JiscMail Logo
Email discussion lists for the UK Education and Research communities

Help for PHD-DESIGN Archives


PHD-DESIGN Archives

PHD-DESIGN Archives


PHD-DESIGN@JISCMAIL.AC.UK


View:

Message:

[

First

|

Previous

|

Next

|

Last

]

By Topic:

[

First

|

Previous

|

Next

|

Last

]

By Author:

[

First

|

Previous

|

Next

|

Last

]

Font:

Monospaced Font

LISTSERV Archives

LISTSERV Archives

PHD-DESIGN Home

PHD-DESIGN Home

PHD-DESIGN  April 2010

PHD-DESIGN April 2010

Options

Subscribe or Unsubscribe

Subscribe or Unsubscribe

Log In

Log In

Get Password

Get Password

Subject:

Re: On Metaphor

From:

Jonas Lundberg <[log in to unmask]>

Reply-To:

Jonas Lundberg <[log in to unmask]>

Date:

Thu, 15 Apr 2010 19:36:03 +0200

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (150 lines)

Hi Terence,
Not only living metaphors, but also dead metaphors play a role in
design. On the one hand, there are active uses of metaphor in design
(what if we see this as a desktop?), and use of metaphor to aid
interpretation by users (this thing is a lot like a desktop so
probably...). One the other hand, there are the dead metaphors that
runs through methods and theories of design (this theory talks about
design is if it were....).

A dead metaphor is something that we no longer view as a metaphor. In
design, dead metaphors runs through methods and tools. "Dead
metaphors" implies a history of active use as a living metaphor. I
mentioned examples of that previosly, of design in accident
investigation. They were alive during design of design methors.
Examples were "Swiss cheeze", "Domino blocks", "Resonance". These were
explicitly described by designers of methods, and are now buried in
the methods per se. Sometimes, they are also used to explain the
methods, as living metaphors.

Can we trace these dead metaphors buried in methods, in talk about
methods by practitioners, and in their descriptions of work practices?
I argue that we can, as described in my article
"what-you-find-is-what-you-fix". No longer being actively used, the
dead metaphors nevertheless affect design. (In the article, I mainly
refer to this as implicit assuptions in methods, instead of
"metaphor") This article discusses theories based on the "resonance",
"cheeze" and "domino bricks" mentioned above, from Lundberg et.al
(2009).

We sometimes can't trace whether a metaphor was used or not, during
the design of methods. Instead of "dead metaphors" it's therefore been
called "desingn perspectives" (Hult. et. al. 2006). We might no longer
be able to observe the living use of metaphor embedding it in theories
and methos. But we can nevertheless se similarities between what's
been talked about in design theories, and observe influences in
designs, that remind us of specific metaphors. These influential dead
metaphors runs through design theories. Simliar conecpts are for
instance "placements". I have disucssed that in the article "Design
perspecitives"(Hult et. al. 2006), and other authors have discussed it
as well in their works. (For instance, tool perspecitive, architecture
perspective, media perspecitive). They arguably affect design thinking
in a profound way. How does theory talk about users, artefacts,
activities, context, and communication? what qualities-in-use are
valued and what relations are seen as central?) Does theory talk about
people as tool users? Or as media users?

Example of a view of an "user" from a "media" perspective:
"The users are individuals or groups of consumers who are seen as a
part of an au- dience. The producers are also seen as users. The
consumer (user) is one part of a dialectic sys- tem of consumer and
producer. The consumer (user) is a role in the media production and is
gen- erally characterized as habitual and with a social identity but
also individual characteristics. The users can be viewed as
individuals, groups, stakeholders or roles belonging to an
organization. Even society can be viewed as a user. For both providers
and end-users the use may be driven by the prospect of economic gain."
(Hult, et. al, 2006. p15)

Example of a view of an "user" from a "tool" perspective:
"The users are seen as competent, purposeful and rationally acting
humans. Focus is generally on the single user rather than the
workgroup or organization. The non-user is not at- tended to since the
primary user is heavily in focus." (Hult, et. al, 2006. p 12)

So, there is (arguably) more to metaphor in design than the active use
for creativity and interpretation.

Lundberg et al. What-You-Look-For-Is-What-You-Find - The consequences
of underlying accident models in eight accident investigation manuals.
Safety Science (2009) vol. 47 (10) pp. 1297-1311

Hult et al. Design perspectives. Human-Computer Interaction (2006)
vol. 21 (1) pp. 5-48

Best regards
Jonas Lundberg

On Wed, Apr 14, 2010 at 6:47 AM, Terence Love <[log in to unmask]> wrote:
> Dear Jonas,
>
> Thank you for your message. Yes you are right, I'm being deliberately
> specific about how the use of metaphor is theorised about in design. It's an
> attempt to avoid contributing to the confused and badly thought through
> theory  associated with much of design literature over the last 50 years.
>
> The following are ideas I've developed since the 90s. I claim authorship.
> Please reference them to me if you use them. If you know of others who have
> put forward the same ideas it would be great to know!
>
> 1. A four-fold taxonomy of influences on how designers and users are
> involved in design and the creation and use of designs is:
>
>  a) Logic: influences that involve rational relationships, understandings
> and explanations both explicit and implicit to the design process, designed
> outcome and interpretations and reflections by designers and users
>
>  b) Casuistic: influences that explicitly or implicitly understandings of
> the design process, designed outcome and interpretations and reflections by
> designers and users by referencing privileged ideas, objects, sources,
> texts, persons etc
>
>  c) Deictic: influences that are simple direct and explicit and require no
> interpretation or translation
>
>  d) Rhetoric: influences typically  intended to persuade that a situation is
> other than would be inferred solely in terms of logic, casuistic or deictic
> interpretation. Metaphor is part of this category
>
> 2.  There are four main ways metaphor is involved in design activity:
>
>  a) 'In the design process as a tool' in which the design team deliberately
> creates metaphoric alternatives during the design process to raise an
> increased number of potential solution ideas. Examples include imagining a
> tube containing blood as a tube of toothpaste (metaphor)  and this leads to
> the idea of a peristaltic pump to move blood as an artificial heart, or
> thinking of fluid as if it were champagne and this leads to the idea of
> bubble pumps.
>
>  b) 'In the mind of the designer' - much the same as a) with the addition
> that you can look at some affective neuro-cognitive tricks that will
> increase idea generation in the subconscious of an individual.
>
>  c) Intentional use of metaphor 'in the designed outcome itself'  to evoke
> conscious and subconscious thoughts and emotions and activity motivators.
>
>  d) Independently of designers intended metaphors, by the user or potential
> user in attempting to more efficiently understand a complex phenomena such
> as an interface.
>
>
> Of these, the combination of 1d/2c is most typical of discussions about the
> use of metaphor in design. From observation, it is the primary method only,
> however, in  a relatively small proportion of designers, mainly in graphic
> design, advertising and branding. Although found in UX , my observation,
> your mileage may differ, is that it is a relatively small part of the design
> activity.
>
> At this stage, I'm suspecting that the prevalence of metaphor in design
> education is more to do with historic background of school and college
> education of Art and Design staff. The way metaphor is taught in design
> unusually tightly echoes its use in English language studies. Added to this,
> there is  a self reinforcing effect of a training in metaphor, that
> everything is metaphorically seen as a metaphor. This is a problem in all
> areas of design. Most of the time, however, however a cigar is just a cigar
> (deictic) says Freud (casuistic) or can be inferred from its construction,
> material and use (logic).
>
> Best regards,
> Terry

Top of Message | Previous Page | Permalink

JiscMail Tools


RSS Feeds and Sharing


Advanced Options


Archives

May 2024
April 2024
March 2024
February 2024
January 2024
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
2006
2005
2004
2003
2002
2001
2000
1999
1998


JiscMail is a Jisc service.

View our service policies at https://www.jiscmail.ac.uk/policyandsecurity/ and Jisc's privacy policy at https://www.jisc.ac.uk/website/privacy-notice

For help and support help@jisc.ac.uk

Secured by F-Secure Anti-Virus CataList Email List Search Powered by the LISTSERV Email List Manager