Hi Terry,
The list you have shown have been obtained from a survey?
I am curious because i am not totally sure if some of the areas that appear could be included within 'design research', unless, we adopt the position that design research include all the disciplines that carry out some type of design process within their study and research; Then all the disciplines could be included?
Best regards,
Jose
> Date: Fri, 11 Sep 2009 19:07:02 +0800
> From: [log in to unmask]
> Subject: Re: current Trends in Design Research, where are we going ?
> To: [log in to unmask]
>
> Dear Alireza,
> Below is a list of the research areas that a sample of design researchers
> claimed to be working in.
> Best wishes,
> Terry
> ____________________
>
> Dr. Terence Love, FDRS, AMIMechE, PMACM
>
> Director Design-focused Research Group, Design Out Crime Research Group
> Researcher, Digital Ecosystems and Business Intelligence Institute
> Associate, Planning and Transport Research Centre
> Curtin University, PO Box U1987, Perth, Western Australia 6845
> Mob: 0434 975 848, Fax +61(0)8 9305 7629, [log in to unmask]
> Visiting Professor, Member of Scientific Council
> UNIDCOM/ IADE, Lisbon, Portugal
> Honorary Fellow, Institute of Entrepreneurship and Enterprise Development
> Management School, Lancaster University, Lancaster, UK
> ____________________
>
> 19th century literature and art
> 3D modelling assistance
> accessibility
> access grid
> activism in design/cultural
> adaptive expertise
> advanced qualitative research methodologies
> aerospace design/architecture
> aesthetic
> aesthetics of design from a philosophical point of view
> aesthetics, research (by which I mean researching the theory of research)
> Al in design process
> alternative technology and innovation
> analogical reasoning and design
> analysis of design processes
> analysis of language
> analytic aesthetics
> analytical techniques
> anthropological theory
> anthropology
> applications and implications for studio pedagogy
> applied anthropology
> applied psychology
> Arabic typography
> architectural and urban education and theory
> architectural design & practice
> architecture
> architecture/design: programming
> Art and Design education
> art history
> art/design
> artefact/textiles
> artefacts (for generating understanding of the design space and for "use" in
> a broad sense
> augmented reality
> bamboo: as a development resource and a future material for human use:
> "post-mining human civilisation" or "post-hydrocarbon culture", an idea
> under development in India (in some limited circles)
> behavior
> branding structures
> built heritage
> business
> careers
> cars
> case study
> case-based design
> certification
> children's books illustration
> china
> Christian
> circularity/cybernetics
> cognition and design
> cognition/perception
> cognitive engineering of human, technology interfaces
> cognitive psychology / cognitive science
> cognitive risk tolerance: conceptual and practical implications
> collaborative design
> collaborative design research
> collaborative influences on the design process
> colour
> comics
> communication
> communication in design processes
> complexity of design activity
> computer aided design (systems and application)
> concept generation
> consumer anthropology
> consumer perceptions
> consumption
> contemporary and media archaeologies
> contemporary art
> coordination and collaboration in groups
> craft
> crafts and design for development: critical tools for solving poverty in
> India and elsewhere
> creative processes and design
> creativity
> creativity and computers in design
> critical thinking
> critics
> cross cultural design
> crossfield between designers
> CSCW (computer supported collaborative working)
> cultural analysis
> cultural analysis of design
> cultural anthropology
> cultural historical aspects of design
> cultural product concepts
> culture
> culture and design
> culture theories
> customisation
> decision theory and techniques
> design
> design & innovation processes
> design aesthetics
> design and branding
> design and creation of economic value
> design and culture
> design and development
> design and digital media
> design and disability
> design and emotion
> design and ethnic groups
> design and information technology
> design and interpretation
> design and marketing
> design and material
> design and metaphor
> design and organizational learning
> design and sustainability (not environmental design, please)
> design and the body
> design and the environment
> design and the internet
> design and voice
> design as scaffolding
> design briefing/programming
> design cognition
> design competence
> design concepts
> design construction
> design consultancy business
> design criticism
> design development based on local cultures/heritage
> design discourse
> design education
> design education of multilingual/multicultural students
> design education: building new schools for sector specific design education
> (crafts and bamboo)
> design effectiveness
> design ethics
> design ethnography
> design evaluation
> design for accessibility
> design for all
> design for healthcare
> design for sustainability
> design for the people
> design history
> design improvisations
> design in built heritage
> design information (visual analytics)
> design innovation
> design knowledge & expertise
> design knowledge and context-of-use
> design management
> design management education
> design management research
> design methodology
> Design methods (e.g. methodic design, TRIZ, value analysis etc.)
> design of diving equipment
> design of learning with ICT
> design of product/service systems
> design pedagogies
> design philosophy
> design planning
> design policy
> design process
> design process mapping
> design reasoning
> design representations
> design research
> design research methods
> design research methods for designers
> Design science
> design strategy
> design support or promotion
> design teacher,
> design teaching
> design teaching (basic level)
> design theories
> design theory of information technology
> design thinking
> design versus research
> design visualisation
> design/product semantics
> designer behaviours
> designer personality
> designerly theorization
> designers
> designing to improve comfort, safety and well-being
> developing countries
> development of physiological methods in design
> didactics in artefacts conception and use
> differences between words and images
> digital art and design
> digital design repositories
> digital museums and archives
> discourse analysis
> distance learning (and web delivery)
> doctoral education
> doctoral training
> Domain analysis
> Drawing
> dynamic interior environments
> eco design
> education
> educational institutions
> e-learning
> emotional ergonomics
> emotions in design
> emotions in/and subject-object relations
> empathic values
> empirical studies
> enabler
> engineering design
> enlightenment
> environment
> environmental design
> epistemology relative to design
> ergonomics
> ethical experience
> ethics
> ethnographic methodology
> ethnography
> ethnography
> Europe
> evaluation
> evolutionary approaches in / for design
> evolvable and adaptive intelligent systems design
> exhibitions
> experience
> experimental design & art
> expert design behaviour and reasoning
> expertise and design
> exporting creativity
> facilitation and coaching
> feminism and design
> feminism
> form generation
> formal systems (logic) in design
> foundations for doctoral research
> functional relevance and usability implications for design of technology
> future
> generative design
> generative research
> geometry and structure
> globalization
> graphic design
> graphic design (design processes)
> graphic design education
> graphic design history
> graphic design political
> graphics/social
> handicrafts
> health and design (vulnerable populations
> Hellenic Greek arts
> history
> history and philosophy of science
> history and theory of architecture
> history of aesthetics
> history of industrial design in the periphery
> history of mentality
> history of visual communication
> housing layout & density and passive solar design
> human centered design
> human factors and ergonomics
> human failures and limitations
> human modelling CAD systems
> human-centered innovation methodology
> ideological design, sub-cultural inspired design
> illustration
> image and text
> inclusive design
> industrial design
> industrial design education
> Industrial design research
> Industry
> information
> information design
> information processing and knowledge management in design
> information technology
> information visualization
> innovation
> innovation management
> innovation methods
> innovative design
> innovative technology and accessibility for the elderly & disabled
> integrated product development, methodologies and tools
> integrating design
> inter/multidisciplinary collaboration in design
> interaction
> interaction design
> interaction design research
> interaction design, specifically new media, mixed media and interactive
> visualization
> interactive media
> Interdisciplinarity
> interdisciplinary
> interface design,
> interiors and furniture and their 4000 years history/evolution
> internet culture
> issues connected to cultural sociology
> IT enabled development with design
> kansei engineering
> knowing in design
> knowledge acquisition (i.e. cognitive studies)
> knowledge based engineering (capture and formalisation of design rules)
> knowledge construction
> knowledge development
> knowledge exchange between design practise & academia
> knowledge management
> knowledge_for and knowledge_of
> knowledge-based economy
> Kondratieff's cycles
> language and communication as related to typography (visible language)
> LCD-life cycle design
> learning
> light
> Lisbon
> local design
> management
> management of innovation, design and NPD
> market creation
> marketing
> material culture
> material thinking
> materials
> materials and design practice
> measurement of the amount of relativistic information
> mechatronics
> medical products
> medical technology & innovation, E-health
> mental models in design teams
> method
> method and process
> methodological approaches in design
> methodologies
> methodology
> methods & tools for concept development
> methods & tools for idea generation
> methods of design research
> mixed-mode practice
> multilevel psychological model of risk tolerance
> multimodal-multisensory monitoring
> national design policies
> new industrial contexts and new design scenarios
> new product development
> of "public space"
> ontology of artefacts
> ontology
> optimisation
> outside the obvious fields of information design
> participation
> participatory action research
> participatory design
> participatory design (cooperative design space)
> participatory design research
> pattern and decoration
> patterning
> perception
> perception design
> perception enhancement
> performativity, place, space
> PhD in communication design
> phenomenology
> phenomenology in architecture, theory, criticism, rediscovered relevance
> philosophy
> philosophy of design
> philosophy of language
> photography image
> politicians and business-organisations
> popular
> post-structuralism
> practice
> practice design innovation
> practice-based
> practice-based methodology
> practice-based research
> practice-led research
> problem solving
> process facilitation
> process/methods
> product design
> product design and textiles
> product pleasure
> product semantics
> product taste, visual research
> product/graphic
> product/service definition
> professional software development practice
> psychology of art
> qualitative research methods for design
> qualitative user research
> real time rendering
> reflection
> reflective processes and methods
> reflexive capability
> regional culture
> regional design
> relation between digital and physical material, process influences, skills
> needed
> relational
> religion
> religion and design
> representation
> representation abstractions
> representations
> research
> research and education (integration of theory in practice, research based
> design, and design based research)
> research community development
> research management
> research methodology & education
> research methods
> scenario-building in design
> science of profession
> science
> semantics
> semiotics
> semiotics (and problems of user-research, reception research)
> semiotics and discourse analysis
> semiotics in/and design
> sensorial interfaces
> situations, communication technology
> skiamorph skeumorph
> social & economic development by design
> social and cultural human factors
> social contexts
> social design
> social interaction
> social network visualization
> social responsibility
> socialness of artefacts
> sociocultural aspects of design
> sociology
> sociology of design
> software design
> space and place
> specific issues for re-examination, currently focussing on: the discourse of
> beauty in the architecture studio
> strategic design
> strategic design planning
> strategic planning
> strategies of expert designers
> strategy
> student experience
> studio instruction
> style cognition
> subject-object relationships in the architectural studio
> supply chain integration
> sustainability
> system design
> systemic design and services
> systemic design
> systems theories related to design
> systems thinking
> tacit knowledge
> teaching
> technical communication (drawing rules, icons applications)
> technological and social change
> technologies and processes of construction
> technology and instruction: potential and problems
> technology studies, mobile multimedia messaging, picture sharing
> telepresence experience/telepistemology
> textile art and modern technology
> textile design
> textiles
> the aged
> the application of perception science or cognitive science to design
> the concept of research
> the social construction of form ideals (formbild)
> theory
> theory of design
> theory of innovation
> theory/design
> third world
> timeless, -ness
> tools for design
> town planning
> traditional textile arts
> traditions
> typography
> ubiquitous computing
> undesigned
> Planning
> usability
> usability of information/user testing
> user centered design
> user centred design research
> user experience
> user interface design
> user needs
> user participation
> user-centered design research methods
> user-centred design
> user-designer experience
> value
> value chain
> values
> vehicle ergonomics
> visual
> visual communication
> visual culture
> visual design research methods
> visual studies
> visual thinking
> visualising non-geometric
> welfare design
> word & image relations
> workshops (for generating understanding of the design space)
> workspace
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