Anamika,
Recently my book about a design philsophy for developing games with a
serious purpose has been published. This philosophy is based on my own
design experiences. The book is called "Triadic Game Design: Balancing
Reality, Meaning and Play". For more information, see
http://triadicgamedesign.com
At this website you can also find other papers/articles I have written
(About > Author > Publications).
I further suggest the following:
- Take a look at the journal Simulation & Gaming. It has many design
research focused articles from even 40 years ago and many case studies.
- A linkedIn group exists with the name Masters of Gamification. You might
find some useful contacts here.
- At the Serious Games Summit at the Games Developers Conference a number of
panels were held about Gamification. I am not sure if you are able to listen
to these talks, but you can sure see the names of the people involved and
look up their work. I think Jane McGonigal and Jesse Schell were part of it,
both who have written books that may interest you. I further suggest you
take a look at the work of Byron Reeves.
- Also a Gamification workshop is going to be held at the CHI conference -
the papers will probably be online after that.
- Ross Smith has been applying some game principles in his work at
Microsoft. It is in my book but you can also google his name with or without
the term "productivity games".
- Sacha Barab and I also think Kurt Squire have written some articles about
design ethnography related to games.
- Depending on your scope, you may want to read the book Nudge by Thaler and
Sunstein. I found it inspiring to think about gamification. They also
mention a few examples of using game-like features in people's surroundings
such as a face that looks happy or sad depending on your electricity usage.
And this simple feedback appears to work.
Good luck with your thesis!
Casper
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