Can I just add that I think that lecturers should put both their papers and teaching materials through the software; my last place used to do that anyway for e-learning materials to make sure colleague were not leaving the uni open to litigation...
And don't underrate undergraduate work! I teach on a Computer Games degree at my new place and many of the demos and games they produce could have commercial application and be potentially quite valuable. That is why I have always supported the 'default' ownership of IP belonging to the university: a legally recognised body that has the resources to back up legal protection should that work be abused by external parties. However, I would only do so provided that there was a system for IP being returned to the student, and that decision be made by the lecturer who set the assignments.
Example 1: "Go make a game!" - morally the student should ultimately have the rights to profit from their invention.
Example 2: "Implement this (very detailed) game design with these (extensive) resources." - clearly the university and/or the lecturer has a valid stake in the end production.
One of the first things I get asked when setting assignments is "Will I be able to sell this if it is good?" Many of them are. I am sure that this is quite common in other areas where student assessments are more than stamp collecting or reproducing the lecturer's already defined right answer.
*************************************************************************
You are subscribed to the JISC Plagiarism mailing list. To Unsubscribe, change
your subscription options, or access list archives, visit
http://www.jiscmail.ac.uk/lists/PLAGIARISM.html
*************************************************************************
|