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PHD-DESIGN  2006

PHD-DESIGN 2006

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Subject:

Three motives for design -- reply to Klaus

From:

Ken Friedman <[log in to unmask]>

Reply-To:

Ken Friedman <[log in to unmask]>

Date:

Thu, 23 Feb 2006 17:41:50 +0100

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (226 lines)

Dear Klaus,

Thank you for your replies Sunday and yesterday. 
Tried to post an earlier draft of this note on 
Monday. I hope it gets through now. Perhaps 
JISCMAIL held me back while waiting for your 
reply to Chris.

These two posts clarify things beautifully. It 
seems to me that we have been describing two 
different things. You are describing the 
motivations for design. The earlier contributions 
to the thread involved research questions, 
approaches to research rather than design issues.

In my response of February 15, I was discussing 
approaches to two processes, design, and design 
research. I acknowledged, "motives are another 
matter" (Friedman 2006). I have not discussed the 
MOTIVES for design until this post.

I agree with you. The three motives you describe seem to cover all cases:

1. Reactive.
2. Proactive
3. Playful.

These three terms describe the motives for 
design. While there may be many motives of 
different kinds, these three terms seem to cover 
all of them.

While these three adjectives cover all motives, 
it is difficult to find SHORT verb phrases 
describing the process these adjectives typify. 
Without committing myself to a position on this, 
it seems to me that the three adjectives 
describing reactive motivation, proactive 
motivation, and playful motivation can be turned 
into process nouns: reaction, action, play. In 
contrast, I'm not sure that the three verbs 
react, act, play mean quite the same thing. It is 
clear that some of the earlier sets of verb 
phrases used to describe approaches to design 
research don't quite capture it - they became 
cumbersome without achieving the coverage of your 
three simple words: reactive, proactive, playful. 
That may account for some of the misreading and 
ambiguity in this thread. Rather than struggle 
with active verb phrases to capture these 
distinctions, I will use your adjectives.

My earlier posts were an attempt to describe 
different aspects of the design process and the 
research process. I did not attempt to describe 
the motives for design or for design research. I 
suspect that your three motives - reactive, 
proactive, and playful - work for researchers as 
well as for designers. There are many kinds of 
researchers. Scientists are one kind. While 
scientists seek knowledge for its own sake, they 
may do so as play, but they also seek knowledge 
in response to assignments or as a way to develop 
something. Even here, all three motives seem to 
work. This is my view, though, and I am not 
asking you to accept it. I am simply applying 
these three motives to a case that also seems to 
suit them. Perhaps that's a topic for another 
thread.

Thanks again for this clarification on motives. 
It offers a good model of motivation - REASONS 
FOR design or design research. This is different 
than an attempt to describe approaches to design 
and design research - HOW we do them.

In the exchange between you and Chris, I feel 
that Chris is describing process and you are 
working with motivation and process both. In 
terms of process, the three ways of working often 
overlap. For example, proactive seeking is -- to 
borrow Simkon's words -- an attempt to transform 
an existing situation into a preferred situation. 
This is even the case when the existing situation 
is not identified as a "problem" or an 
"undesirable situation." The proactive designer 
may nevertheless seek a preferred situation. The 
simple motive that starts this process may lead 
to several steps across different kinds of 
process.

Thanks again for these clarifications.

Yours,

Ken


Reference

Friedman, Ken. 2006. "Subject: Solve, seek, 
create -- short reply to Klaus." PhD-Design List. 
Date: Wed, 15 Feb 2006 08:01:28 +0100.

--


[1]

On Sun, 19 Feb 2006, Klaus Krippendorff wrote:

dear ken,

when rosan was referring to an earlier 
distinction of mine, you are right, i didn't feel 
compelled to correct her characterization as it 
was quite adequate in the context in which she 
was using it. you defended your rephrasing her 
characterization rather than mine by saying that 
you didn't have mine handy. indeed, how could 
anyone keep track of all that is said on the 
list. however, you cited my post in which i had 
just quoted what i had written in the semantic 
turn and further elaborated by suggesting: 
equating A = reactive, B = proactive, and C = 
playful. you clearly had the choice of 
reformulation rosan or mine or both wordings.

you say "playing" is an action verb that could 
denote a purposive activity and one that is not. 
true enough. playing a musical instrument or a 
sport, for example. but in my original 
formulation i didn't use the word "playing." i 
spoke of "introduc(ing) variation into the world 
that others may not dare to consider, creating 
something new and exciting -- just as poets, 
painters, and composers do -- aimlessly and for 
fun." rosan used similar words (quite restlessly, 
perhaps just for fun, not necessarily making 
something better). in my subsequent 
interpretation, i spoke of playfulness, which in 
my reading entails the aimlessness i had referred 
to earlier. "playful" is not the same as 
"playing." in your own post you included the 
equation: "playful or purposeless variation," 
which is what i had in mind.

o.k., you are right to resist being labeled for 
the direction of your rephrasing of what others 
wrote. so, let readers make their own label.

personally, the five categories that you are now 
proposing seem confusing to me. i was merely 
grouping motivations -- the answers that 
designers could give for getting involved in a 
design activity -- into three kinds. i was 
concerned with accountability in terms of which 
different kinds of knowledges, processes, and 
methods become justified. i had no intention of 
stating or developing a model. commenting on my 
formulations without using them, you said that 
chuck burnette and i see things differently. you 
too.

˜klaus

[2]

On Wed, 22 Feb 2006, Klaus Krippendorff wrote:

often we are struggling with the meaning of words 
that serve as shortcuts for longer explanations. 
so let's drop aimlessness, playfulness, and flow, 
and simply categorize what designers say when ask 
why they did what they did:

A) they may say they perceived a problem in need 
of a solution, a conflict in need of resolution, 
something that hurtful but shouldn't, an 
abnormality, a disease, but also something that 
needs to be fixed as a condition of employment 
-- these are all undesirable, unworking (not yet 
working) situations that are perceived as outside 
the designer's doings and to be reacted to.

(B) they may see an opportunity to change 
something for the better that others do not (yet) 
realize. i.e., there is no problem, no 
undesirable situation

(C) there is no motivation present:  a change was 
said to be introduced for its own sake, the 
designer does not know why s/he altered 
something, or had nothing but fun while doing it 
-- without an externally defined goal without a 
measurable criterion -- even if it turns into a 
success story afterwards and for others, and even 
if making those changes had been preceded by 
mastery, competence, or authority.

i am not taking a position on what is preferable, 
but am merely acknowledging that designers can do 
something other than A or B.  i called it aimless 
because the designer cannot name any aim, i 
called it playful because it often C is 
accompanied by having fun, enjoying the 
introduction of changes as insignificant as 
complicating a contour, wearing a different shirt 
today, or going down the slope by letting gravity 
and one's own movements determine how

-- 

Ken Friedman
Professor of Leadership and Strategic Design
Institute for Communication, Culture, and Language
Norwegian School of Management

Center for Design Research
Denmark's Design School

+47 46.41.06.76    Tlf NSM
+47 33.40.10.95    Tlf Privat

email: [log in to unmask]

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