On May 9, 2014, at 10:12 AM, Terence Love <[log in to unmask]> wrote:
> Dear Martin,
[snip]
> You also seem to think that in some magical way designing in technical
> realms is totally different to designing in the traditional art and design
> fields.
Terry,
I can't speak for Martin but I will say that various sorts of design have various commonalities so "totally" is a loaded adjective. I'm not sure I'd want to sign on to a statement that aerospace engineering and making tortillas are "totally different" but I'd be willing to say that they are unalike in some fundamental ways.
Also, I understand that you are probably quite frustrated at this point but phrases like "in some magical way" come off as snide attacks rather than attempts to clarify. If all designers need something (like, say, math skills), it's not productive to alienate them from the explanation of their need. That sort of recognition of the differences among stakeholders is a basic part of my end of design.
That said, what are the important ways that you see commonality in these different design fields? Other than having "design" printed somewhere on a business card, what are the shared important features of the work of a fashion designer, a graphic designer, an information designer, an interface designer, a software designer, an architectural designer, and a mechanical engineering designer? I could probably come up with some from some cluster of that list but I'm drawing a blank on something that incorporates all of them (without also including non-design occupations.)
I suspect that you will claim that I am reifying present assumptions so if you'd like to take a stab at what should be the shared important features instead of what are those features, that would be helpful in understanding your claims.
Gunnar
Gunnar Swanson
East Carolina University
graphic design program
http://www.ecu.edu/cs-cfac/soad/graphic/index.cfm
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Gunnar Swanson Design Office
1901 East 6th Street
Greenville NC 27858
USA
http://www.gunnarswanson.com
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+1 252 258-7006
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