On Akala's upthread comments on creativity how the library has helped him...
"the development of any artform is based on being able to be inspired by other people's work"
The player: the short shelf-life of games
http://www.guardian.co.uk/.../naomi-alderman-the-player
'Dream, Plan, Achieve" (A John Moores University creation from what I can gather.)
Maybe Akala could tell us more about the value of his own work and what he would like his own work to achieve, a measure of the value of the library.
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