Terry: Or, alternately, if we consider design as a process of embodied
(both in a phenomenological sense and a material craft sense)
conceptualisation, then art thinking may work from one line of attack
and quantitative analysis from another for the very same problem - in
this approach, we use the most effective tool depending on the level
of abstraction at which we are operating.
Thinking up a game's hook needs free form abstraction - art thinking,
as you put it - while finding out what players actually do in their
homes - how they invent and subvert modes of play and what this
suggests to us - needs ethnographic methods. Play tests benefit our
interfaces through gathering of hard numbers under a protocol analysis
method, and we learn AI methods drawn from computer science to improve
the behavior of NPCs.
Sometimes complexification of the problem leads to sideways,
unpredictable and magnificent solutions - but not at all stages of the
process. Don't complexify during a delivery crunch, unless you want to
miss your targets... I don't see one-method-fits-all as useful, unless
one wishes to specialise in hammering nails.
Cheers
Adam
On Sunday, June 13, 2010, Terence Love <[log in to unmask]> wrote:
> Gunnar wrote: " there are no "ordinary users" of Art. Art is a conversation
> and only the people who
> are part of the conversation matter. There are no other real "users."
>
> This is another important reason that Design is better developed outside
> Art.
>
> Adding to the problems is when designers are indoctrinated with this Art
> cultural view.
> The idea has been proposed holus bolus that design should be defined as a
> conversation with users.
> To do this oversimplifies design activity to the point where many crucial
> issues remain unaddressed.
>
> In general, oversimplification is a problem for Design that Art causes
> across the board.
> It is the nature of Art practice to address things more simply than needed
> in Design.
>
> Best wishes,
> Terry
> ____________________
>
> Dr. Terence Love, FDRS, AMIMechE, PMACM
> School of Design and Art
> Director Design-focused Research Group, Design Out Crime Research Group
> Researcher, Digital Ecosystems and Business Intelligence Institute
> Associate, Planning and Transport Research Centre
> Curtin University, PO Box U1987, Perth, Western Australia 6845
> Mob: 0434 975 848, Fax +61(0)8 9305 7629, [log in to unmask]
> Member of International Scientific Council, UNIDCOM/ IADE, Lisbon, Portugal
> Honorary Fellow, Institute of Entrepreneurship and Enterprise Development
> Management School, Lancaster University, Lancaster, UK
> ____________________
>
--
Adam Parker
Acting Senior Lecturer (Melbourne)
Qantm College Pty Ltd (Brisbane, Sydney, Melbourne)
235 Normanby Road
South Melbourne VIC 3205
Email: [log in to unmask]
Web: http://melbourne.qantm.com
CRICOS Numbers: 02689A (QLD), 02852F (NSW), 02837E (VIC)
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