I thought..., maybe this discussion could benefit from some sense of confusion (or what some call an "ignorance-based worldview"). With this in mind:
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Machines design, animals design, evolution designs. Humans search, match, fit into rules (that mimic found sequences) and call this design. And this design is about favoring (machine, e.g., chemical) states. Such as:
"We have demonstrated that strongly funnelled landscapes can be designed by encoding consistency between the local and non-local interactions using rules that relate secondary structure lengths to tertiary structure patterns. The rules, which arise from the chirality and local structural preferences of the polypeptide chain, make possible the simultaneous positive design of interactions favouring the desired structure and negative design against competing alternatives."
In: http://www.nature.com/nature/journal/v491/n7423/full/nature11600.html
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Can we think about "machines" (technology), not as tools for tasks but as a ubiquitous and long-lasting global (well, planetary) environment, "naturalized artificial", or ecology? In this context:
- "good" designs are (should be?) not "human-centered" but maybe "life-centered" (that is de-centered), with (possible) perks for humans
- designing takes form of long-lasting (at the "long now" scales, for example) and technology-dependent group behaviors
- creativity is as destructive as it is creative, as in "creativity or ecology"
- etc
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There is no way to tackle this in a forum post (or I, definitely, cannot), and, consequently, I shall not pretend to be coherent.
Instead, in small (and extremely modest) bites (with references):
http://www.academia.edu/8780337/Mesh_Agency thinks about design effects emanating from "machines"
http://www.academia.edu/14675956/Potential_for_Surprise thinks about "machines" and innovability
http://www.academia.edu/10836691/Post-Anthropocentric_Creativity wonders whether creativity is evil (well, not really ... or is it?)
and
http://www.academia.edu/13830081/Living_Systems_and_Micro-Utopias_Towards_Continuous_Designing among other things, seeks to consider how discrete "design" events sit within fluid, continuous environments
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