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PHD-DESIGN  February 2012

PHD-DESIGN February 2012

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Subject:

Re: Understanding science in design (was: Where science fails)

From:

Adam Parker <[log in to unmask]>

Reply-To:

PhD-Design - This list is for discussion of PhD studies and related research in Design <[log in to unmask]>

Date:

Fri, 10 Feb 2012 19:00:15 -0800

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (263 lines)

Hi Terry,

Can you generate a multiple feedback loop model that effectively resolves
any ethical questions facing designers?

Cheers,
Adam

On 10 February 2012 18:49, Terence Love <[log in to unmask]> wrote:

> Dear Peter,
>
> Thank you for your message. Interesting.
>
> If, however, you observe (as I do) that humans are not capable of thinking
> about situations with two or more interdependent feedback loops THEN this
> suggests it is not satisfactory to go the human path of attempting to
> understand or address any  'wicked' or complex' design situations via
> dialogical means or through social design processes.
>
> It means that all you have is a bunch of people, none of whom are capable
> of
> understanding the behaviour of the situation, sat is a room talking. I
> suggest the issues can, however, be resolved by creating and running a
> mathematical model containing the feedback loops that incorporates all the
> separate pieces of knowledge, opinions and value judgements  of the people
> in the room in a way that individually or as a group they are not capable
> of
> using to understand  nor predict the situation behaviour and any design
> outcomes.
>
> This seems to be a fundamental difference between our positions.
>
> I maintain that due to human biological limitations, individuals and groups
> are unable to understand or predict the behaviour of situations with
> multiple feedback loops. I identify this biological limitation of human
> functioning as the primary basis for people defining some situations as
> wicked problems rather than the characteristics  of the problems
> themselves.
> In parallel, I maintain that using dynamic modelling enables humans to
> understand the behaviour of (and hence design solutions for) what are
> otherwise wicked problems. Simultaneously, I suggest that social design
> processes and visual design representations  do not work for these kinds of
> situations.
>
> Your position differs. If your position is as I understand it, I think you
> are mistaken,  along with the basis of the literature on this issue that
> you
> have pointed to.
>
> I suggest the core difference in our theory foundations is the issue of
> whether or not humans can predict the behaviour of situations involving
> multiple feedback loops. This is the defining feature of the two positions.
> My research indicates that 1) it is straightforward to demonstrate that
> humans CANNOT predict the behaviour of situations involving multiple
> feedback loops,; 2)that people have the illusion that it is not true; and
> 3)
> that ability to predict the behaviour of the situation is essential to
> designing successful outcomes.
>
> I first started publishing these  findings from my research around 4 years
> ago so they are not yet widespread. The findings have, however,
>  potentially
> quite important implications because if true they challenge many aspects of
> design theory, design research and design education relating to design of
> interventions that involve feedback (e.g. in business, strategy, planning -
> even strategic innovation).
>
> I welcome your thoughts on tests for refuting these findings - other than
> casuistic references to authority.
>
> Best wishes,
> Terry
> ____________________
> Dr. Terence Love, FDRS, AMIMechE, PMACM, MISI
>
> Senior Lecturer
> Researcher, Social Program Evaluation Research Unit
> Edith Cowan University, Perth, Western Australia
> Mob: 0434 975 848, Fax +61(0)8 9305 7629, [log in to unmask]
>
> Senior Lecturer, Dept of Design
> Curtin University, Perth, Western Australia
>
> Director, Design Out Crime Research Centre
> Member of International Scientific Council UNIDCOM/ IADE, Lisbon, Portugal
> Honorary Fellow, Institute of Entrepreneurship and Enterprise Development
> Lancaster University, Lancaster, UK
> ____________________
>
>
>
>
>
>
>
> -----Original Message-----
> From: PhD-Design - This list is for discussion of PhD studies and related
> research in Design [mailto:[log in to unmask]] On Behalf Of Peter
> Jones | Redesign
> Sent: Saturday, 11 February 2012 9:58 AM
> To: Dr Terence Love
> Subject: Re: Understanding science in design (was: Where science fails)
>
> Terry, I was doing my best to stay out of this lively discussion. I even
> mentioned the controversies Don and Birger raised regarding design research
> and action research methodologies in class today (Research Methods, core
> course in Mdes Strategic Foresight and Innovation). Birger will be visiting
> our good class in March, and as the discourse is so current, I considered
> it
> an introduction to his ideas expressed in "Discussions and Movements in
> Design Research" in the context of a methods discussion.
>
> The Greek tradition extended the necessity for high quality observations
> and
> special communicative forms to dialogue. Dialogue, as opposed to rhetoric,
> is a language process that draws on multiple perspectives to co-construct a
> meta-view that leads to informed design and civic action (in the Greeks
> case
> and in democratic design). Structured Dialogic Design was developed by
> Greek
> systems thinker Aleco Christakis, whose philosophy of design is based on
> the
> collaborative construction of meaning and action as a foundation for
> consensus in designing for complex social systems.  This mixed-reasoning,
> mixed-method process was developed by Warfield and Christakis after the
> original Club of Rome decided to run the World Model system dynamics
> experiment with Jay Forrester and the Meadows', after declining the
> proposal
> of Hasan Ozbekhan to invest stakeholders in what he called the global
> problematique. SDD was developed soon after (at Battelle) as a dialogic
> design method for complex social systemic problems, such as urban planning,
> peace negotiation, species and resource management. Hundreds of cases are
> in
> the peer-reviewed literature from the 1970's to today (some are listed at
> http://globalagoras.org ), yet design schools and social sciences
> generally
> no little of the process or its applications. We teach it at the other
> OCADU
> course I teach, Systemic Design.
>
> I depart from Terry in agreeing with the social systems school that wicked
> problems are different by definition, have unpredictable patterns of
> development, and are impossible to measure for intervention. The very
> notion
> of "problem" is a mental model and not a phenomenon in the world, and
> agreement on problem solving must be reached by people with investment and
> stake in the actions to be resolved. Wicked problems are layered "problem
> systems" that are defined by agreement and not observation.  Horst Rittel
> described 10 properties of wicked problems, and most of them are
> observations about the impossibility of conventional solutions (or
> "design"). Social design processes that observe these principles can be
> considered scientifically based but not positivistic or linear, they are
> dialogic and socially constructed, in the group hermeneutic spirit of
> Habermas' communicative action. The SDD process grew from Warfield's (and
> Aleco Christakis') life's work to develop a science of design, an axiomatic
> and quantifiable, even repeatable and measurable, instrumented dialogic
> process that generates high quality observations and significantly better
> planning than known alternatives.
>
> One of our methodological research projects at OCADU is developing a new
> generation of dialogic design methods based on these foundations, extending
> it beyond planning and systems design into new scenario and foresight
> practices for long-horizon problems. These are problems that may be
> supported by, but not solved by, OR-style modeling and simulation or
> design-led prototyping and generative design.
>
> Peter
>
> Peter Jones, Ph.D.
> Associate Professor, Faculty of Design
> Sr. Fellow, Strategic Innovation Lab (sLab)
>
> OCAD University
> 205 Richmond Street West, Toronto, Canada  M5V 1V6
> http://designdialogues.com
>
> <from terry>
>
> A simplified picture of this view of science goes like this:
>
> In the Greek political public decision-making process, it proved beneficial
> to some to develop and refine powerful skills to persuade others to hold
> the
> same opinions as oneself. This body of skills and knowledge became called
> 'rhetoric'.
>
> Some key figures in Greek thinking identified that in many cases this did
> not produce the best outcomes and often did not produce the outcomes that
> people had been persuaded to believe via rhetoric.
>
> Some of these key figures in Greek thinking identified that various issues
> needed to be addressed to ensure that outcomes were as expected and to
> develop approaches by which  the best outcomes could be predicted. This was
> seen as an approach to develop 'knowledge that is of better quality and
> more
> reliable'.
>
> The issues that needed to be addressed included:
>
> *   Ensuring that observations about the world were accurate and reliable
> (and hence trustworthy).
>
> *   Ensuring that any reasoning was sound,  and free of personal bias and
> manipulation.
>
> *   Ensuring that situations in which multiple possible explanations were
> possible were identified.
>
> *   Developing a meta-level knowledge of the approaches and methods useful
> to develop this 'knowledge that is of better quality and more reliable'.
>
> *   Developing a special way of communicating that is better suited to
> identifying, expressing and reasoning with this knowledge that is of better
> quality and more reliable.
>
> The scope of this endeavour to develop knowledge that is of better quality
> and more reliable is extensive as it covers the natural, 'philosophical',
> social, political  and meta-physical realms.
>
> This generic approach to develop knowledge that is of better quality and
> more reliable is what became called 'science'.
>



--
Adam Parker
Campus Academic Coordinator
Qantm Melbourne

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