JiscMail Logo
Email discussion lists for the UK Education and Research communities

Help for PHD-DESIGN Archives


PHD-DESIGN Archives

PHD-DESIGN Archives


PHD-DESIGN@JISCMAIL.AC.UK


View:

Message:

[

First

|

Previous

|

Next

|

Last

]

By Topic:

[

First

|

Previous

|

Next

|

Last

]

By Author:

[

First

|

Previous

|

Next

|

Last

]

Font:

Proportional Font

LISTSERV Archives

LISTSERV Archives

PHD-DESIGN Home

PHD-DESIGN Home

PHD-DESIGN  April 2013

PHD-DESIGN April 2013

Options

Subscribe or Unsubscribe

Subscribe or Unsubscribe

Log In

Log In

Get Password

Get Password

Subject:

Re: Ideas and definitions of what is ³a design² in a broad sense

From:

Kommonen Kari-Hans <[log in to unmask]>

Reply-To:

PhD-Design - This list is for discussion of PhD studies and related research in Design <[log in to unmask]>

Date:

Fri, 5 Apr 2013 14:58:35 +0000

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (70 lines)

Dear Ken,

Thanks for a thoughtful post!

1) First, I must correct an apparent misunderstanding. When I gave those texts and references in my original post, I did not intend to say that these authors are discussing "designs" (in the sense of "a design"). I gave them as examples of a broader understanding of what design (as a phenomenon) means to some distinguished authors in the field of design: they did not restrict their idea of design within the activities of professional designers, or within the production of industrial artifacts. They mention things like writing a poem, reorganizing a desk drawer, or designing fire. I gave these examples to inspire readers of the post to think about design that is not of the typical industrial design variety, and not of the professional design variety.

As the dictionary definitions you posted show, we have many well known legitimate ways how the word design is used as a noun to describe the outcome of a design process. That is the kind of use of the noun I am interested in, but I am not satisfied with these definitions.

So, my intention was not to say that these texts I included somehow showcase the idea of "a design" I am looking for; in fact they do not, and that is exactly one reason why I am looking for that what is missing. These text give good examples of design phenomena that interest me especially much, and if these describe certain kinds of design activities, what is it that these activities are creating? What is "the design" in the outcomes? 

But in addition to these "the human being is a designer" kinds of examples, I am also interested in emergent design, which brings us to point 2:

2) In your response the key idea where we think differently is that you think that design is a process that requires intentionality - and consequently, it seems to me, that something that is not intentional can not be called design, regardless of what it produces. I realize that this is the same main difference that Tim's response is based on. 

I guess I must go back to my sources a bit more thoroughly to see which ones specifically discuss these phenomena using the term "design" as what non-intentional processes (such as biological evolution) create, as opposed to something else. In any case, I believe it really makes good sense to use it, and the most vocal supporting reference I can think of off the top of my head is Daniel Dennett in Darwin's Dangerous Idea (1995). Here is a short quote:

"The key to understanding Darwin's contribution is granting the premise of the Argument from Design. What conclusion ought one to draw if one found a watch lying on the heath in the wilderness? As Paley (and Hume's Cleanthes before him) insisted, a watch exhibits a tremendous amount of work done. Watches and other designed objects don't just happen; they have to be the product of what modern industry calls "R and D" — research and development — and R and D is costly, in both time and energy. Before Darwin, the only model we had of a process by which this sort of R-and-D work could be done was an Intelligent Artificer. What Darwin saw was that in principle the same work could be done by a different sort of process that distributed that work over huge amounts of time, by thriftily conserving the design work that had been accomplished at each stage, so that it didn't have to be done over again. In other words, Darwin had hit upon what we might call the Principle of Accumulation of Design. Things in the world (such as watches and organisms and who knows what else) may be seen as products embodying a certain amount of Design, and one way or another, that Design had to have been created by a process of R and D. Utter undesignedness — pure chaos in the old-fashioned sense — was the null or starting point." (Dennett 1995:68)
	(also at: http://scilib-biology.narod.ru/Dennett/DDI/Dennett_D.C.-DDI.htm#03_3)

Also, compared to your stance, my focus is not on the intentionality of the process, but on the nature and qualities of the outcome. As I interpret you, you think that a process that created something can not be a design process if it was not intentional; I think that if the outcome is "a design", there was a design process, whether it was intentional or not. That is why I am trying to understand what qualities make a design "a design". So you look at it starting from the actor, I from the thing. I am trying to understand what it is, in terms of design, and what can be done with it, in terms of design, but I am not so interested in who made it, or whether it was made by anyone at all.

In my own opinion, I have good reasons for this, as after they manifest themselves in objects/artifacts, such "designs" have consequences in the world that correspond to their design, and that can be understood, possibly predicted, and built on, based on an understanding of their design, regardless of the nature of the process that created them. But I recognize that this is not the way that most people think, so I have a challenge ahead of me :) 

But, I have 2 questions for you:

1) why do you think that design must be intentional? Why is it a bad idea to think about a process that produces organization and functionality without intention, as "design"? Is it just because it has always been that way, or is there a more justified or important reason?

2) as you suggest that these outcomes should not be called designs, what should they be called instead? Is there any common, generic word/concept comparable to "a design", or should each of these things be called by some specific category name?

cheers, kh


Dennett, Daniel Clement. Darwin’s Dangerous Idea: Evolution and the Meanings of Life. New York: Simon & Schuster, 1995.


On Apr 5, 2013, at 2:15 PM, Ken Friedman wrote:

> Dear Kari-Hans and All,
> 
> As this thread unfolds, I’ve been reading the contributions with great interest.
> 
> Without dipping into the full conversation, I’m going to point to two problems.
> 
> The first problem came up at the very start. In calling for a discussion of design as a noun, you gave several examples. While the authors you quote speak of “design” they do not use the noun design in a way that allows us to restate the noun in such forms as “a design,” or “many designs.”
> 
> Rather, these authors write about the noun “design” in the sense of the design process. It is a noun that describes a process. I don’t know the technical linguistic term for this kind of noun, but it is not a noun in the sense of an object or artifact. Rather, it is a noun related to the verb form of the word.
> 
> The second, and greater, problem is summarized in your last post. The phenomenon of evolved things that have some kind of structure can be mapped as a plan or structure is quite real. In this sense, we can speak of evolutionary information embodied in artifacts, processes, and thing of all kinds.
> 
> The fact that we can map this information as a plan does not mean that any agency or entity planned the information that appears in our map.
> 
> To shift the word design from a verb to a noun, and then to say that the noun allows us to consider all things that can be mapped as “plans” of this kind seems to me a problematic usage. To speak of “a design” in this sense has several implications – if we speak in metaphor or as the opening to reflection, this is potentially fruitful. To use this metaphor as a way to learn from evolution in kinds of design that engage with biomimicry, behavioral economics, different forms of informatics, or other evolutionary models has clearly been useful in different design fields.
> 
> To speak of this as a description of states or phenomena in which evolution itself or non-intentional entities create [special usage noun] “designs” without [ordinary usage verb] “designing” them seems to me a problematic scheme.
> 
> This leads to inadequate ideas about the nature of evolution and evolutionary processes. People already misunderstand evolution. Evolution is a random process. Evolution is contingent and path-dependent. Within the wide range of contingent events, evolutionary processes open niches. Multiple natural causes lead to random genetic mutations to prior life forms. These forms become candidates for success in available niches. Those life forms that fit new niches survive while others do not. On one hand, this is a successful process that leads to life as we see it today. On the other hand, the process is intensely wasteful. Billions of distinctly different life forms have emerged, evolved, and vanished since organic life first emerged on our planet. Nature has no intention, and therefore no concern for massive continued development and disappearance of species.
> 
> When we discuss cultural and social evolution, different kinds of processes come into play.
> 
> The thread raises the question, “What can designers learn from natural, biological, and cultural evolution?”  To ask this question, designers must know more about natural science, biology, anthropology, sociology, and psychology than they generally know. This involves both background knowledge and specific facts. As I have often done, I’ll refer to Don Norman’s Core77 blog contribution “Why Design Education Must Change.” If we are going to get into these issues, we’ve got to develop an appropriate level of background knowledge and an appropriate level of field specific knowledge.
> 
> My view is that once we know enough about these issues to discuss them in a responsible way, the topics will remain useful – but we won’t describe them using the word “design”. The issues are important. Designers can learn a great deal from these issues. What we learn may help us to improve design processes and design outcomes. My one objection is simple – there is no need to label the outcomes of these processes and phenomena [special usage noun] “designs” to learn from them.


-----------------------------------------------------------------
PhD-Design mailing list  <[log in to unmask]>
Discussion of PhD studies and related research in Design
Subscribe or Unsubscribe at https://www.jiscmail.ac.uk/phd-design
-----------------------------------------------------------------

Top of Message | Previous Page | Permalink

JiscMail Tools


RSS Feeds and Sharing


Advanced Options


Archives

April 2024
March 2024
February 2024
January 2024
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
2006
2005
2004
2003
2002
2001
2000
1999
1998


JiscMail is a Jisc service.

View our service policies at https://www.jiscmail.ac.uk/policyandsecurity/ and Jisc's privacy policy at https://www.jisc.ac.uk/website/privacy-notice

For help and support help@jisc.ac.uk

Secured by F-Secure Anti-Virus CataList Email List Search Powered by the LISTSERV Email List Manager