Dear ken,
you wrote
>>>>>>>
In contrast, small-scale "toy" problems may remain wicked in Rittel's
definition. A case in point would be a situation in which three friends
meet to go to a movie, and each insists on a different genre. If none
will change preference and neither will yield to another, the problem
remains wicked and unsolvable.
>>>>>>>>
I might suggest that this is not a problem (it might be a toy in the sense that people are toying with each other) - rather it is a disagreement. That is, the answer is obvious to anyone outside the game (either there is agreement or else the three can't go together to the same movie and then the project is unachievable). The unwillingness of those inside the game to resolve the issue on the positive side of the juncture (presuming agreement is the positive side) means the game wins.
The wickedness would then be, perhaps, that games, as systems, exceed their users (we are used by our own uses).
cheers
keith
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