> I went to see Fast and the Furious 3: Tokyo Drift last night. (!)
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to follow up on dan's fast and the furious post, i have very briefly
discussed the mobile thing on my blog in the comments:
http://glenfuller.blogspot.com/2006/06/tokyo-drift.html
I am particularly interested in TFaTF franchise as my research is on
contemporary modified-car culture.
Motorsport coverage is often talked about in terms of 'action' in
enthusiast discourse. 'How close were ya to the action?' or 'The
action's comin' at ya!!'. 'Action' is what motorsport cinematography
attempts to capture and transmit. I think of this 'action' as an event.
There are at least two main ways that 'filming' is used internal to the
film -- the mobile phones in the drifting scenes and filming using a DV
camera of some description in the opening suburb-destroying race scene.
In the first TFaTF film, CGI was largely relied on to 'capture' the
event of 'action'. The CGI was used to trace the imagined connection
between driver and car to the core of the car's being -- the combustion
chamber. (Plus it traced the path of the 'mystical' element -- i mean
in the sense of enthusiast cultures involving a mythology -- the NOS.)
In this third film the director Justin Lin captures 'action' in a
different way through the use of mobile phones. In the drifting race
scenes set in the car parking structure the crowd has mobile phones and
they are depicted trying to film the cars going around the corners.
What is weird is that in the middle of the race scenes the cinematic
camera dwells on the crowd for half a second to show them showing their
phone-films to each other (signified by the tilting the phone gesture,
but it happens too quick for them to actually be showing each other).
Or, as Dan says, even placing the cinema frame roughly around the
phone's screen.
One is a vertical-depth 'penetration' model (CGI, driver<->combustion
chamber) and the other literally spreads the event out across the
*surface of the event* through the phones. The virtualisation of this
event, within the event by the mobile phones, demonstrates to the
audience that something is happening that is worth capturing and
transmitting (by the Japanese spectators to each other in the crowd).
The virtualisation is a valorisation. It is a rather masterful way to
capture and transmit 'action' without relying on fantasy CGI elements.
There is another section of in-film filming. In this first instance
(opening suburb-destroying race scene), the audience never sees any
post-filming interaction, only the relatively static 'camera guy'
filming on the back of a truck. It recreates the spectator-spectacle
relation between what is happening with the race (as spectacle-event)
and the spectators (us as audience, but also all the other teenagers in
the film, so we are part of this teenage audience). This is one of
those moments where the spectacle of racing and enthusiast car culture
is overcoded almost entirely with a reckless machismo masculinity. The
Japanese race scenes are also about machismo but there is a certain
grace to them that this US-based scene certainly does not have. Part of
this is because of the fluid drift aesthetic.
ciao,
glen.
--
PhD Candidate
Centre for Cultural Research
University of Western Sydney
Read my rants: http://glenfuller.blogspot.com/
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