Terry
You previously used these same examples to justify the statement that
machines design, but when a computer programme "helps" you kern your
type, it is, in fact, the guy who designed the programme doing the
"helping" and not the machine.
A designer who relies on "the machine" to do his or her thinking in
this way is not a designer at all, but a journeyman.
I have never taught students this way, but have always gone the route
that Jacques talks about:
"a connection between design research and professional design
practice/education is invaluable.
I would appreciate reading how research findings can benefit design
education and practice to a degree that somehow balances the more
theoretical side that often develops in our exchanges."
Our students are now being introduced to "research" principles from year
1 (being a manifestation of scholarship), so that by their 4th year they
are capable of so-called "real" research projects, either in teams or on
their own. 4th and 3rd years love to share their capabilities and
insights with those still struggling to come to grips with
"theory-for-practice" (NOT theory for industry), we as design teachers
learn how to teach better, the students take the theory into the design
studio to inform their practice (by which I really mean their ways of
thinking) and the whole process becomes a version of Gordon Pask's
Conversation Theory - a theory that lets other theories emerge (new ways
of seeing through "teach it back") and through this type of student
involvement theory becomes transparantly thinking for practice.
Johann
PS: one of my colleagues is now doing her masters research on student
group work, which will help her teach more insightfully, which makes the
students learn more efficiently, which .... etc. Design teaching (and
design research) is also a reciprocal conversation.
Johann van der Merwe
HOD: Research, History & Theory of Design
Faculty of Informatics and Design
Cape Peninsula University of Technology
South Africa
>>> Terence Love <[log in to unmask]> 08/19/09 3:37 AM >>>
Hi Gunnar,
Maths of font metrics and typesetting formulae, SGML and document
structures, maths of knockouts/cut-ins/traps/chokes, research in
usability
and ergonomics of visual communication, encryption models, data
compression
theories, maths of gamut management...
How many do you want?
T
Gunnar wrote:
Terry--Can you give some examples of graphic design research that is
embedded in graphic design software but is unknown to graphic designers
and
graphic design educators?
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