Hi Sandra,
you might find the work of the LGRU (Libre Graphics Research Unit) [1]
interesting and relevant for your research towards open tools and open
practices in (graphic) design. The Libre Graphics Magazine [2] might
also be a useful resource for
textual and visual material.
These are both pan-European projects and a call [3] for the upcoming
meeting in April 2016 in London has just been announced.
Closely connected to these initiatives are studios like OSP [4] or
Manufactura Independente [5].
There is much more happening that might be relevant to your research
question, but the documentation of the aforementioned projects and sites
might be a good start delving into open current open design practices
and platforms around Europe.
I hope this is useful,
regards,
Birgit
[1]: http://lgru.net/
[2]: http://libregraphicsmag.com/
[3]: http://libregraphicsmeeting.org/2016/
[4]: http://ospublish.constantvzw.org/blog/about
[5]: http://manufacturaindependente.org/
On 6/12/15 8:54 am, Sandra Bermudez wrote:
> Hi, my name is Sandra Bermúdez and I live and work in Mexico City. I've
> been following this list for long time ago but this is my first post.
>
> I'm graphic designer working on digital products development. I made a
> master on Design Studies. Currently I'm also working in my thesis research.
> The subject is "Digital platforms and design practices" and my goal is to
> dig into how our practices and values as designers have been reshaped
> facing the tecno-social transformation lead by digital platforms.
>
> I address the "Smart objects and perpetual connectivity" on how the gadget
> as an electronic device of domestic use becomes part of the social strains
> (I've found the work of Fiona Raby and Antony Dunne too useful, for
> example). Onboarding the gadget and the internet as the components which
> enable a wide range of new scenarios for design and deeply transform the
> way we work, not only because of the new skills and fields of action, but
> also the object itself as a responsive intelligent matter in continuous
> dialogue with the context and the user (like Bruce Sterling on Shaping
> things and Paola Antonelli on Talk to me).
>
> DUNNE, A. Hertzian Tales: Electronic Products, Aesthetic Experience and
> Critical Design, Londres: RCA CRD Research Publications, Royal College of
> Art, 1999
> STERLING, Bruce. Shaping things. Cambridge: MIT Press, 2005
> ANTONELLI, Paola et al. Talk to Me: Design and the Communication between
> People and Objects, New York: The Museum of Modern Art, 2011
>
> After setting the basis, I properly focus on the "Digital platforms and
> design practices" intending to understand the new complexity for design
> aims and procedures, and "Open: object, tools, processes", on the arise of
> two great poles; the close versus the open one. Relating the last one with
> open source, free culture, open tools, collaborative procedures, co-design,
> crowdsourcing, new models for distribution, platforms for sharing and so.
>
> LESSIG, Lawrence. Free Culture. Penguin, 2004
> SENNETT, Richard. Together: the rituals, pleasures, and politics of
> cooperation, New Haven: Yale University Press, 2012
>
> I appreciate all kind of feedback, questions and references.
>
> Saludos, Sandra.
>
>
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