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Call for Papers WoHCI 2009
Seattle,Washington, July 20 - July 24, 2009
_____________________
Agency in Media Networks
In conjunction with the 33rd Annual IEEE International Computer Software
and Applications Conference (COMPSAC 2009) Workshop on Human Computer
Interaction (WoHCI 2009) provides an international meeting of
researchers to explore the fundamental synergy of community media mining
(media network analysis, community and media co-evolution) and HCI
technologies (usability, sociability, privacy, security and trust), thus
defining their future roles in social networks. Media networks -
networks of media traces left by human activities on the Web - are a hot
topic in the Web 2.0.
Media networks are about connecting people through their media artifact
traces. However, beyond the media artifacts are (most of the time) real
people we know. We get information from those people and ultimately base
our decisions on that information. The social capital in real life
depends on many aspects, also from the physical environment. Is that
also true for virtual worlds and online social networking environments?
The intersection of both community media mining and HCI refers to new
areas of research about media networks, like influencing motivations and
intentions, contagion, goal moderation, personalization, and responsiveness.
The workshop bridges the needs of the recent media networks with best
practices from HCI. Media networks have forever changed the way people
interact with each other. Currently, we experience another dramatic
change with new requirements for HCI. We have to adapt and apply
available techniques as well as develop new means for defining relevant
models of community interaction in the Web 2.0. The challenges for HCI
are recognizing the impact of new media technologies on large web-based
communities and their behavior. In this context, we are looking forward
to the contributions on the following topics (but not exclusively):
* Community-Media Mining
* Designing for community dynamics
* Community-centered design processes for interactive systems
* Usability goals: Effectiveness, efficiency and satisfaction
* Enabling technologies for community-centered learning
* Responsive frameworks for interactive systems
* Privacy-preserving technologies in media networks
* Design issues in privacy and web identity support
* Online trust in media networks
* Technology-mediated social capital
* User-centered models of design frameworks
Theme of the workshop / Context and motivation
Social networks are about connecting people. However, this purpose is
not the even: it is about knowing people, getting new information from
people, making decisions based on that information - all these processes
are called socializing or derivables from socializing. The socializing
in real life depends on environment: How cozy is a room? How are the
surroundings interpreted? What are backgrounds for user behavior? and
many other questions. The same reflects on virtual life. Success of
technology depends on its design. The rate of interactivity of software
influences on quantity and quality of human interactions. The way social
networks are constructed controls the audience of these, e.g. Facebook
members are mostly personalities with degrees starting from B.Sc. and
Myspace members are teenagers and artistic volks. "What design for
sociability is appropriate for this or that situation" is one of the
important points to understand during social networks mining.
Program Committee
Jacob Biehl, FX Palo Alto Laboratory, California, USA
Kursat Cagiltay, Middle East Technical University, Turkey
Luis Castro, University of Manchester, UK
Tom Erikson, IBM's Watson Labs, USA
Darren Gergle, Northwestern University, USA
Denis Gillet, EPFL, Switzerland
Wolfgang Graether, Fraunhofer FIT, Germany
Anna Hannemann, RWTH Aachen University, Germany
Davinia Hernandez-Leo, Universitat Pompeu Fabra, Barcelona
Michal Jacovi, IBM Haifa, Israel
Effie Lai-Chong Law, University of Leicester, UK
Wendy Moncur, University of Aberdeen, UK
Felix Mödritscher, Vienna University of Economics and Business, Austria
Gary Olson, University of California, Irvin, USA
Kai Pata, Tartu University, Estonia
Peter Sloep, Open University of The Nederlands, The Netherlands
Markus Strohmaier, Graz University of Technology, Austria
Lucia Terrenghi, Vodafone Group Research & Development, Germany
Important Dates
March 7, 2009 Workshop paper submission due 12 p.m. (CET)
April 10, 2009 Workshop paper notification (electronic)
April 30, 2009 All final manuscript and author pre-registration due
Submission
Both draft and camera-ready papers must be submitted electronically via
the WOHCI2009 Submission Page. Manuscripts will be limited to *six
*pages for regular/invited paper, four pages for short paper, two pages
for fast abstract and position statement including all figures, tables,
and references. Extra page charges apply. Please consult COMPSAC Paper
Submission page for proper naming convention. The format of submitted
papers must follow the IEEE conference proceedings guidelines (i.e.,
8.5" x 11", Two-Column Format (PDF: instruct.pdf; DOC: instruct.doc);
Layout Guide (PDF: format.pdf; DOC: format.doc; all under
ftp://pubftp.computer.org/press/outgoing/proceedings/).
All accepted papers will be published in the electronic conference
proceedings by the IEEE Computer Society, indexed through INSPEC and EI
Index (Elsevier's Engineering Information Index), and automatically
included in the IEEE Digital Library. At least one of the authors of
each accepted paper must register as a full participant of COMPSAC for
the paper to be included in the proceedings. Each accepted paper must be
presented in person by an author.
Workshop Organizers
Alev Elci, Eastern Mediterranean University, North Cyprus
Zinayida Petrushyna, RWTH Aachen University, Germany
Katja Kurdyukova, University of Augsburg, Germany
Ralf Klamma, RWTH Aachen University, Germany
________________________________________
E.M.U
Eastern Mediterranean University
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