feb 15, 2017 at 8:41 AM, Oğuz Turan BURUK <[log in to unmask]>
wrote:
> Dear Gabriele*,*
> Not exactly what you ask, but since you expressed you want to use
> qualitative approach, I can address few examples which are related to games
> and children.
>
> In this first paper, authors addressed a more enjoyable way for game
> evaluation. They are using a "Mister Potatohead" and make participants form
> a face with this toy.
> They believe that this approach is playful and thereby, more suitable to
> the nature of game evaluation. Still, there is not too much detail about
> the method and there is no evidence
> if it worked as they intended. I could not encounter any further work about
> this subject either. Still, it can be inspirational for you.
>
> Isbister, Katherine, and Kaho Abe. "Costumes as game controllers: An
> exploration of wearables to suit social play." *Proceedings of the Ninth
> International Conference on Tangible, Embedded, and Embodied Interaction*.
> ACM, 2015.
> http://dl.acm.org/citation.cfm?id=2688813
>
> This second one can be directly related to your work. In this one, authors
> elicited design ideas from children by using "play" as a method. They
> organized design ideas which they make children play embodied games and
> manipulate the game rules to have ideas on how better embodied games can be
> created.
>
> Márquez Segura, Elena. "Co-creating Embodied Sketches. Playing as a method
> to design with children." *Advances in Computer Entertainment Technology
> (ACE)*. 2015.
> http://www.diva-portal.org/smash/record.jsf?pid=diva2%3A891590&dswid=1147
>
> I hope these will be helpful.
>
> Sincerely,
> Oğuz.
>
>
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