Hi Chris
The group analytic practices you describe look to me to be a close
approximation to video interaction analysis.
Jordan, B., & Henderson, A. (1995). Interaction analysis: foundations and
practice. The Journal of the Learning Sciences, 4(1), 39103.
Jacob Buurıs work in developing the Video Card Game for design-focussed
analyses may also be of interest.
Buur, J., & Soendergaard, A. (2000). Video card game: an augmented
environment for user centred design discussions. In Proceedings of DARE
2000: Designing augmented reality environments (pp. 6369). Helsingĝr,
Denmark. ACM Press.
Anita Pomerantz (an influential conversation analyst) has a paper
discussing some reflections after taking a video of doctor-patient
interaction that she had analysed back to the doctor. May also be
relevant. I donıt have the complete reference handy, but itıs a chapter in
te Molder and Potterıs volume.
Te Molder, H., & Potter, J. (2005). Conversation and cognition. Cambridge:
Cambridge University Press.
Kind regards
Ben
--
Ben Matthews | Senior Lecturer in Interaction Design
School of Information Technology & Electrical Engineering
The University of Queensland | Brisbane | 4067
Australia | Phone +61 7 3365 2185 | Email [log in to unmask]
On 26/11/2013 12:06 am, "Chris Rust" <[log in to unmask]> wrote:
>Hello everybody,
>I didn't expect to find myself back here with you but I'm still
>supervising a few PhD students to completion and one of them has an
>interesting question about methods, which challenges some of my own ideas
>so I'm looking for any relevant experience or knowledge out there.
>It's about a practical method that I've used myself on several projects.
>I've never had to justify it particularly and it's always seemed self
>evidently useful, but my student rightly points out that he'll need more
>backup than that for a thesis and neither he nor I can track down any
>published descriptions of similar work. I'm quite sure we are just not
>looking hard enough or intelligently enough and some of you will have
>some good ideas.
>When we have video material from an activity, eg a group discussion or
>some kind of practical workshop, I've found it very useful to convene a
>small group of people with relevant experience to watch the material as a
>group and discuss what they observe. This often throws up useful new
>insights or at least confirms, questions or helps to focus my/our own
>analysis of the material.
>In the present case the researcher was exploring the value of mockups in
>particular kinds of collaboration. He conducted some codesign workshops
>where he took the part of the designer/facilitator working with an expert
>surgeon to explore new designs of surgical simulators (anatomical models)
>through the use of mockups. Subsequently he convened a group of
>experienced designers to view the video material and recorded their
>reactions and observations to help identify key events and instances of
>"designerly" thinking by the participants. He has used the expert
>discussion (also on video) as another layer in his analysis of the
>original video, video squared like this is useful as the two have their
>event timings in sync.
>He also reviewed the video with the workshop participants but that's not
>particularly relevant to my question.
>So can anybody point to any published discussion of similar or relevant
>"expert review" in the context of qualitative research?
>Thanks and best wishes from sunny Sheffield
>Chris
>.........................Chris RustDriver, Nether Edge
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>
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