Hi Remy,
We run a pilot few months ago with 25 undergraduate medical students
average age 22 years. The first method used to collect data for the
pilot was a survey delivered via WebCT, which sampled 347 full-time
undergraduate medical students.
The majority of the participants had never heard of Second Life (66%)
and none of them had used Second Life before.
A brief introduction was provided on the day of the pilot. They found
navigation and general communication with Second Life very challenging.
Once they were in the ward carrying out the activity the ward area
became very crowded as well. This may become an issue if we're planning
to run group activities with large number of students.
Some lessons to be learned from that..
It took longer than we expected to build. If you want further
information on this we can discuss it off the list.
Best wishes,
Maria
-----Original Message-----
From: For anyone working in education with an interest in Second Life
[mailto:[log in to unmask]] On Behalf Of Remy Olasoji
Sent: 21 May 2008 14:58
To: [log in to unmask]
Subject: Re: [SECONDLIFE] Game-based learning for Virtual Patients
Hi Maria,
Thanks for this - looks impressive. Our Health and Bioscience
department is
looking to do something similar but we are not sure if what you've done
can
be adapted for our courses or how long it might take to build something
like
what you have on your island.
I'll appreciate any information information you could give me regarding
the
build. Also, have your students started using the virtual hospital yet?
If
they have, I know it is early days yet, but do you have any feedback
from
them about the activities?
Best regards, Remy.
-----Original Message-----
From: For anyone working in education with an interest in Second Life
[mailto:[log in to unmask]] On Behalf Of Toro-Troconis, Maria E
Sent: 20 May 2008 19:03
To: [log in to unmask]
Subject: [SECONDLIFE] Game-based learning for Virtual Patients
Hello all,
The Faculty of Medicine at Imperial College London has developed a
region in
Second Life that aims to design game-based learning activities for
delivery
of virtual patients.
The first Virtual Patient can now be accessed in the Respiratory Ward
(first
floor of the virtual Sir Alexander Fleming building).
Please note that in order to start the activity you need to access the
Introductory notecard located at the reception of the Respiratory Ward
(1st
floor). Financial and hygiene issues are embedded in the delivery of the
virtual patients. Investigations have to be bought and certain triggers,
such
as not washing hands, will halt some activities, so make sure you wash
your
hands every time you leave the patient's area.
You can access a demo on YouTube at:
http://www.youtube.com/watch?v=WnPYhSbSABA
Our SLURL is:
http://slurl.com/secondlife/Imperial%20College%20London/150/86/27/
Best wishes,
Maria
__________________________________________________________________
Maria Toro-Troconis
Senior Learning Technologist
Faculty of Medicine
Imperial College London
South Kensington Campus
Room 161, Sir Alexander Fleming Building
London SW7 2AZ
Tel: +44 (0)20 7594 9815
Fax: +44 (0)20 7594 9800
Email: [log in to unmask]
Web: www.elearningimperial.ac.uk/
Second Life:
http://slurl.com/secondlife/Imperial%20College%20London/150/86/27/
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