Dear Terry
If we are to discuss design approaches to complex situations (visual
or not) why not start the discussion with those that at the core aim
at coping with complexity? If other approaches are not so good at
dealing complexity, then that's no surprise.
Examples of design traditions that have coping with complexity at the core:
-Cognitive Systems Engineering
-Resilience Engineering
-High Reliability Organizations
And let's also include an example of visual design for complexity
-The Risö school, of Ecological Interfaces.
Do you think that those traditions have problems with designing for
complex situations (including those with feedback loops)? I would be
very interested in hearing more about that!
Best regards
Jonas Lundberg
On Thu, Apr 22, 2010 at 1:00 AM, PHD-DESIGN automatic digest system
<[log in to unmask]> wrote:
> There are 5 messages totaling 1736 lines in this issue.
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> Topics of the day:
>
> 1. Are visual approaches to design outdated? (5)
>
> ----------------------------------------------------------------------
>
> Date: Wed, 21 Apr 2010 10:11:16 +0800
> From: Terence Love <[log in to unmask]>
> Subject: Re: Are visual approaches to design outdated?
>
> Hi David,
> Thanks. Well spotted.
> My perspective hasn't changed. I'd assumed people would understand the
> implied insertion of 'in this particular case' in my writing (see below).
> All analyses have a focus and context and reasoning that only makes valid
> sense in relation to them. My comments were that Birger was using evidence
> from a different context to the focus of analysis, and in relation to both
> 'complex system' and 'success', when his proposed evidence was replaced by
> the evidence relevant to the focus, context and reasoning, the reasoning
> supported a different conclusion.
> You are right that there is a shift in this case, Most of the analyses I do
> are of theory qua theory and hence a lot of it requires a high level view.
> Looking at evidence of the limits to competence of us as individual humans
> is different.
> All the best,
> Terry
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