Thanks all, really interesting set of answers.
The "it's another Second Life" discussion is one I'm aware of, and
interested in hearing both sides of !
Mike
_____________________________
*Mike Ellis *
Thirty8 Digital: a small but perfectly formed digital
agency:http://thirty8.co.uk <http://thirty8.co.uk/>
* My book: http://heritageweb.co.uk <http://heritageweb.co.uk/> *
> Mar Dixon <mailto:[log in to unmask]>
> 4 July 2014 14:47
> Posting for Adam Clarke who is dealing with weak wifi:
>
> To add to the closed paid for system argument - there is a school version
> called MinecraftEdu - so kids are using it in schools already - and a free
> version that you can run on a 25quid Raspberry Pi (no monsters but full
> building tool set) this is what we have at our studio - leads to
> programming and 3D printing excitement !
>
> I have a feeling that Mojang will also be making a VR version for use with
> (not Oculas Rift) they were on a path to produce a free version but then
> ORift got swallowed by Facebook and Mojang pulled out in protest - this
> company is small and anti corp
>
> See the story on Mojang here http://youtu.be/ySRgVo1X_18
> ---------------------------------------------
>
> To add to things, I often suggest Minecraft as a way to get young people
> involved with museums. Even young people who are in their teens might not
> 'play' with it but ask them to build an exhibition and they are so there.
>
> Mike Ellis <mailto:[log in to unmask]>
> 4 July 2014 13:18
> Adam Clarke (@thecommonpeople) and video'd here:
>
> http://www.fastcolabs.com/3026074/how-to-keep-museums-alive-in-the-age-of-minecraft
>
> ...was at Museum Next giving a very inspiring talk about Minecraft and
> how it could be used in and around museums. I chatted to him over
> coffee and he's got a brain full of ideas.
>
> It is relatively easy (I think) to argue that this isn't "just a
> game", but could / can take some pretty exciting educational
> directions. Adam for example has created huge versions of the human
> torso that you can walk around in and see all the biological bits and
> bobs, or reproductions of historic buildings, galleries, etc. His
> "Tatecraft" proposal linked above involves for example visitors being
> able to "walk into" works of art.. and so on
>
> Given this (and yes, insert AR-GoogleGlass-style
> ~ohgodanothertechthing~ disclaimer here) - what's going on (are _you_
> doing Minecrafty stuff for your museum?) and if "not much", should it
> be more?
>
> I'd counter the groans (and would pitch this directly against other
> many new technologies which often have tiny numbers of users) by
> saying that I've never seen such a unifying tech-based phenomenon
> amongst kids. If you've got small people and they're aged 6-12ish then
> I bet you 50p they're into Minecraft.
>
> This seems like a natural fit to me: an engaging, totally immersive
> technology that a huge audience is *already* using: we'd be stupid to
> not make the most of it, right?
>
> On the flipside: one of our clients just pointed out - rightly - that
> this is a closed, paid-for, proprietary bit of software. So really it
> goes against everything we think we stand for.
>
> Any thoughts?
>
> Mike
>
****************************************************************
website: http://museumscomputergroup.org.uk/
Twitter: http://www.twitter.com/ukmcg
Facebook: http://www.facebook.com/museumscomputergroup
[un]subscribe: http://museumscomputergroup.org.uk/email-list/
****************************************************************
|