Haukur wrote:
When computers have actually been engineered to deliver as complex and
advanced 3-d
spaces as seen in SecondLife and the Sims, we seem a very short way
from feeding some software on basic narrative structures and let it
roll from there.
anyone interested in developing the monster?
Malcolm Gladwell has written about the use of computers to predict and
formulate blockbuster movies, in an article in the *New Yorker* last
year:
"THE FORMULA: What if you built a machine to predict hit movies?"
www.newyorker.com/archive/2006/10/16/061016fa_fact6
Gladwell focuses on Epagogix and its formula for predicting and
generating hit movies. But before that, he gives a brief example from
the music business. The following extract gives you a flavour of what
Gladwell is writing about:
In a small New York loft, just below Union Square, for example, there
is a tech startup called Platinum Blue that consults for companies in
the music business. Record executives have tended to be Humean: though
they can tell you how they feel when they listen to a song, they don't
believe anyone can know with confidence whether a song is going to be a
hit, and, historically, fewer than twenty per cent of the songs picked
as hits by music executives have fulfilled those expectations. Platinum
Blue thinks it can do better. It has a proprietary computer program
that uses "spectral deconvolution software" to measure the mathematical
relationships among all of a song's structural components: melody,
harmony, beat, tempo, rhythm, octave, pitch, chord progression,
cadence, sonic brilliance, frequency, and so on. On the basis of that
analysis, the firm believes it can predict whether a song is likely to
become a hit with eighty-per-cent accuracy.
Plenty of bloggers then went on to criticise Gladwell, Platinum Blue,
and Epagogix ...
Warren Buckland
Latest book: "Directed by Steven Spielberg:
Poetics of the Contemporary Hollywood Blockbuster"
Editor, New Review of Film and Television Studies:
http://www.tandf.co.uk/journals/titles/17400309.asp
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