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PHD-DESIGN  August 2007

PHD-DESIGN August 2007

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Subject:

Re: the joy of making and the act of changing

From:

Ken Friedman <[log in to unmask]>

Reply-To:

Ken Friedman <[log in to unmask]>

Date:

Wed, 15 Aug 2007 21:00:37 +0200

Content-Type:

text/plain

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Parts/Attachments

text/plain (156 lines)

Dear Chris and Dick,

The richness of a comprehensive body of knowledge is different to a 
definition. That doesn't make the definition sterile.

A definition is purposely terse. Compare the difference between the 
richness of a chess game and the simple definition of chess or even 
the short list of rules that allows us to generate infinite chess 
games. And then compare a description of a single chess game with the 
body of knowledge accumulated over centuries of chess playing.

On this contrast, I'd say Chris is comparing apples and oranges.

But I'll be a bit provocative here with two further thoughts.

The first is that Simon's definition allows another kind of rich 
conversation that is different to the earlier kinds of conversation. 
Research -- and Chris is chairman of the Design *Research* Society -- 
is, in part, a matter of rendering tacit knowledge explicit. I didn't 
show a lack of respect to the body of knowledge or the tacit crafts. 
I said that Simon's work enabled a new approach.

The second thought may be even more provocative. Herbert Simon was a 
designer. He designed software for some of the earliest experiments 
in artificial intelligence, and he designed other things as well. I 
hope we're not going to say that winning the Nobel Prize in Economic 
Sciences means that we refuse to acknowledge his work as a designer.

Simon designed computer programs to simulate human behavior, 
including programs that learned from examples, a program that used 
visual imagery in reasoning called CaMeRa, a program that simulated 
perception and memory called EPAM, and a series of programs that 
simulated the psychology of scientific discovery, including BACON. 
(As in Francis, not as in Six Degrees of Kevin.) He also worked 
extensively on visual representation and problem representations. He 
also worked in human-computer interaction and allied fields off 
research and application.

I'm not arguing that Chris should find Simon's elegant definition 
useful. I argue that it serves the field and that some of us DO find 
it useful.

I'm also arguing against a tendency to reject key contributions to 
design discourse by starting from the assumption that these designers 
-- working designers! -- are somehow coming from outside design. 
Simon wrote Sciences of the Artificial because he understood and 
celebrated the value of design, and because he wished to examine the 
nature of design thinking, design process, and their application 
across a wide range of design fields.

Last week, it was Don Norman who was outside design. This week it's 
Herbert Simon. While Norman is responsible for a lot more products 
than Simon, I'd be willing to bet that Simon's software and its 
descendents were as widely used as the artifacts designed by most of 
us on this list. If we consider still-surviving fragments and 
algorithmic solutions that others adapted for continuing use, Simon's 
products are probably quite durable and sustainable.

I know about the tradition of half-models in naval architecture, and 
I agree with you that these combined and represented. Simon's 
computer models fulfilled some of the same representational functions.

Dick is right that I used the word "era" casually. But I do say that 
the broad general view of design in the early years of the century 
through the post-war years was quite different to the broad general 
view in years following. At the same time, some designers -- 
Buckminster Fuller, for example -- pursued a concept of design 
science long ago, adopting the term even earlier than Simon did. 
Despite the fact that there were some articulate designers analyzing 
and discussing design, this was uncommon. I won't go into the long 
story, but anyone who visited North American art and design schools 
or university-based design programs even as last as the 1980s knows 
the difference between what was common then and what is common now. 
This situation remained common in Scandinavia until the 1990s, and I 
can say from first-hand experience that many designers and even 
design professors explicitly stated that research is what scientists 
or design historians do while "designers think with their hands." 
That's an exaggeration, to be sure, because many used different terms 
or made the argument far longer -- but that was a commonplace 
describing their views. It's probably a mistake to describe this as 
an "era," not simply the time before the first publication of 
Sciences of the Artificial, but the time before it and other 
important contributions began to influence discourse in the design 
field. It wasn't an era, but the notion represents a situation that 
once existed. The situation has changed for the better, partly 
because of Simon's contribution.

To genuinely sort out the historical flow requires a careful 
discussion with subtle distinctions and a good chronology. Perhaps 
it's something to consider when the inventory and taxonomy are done. 
Or perhaps someone else will do it.

Can we use Simon's definition for everything in design discourse? No. 
Have people applied Simon's definition of design to different 
purposes than those he intended for his idea design science? Yes.

Even so, Simon was more than a scholar and scientist thinking about 
design. He was also a working designer who thought about design and 
design science. I don't want to push this too far -- Simon was far 
more deeply engaged in economics, psychology, and organization theory 
than in design practice. But he did design and he used design skills 
to shape computer programs, models, and simulations that he then used 
for his work.

It seems to me he spoke legitimately from a designer's perspective.

Yours,

Ken


Chris Rust wrote:

--snip--

long established disciplines such as boat and shipbuilding  have, 
over centuries, developed and refined complex techniques and bodies 
of knowledge, both explicitly through industrial ventures and tacitly 
through craft making (1). They may conform to Simon's definition but 
their richness illustrates the definition's sterility.

--snip--

Dick Buchanan wrote:

--snip--

I find that his definition is quite often cited for purposes that are 
not at all consistent with Simon's approach to "design science." 
Again, we need a richer framework for exploring this, else we simply 
go around on the same wheel.

--snip--

-- 

Prof. Ken Friedman
Institute for Communication, Culture, and Language
Norwegian School of Management
Oslo

Center for Design Research
Denmark's Design School
Copenhagen

+47 46.41.06.76    Tlf NSM
+47 33.40.10.95    Tlf Privat

email: [log in to unmask]

"Everything has been done a million times.
Sometimes you use it and it's yours;
another time you do it and it's still theirs."

-- Elizabeth Murray

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