Gunnar
Oh blimey
PROVISO: I am speaking here from personal observation and experience (I've not done the 'research') and its going to be recklessly quick as I'm going out shortly and I've got to wash my hair.....
In the textile workshop I saw and felt the ideas of cloth and its construction from many threads and materials, coming in from many directions, compliant, interlaced, interwoven, sociable - knowledge transmitted and acquired through empathy, touch, contemplation, mood, emotion - Softness and strength; chaos but also order.
In the games studio I saw and felt the ideas of war and survival, killing and fighting, winning and losing, self sufficiency and decisiveness- knowledge transmitted and acquired through cognition, action, strategy, emotion - Strength and weakness; order but also chaos.
This is a very impressionistic reply I know (not to mention outrageously romantic) - but its an attempt to explain what I was thinking and feeling as I encountered the two studio spaces and experienced their contrasts and similarities and what I meant how ways of thinking are made material and palpable by (what can be realistically described as) gendered disciplines..............
Is this going to get me into trouble?
Fiona
>>> "Swanson, Gunnar" <[log in to unmask]> 01/19/08 5:59 pm >>>
> currently no males on our Textile Innovations
snip
> 3 female students on our games design d
Fiona,
A clear demonstration of gender roles (in the sense of gender tasks) but I'm curious what your observations are about gendered thinking: What sort of gender-based thinking is represented by textile design (at least as generally practiced) and games design (at least as generally practiced)?
Gunnar
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