White is the opposite of Black, and Black is the opposite of White.
Possibly.
But is "what is not white" black ?
Jean
Le 4 sept. 13 à 01:01, KEITH RUSSELL a écrit :
Here is a piece ( a 5 minute read) that could be of use as a starter
for a tutorial. I've added a PDF version which includes the images
which could be of use in explaining some of the words
Cheers
keith
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<https://medium.com/design-ux/d229af10c167>
Goran Peuc
Principal UX Designer at SAP Dublin, Ireland. @gpeuc
Goran Peuc in Design/UX5 min read
Design is not Art
Over the past decades as design in all its forms developed and
started having bigger and bigger impact on our daily lives a certain
confusion tagged along. A confusion that design is a form of art.
Both of these are chairs. One created by an artist, another by a
designer.
Actually, design and art could not be more apart even if they tried.
Art creates problems.
Throughout the history there have been numerous incidents where art
in its many forms was deemed problematic and was under attack by at
least one group. Someone always has problems with a piece of art.
One of artist Banksy’s problems.
Modern art is attacked by traditionalists, traditional art is
confronted by new-age thinkers. Paintings are destroyed because
someone was offended. Artists were killed because they poked where
they shouldn’t have poked.
Design solves problems.
Design as a process observes a certain situation, a certain problem,
and addresses it with a solution. Design helps us in our lives by
speeding things up, by removing friction between us and the end
result we want to achieve. Design makes us safer — it is good
design that created seat-belts and airbags, not art. Design keeps us
warm, design keeps us fed.
Art is interpretative.
When an observer looks at a piece of art, or when some piece of art
is being manipulated it is up to the person to interpret what the
artist meant by it. In this interpretation it is not uncommon that
different people come to different conclusions what that piece of art
is representing. Art requires thinking and repetitive observation.
Design is unanimous.
Every user of a design piece has to come to the same conclusion as to
what that piece is about. There should be no conflicting thoughts
between two users. Design is supposed to require (almost) no
thinking, it should be intuitive from the very first time users
connect with that design piece.
Art is exploration.
Wonderful pieces of art and whole new artistic epochs were created as
a result of exploration. Artists do have phases in which they iterate
a certain theme, but a foundation of art is exploration of new
themes, new techniques and new mediums.
Design is observation and iteration.
Design on the other hand observes and exploits what it finds. For
example, if an observation in web design field finds out that people
would rather click on a button which physically looks like a real
button — design will exploit that knowledge and create such a
button. Progress in design is, for the most part, created through
iteration and correction based on observing previously designed objects.
Art has no goal.
Except when commissioned, art has no clear goal. Artists spawn pieces
as a direct extension of their soul with no goal other than to be
observed.
Design has specific goal.
This iconic juice squeezer “Juicy Salif“ is art, not design.
Design has a goal and objects are created and refined with a specific
result, a specific goal in mind. Design pieces cannot be created for
design’s sake — they would be meaningless.
They would then become art.
Juicy Salif, the iconic juice squeezer is not design. Yes, it can
squeeze juice, but anyone can see that there are just too many
elements here which make this tool be impractical and inefficient.
Where do the seeds fall? Right in the glass. Salif is art, not design.
Art is creating for the artist.
Artists as a rule create pieces of art for themselves. Artists do
what they do to satisfy the urge they have, the urge to create, the
urge to express their feelings and to give us a piece of their mind.
Of course, some pieces of art are commissioned from the artist, but
even then artists create those pieces reaching deep into their minds
and into their thoughts.
Design is creating for the end user.
Designers create pieces with the end user in mind. Often the designer
is not even the target for a given piece, designer might not ever
actually use that object. That means that designer must put put
himself in shoes of the user in order to create a good piece, leaving
own ego behind. Of course, every designer has a signature marking his
work, but this signature is never in conflict with the end result.
People believe there is a fine line between art and design, when in
reality there is a wide, colossal, gap between art and design. This
can be observed in all aspect of designer’s lives in contrast to
artist’s lives. Designers have functional kitchens, easy to use
objects, they simplify their life. Artists love chaos and
unpredictability.
Designers follow function, artists follow form.
However, there is something artistic about the design. The methods of
visual design work are artistic. Since most people only see this
outer layer of design they tend to associate design with art.
Sketching web site wireframe on a piece of paper seems like art. It
seems like there is not so much difference between that and
painter’s sketches for the next master piece.
What we do not see, and is not obvious, are the mental processes
going on in the mind of a designer as well as all the background
work, research and experience.
Design is engineering.
Goran Peuc
Principal UX Designer at SAP Dublin, Ireland. @gpeuc
Updated
September 3, 2013
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