Dear Oguzhan,
It may be so, as you write, that the "traditional logic of interactive film like this does not really work." However, this is not a traditional interactive film, and it is not a dramatic narrative developed for art or for entertainment. It's a teaching tool to help researchers address the problems and challenges of appropriate research conduct.
I'm not going to argue that it is perfect. I do argue that it is a valuable teaching tool, and it is as engaging and useful as some of the books and papers in circulation. It is better by far than leaving the subject of research misconduct untouched, as some design research training programs do. Better yet, it's free and accessible to anyone wishing to work through the film on his or her own -- and it has a useful facilitator's guide for those what want to use it in a course or program.
These are vital topics: "The simulation addresses Responsible Conduct of Research topics such as avoiding research misconduct, mentorship responsibilities, handling of data, responsible authorship, and questionable research practices."
Could someone do better? Probably. But this film exists and I haven't stumbled across a better one. Has anyone done that has a better interactive film made the results available as a free teaching tool? Not as far as I know. My view is that this is one of those valuable tools that serve a useful purpose until something better comes along. At any rate, everyone can judge it as they deem appropriate. It's accessible on the web, along with the Facilitator's Guide, The Lab: Avoiding Research Misconduct.
http://ori.hhs.gov/TheLab/
Best regards,
Ken
Professor Ken Friedman, PhD, DSc (hc), FDRS | Dean, Faculty of Design | Swinburne University of Technology | Melbourne, Australia | [log in to unmask] | Ph: +61 3 9214 6078 | www.swinburne.edu.au/design
Conference Co-Chair: Doctoral Education in Design - Practice, Knowledge, Vision | Hong Kong Polytechnic University | May 22-25, 2011 | www.sd.polyu.edu.hk/DocEduDesign2011
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