Dear Colleagues,
With apologies for cross-posting.
On behalf of our contributors and Equinox Publishing, we are very pleased
to announce the publication of a new volume on video game music. We have a
discount code for members of this maillist to use, which is detailed below.
Ludomusicology: Approaches to Video Game Music
Edited by Michiel Kamp, Tim Summers and Mark Sweeney
The last half-decade has seen the rapid and expansive development of video
game music studies. As with any new area of study, this significant
sub-discipline is still tackling fundamental questions concerning how video
game music should be approached. This book suggests a variety of new
approaches to the study of game music. In the course of developing ways of
conceptualizing and analyzing game music it explicitly considers other
critical issues including the distinction between game play and music play,
how notions of diegesis are complicated by video game interactivity, the
importance of cinema aesthetics in game music, the technicalities of game
music production and the relationships between game music and art music
traditions.
This collection is accessible, yet theoretically substantial and complex.
It draws upon a diverse array of perspectives and presents new research
which will have a significant impact upon the way that game music is
studied. The volume represents a major development in game musicology and
will be indispensable for both academic researchers and students of game
music.
Hardback £60 / $100; Paperback £19.99 / $29.95 240 pages
Receive 25% off quoting the code Ludo when ordering from the book page. To
find out more about the book and to order visit:
https://www.equinoxpub.com/home/ludomusicology/
Table of Contents
1. Introduction (Michiel Kamp, Tim Summers, Mark Sweeney)
2. Analyzing Video Game Music: Sources, Methods and a Case Study (Tim
Summers)
3. Analyzing Game Musical Immersion: The ALI Model (Isabella van Elferen)
4. Modularity in Video Game Music (Elizabeth Medina-Gray)
5. Suture and Peritexts: Music Beyond Gameplay and Diegesis (Michiel Kamp)
6. “It’s a-me, Mario!” – Playing With Video Game Music (Melanie Fritsch)
7. Game and Play in Music Video Games (Anahid Kassabian and Freya Jarman)
8. ‘Listening’ Through Digital Interaction in Björk’s Biophilia (Samantha
Blickhan)
9. Palimpsest, Pragmatism and the Aesthetics of Genre Transformation:
Composing the Hybrid
Score to Electronic Arts’s Need for Speed Shift 2: Unleashed (Stephen
Baysted)
10. Isaac’s Silence Purposive Aesthetics in Dead Space (Mark Sweeney)
11. Remixed Metaphors: Manipulating Classical Music and Its Meanings in
Video Games (William Gibbons)
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