Dear Ken & group
I agree that in the real world, where users have access to a product and
can play with it, there are a huge number of factors that come into
usability. However, I'm in industry right now. I need to create an
interface that will look simple in a photo on a box. I know my
customers will not touch the product until they install it at home.
Now, my goal is to have the interfaces look simple and actually be
simple. Some others want it to look simple and only if possible, be
simple. In most cases, due to cost, I'm dealing with buttons, so I
can't do something too complicated.
For future products, I would like to do some testing. However, right
now I'm looking for some general non-specific guidelines I can use.
Thanks!
-Raymond
Ken Friedman wrote:
> Dear Raymond,
>
> Number of buttons is only one factor. Many other factors come into
> play -- experience, analogy, affordances, context, ease of learning,
> size, built-in instructions. There are more factors we can all
> identify if we think our way through different kinds of products.
|