Dear Chris et al
I am presently working on a manuscript describing my experience with
the design of a graduate design program. It was an extended 'action
research' project rather than the more typical incremental curriculum
redesign processes that is typical at many if not most universities in
North America. Russ Ackoff, a well known American systems consultant,
makes the case that optimizing only an element of a system
sub-optimizes the system as a whole. So designing a whole curriculum
rather than an individual course seemed like a good way to test
Ackoff's belief in the academic realm. The process of introducing
incremental changes into existing curriculum with extended periods of
time spent getting approvals and then evaluating the effects of the
changes incrementally had been my experience prior to this opportunity.
For me this was an opportunity to design a curriculum based on the
design tradition rather than borrowed from one of the other
intellectual traditions. I don't know that this approach would be
appropriate for other design fields but for organizational systems
design it was very successful based on a wide variety of measurements
and evaluations.
In the case of the design of this new design program (actually two
delivery methods but one pedagogy) I first explored the implicit
educational designs in place at the universities I had attended as a
student or worked at as a faculty. I looked at other university designs
as well but did not make a comprehensive study of all programs. For
instance, as an undergraduate in architecture, it was assumed that
physics 101, 102 and 103 would 'add up' for me in the end. The 'adding
up' process. took many forms; aggregation of facts and information,
hierarchy of knowledge etc. I realized that there were several implicit
process in place based on how people assumed scientific knowledge was
created and accumulated and thus transmitted to students, or how the
humanities or the arts assumed knowledge was transmitted and
accumulated etc. so my design question was how does design knowledge
get created and accumulated? The core idea I chose to work with was
that any design process was essentially a learning process. I used a
generalized design process as the overall learning process model for
the programs. Students engaged in three design projects, two from the
very beginning. The first project was the co-design of their
educational experience, the second was the design of the designer i.e.
personal and professional development and finally a design project that
started later in the process that involved real clients and included
experts from outside academia as coaches, mentors and evaluators in
addition to program faculty. The degree process consisted of very
different phases, each depending on the prior phase and feeding into
the next phase. Each phase had it own dominant learning approaches such
as analysis in one phase and synthesis in another. Learning was
demonstrated at key milestones throughout the process. Documentation
for the degree included documentation from all phases of the degree
process and not just the terminal phase. It was complex and demanding
for both students and faculty and was not nearly as economic as
lectures and large studios (which was the biggest challenge to its
survival).
There were many challenging questions that arose from both outside and
inside the program during my tenure because it was so different from
other university's programs including other design programs. For
instance a recurring question was about breadth vrs. depth of
knowledge. How could a program that was not focused on a particular
content area and that cut across disciplines and fields of interest
have rigor? This was a special concern for the accrediting teams
(regional and university based) that reviewed the programs several
times. The design answer was that the expertise was not in breadth or
depth but in a third way—composition i.e. how things were connected;
integrated in such a way as to evoke desired emergent qualities. For
any such questions that emerged we always tried to answer them from a
design perspective so that if changes or modifications were made it
would be based on a congruency with the underlying pedagogy of design
learning. I have come away from this experience convinced that design
learning requires its own intellectual tradition upon which to build. I
am not optimistic that this can occur easily in existing North American
universities but there are some exciting exceptions like the new
proposed design program at UC Irvine in S. California.
Regards
Harold
On Sunday, August 24, 2003, at 04:03 AM, Chris Heape wrote:
> Dear All,
>
> Firstly Chris Kemmett and Chuck, thanks for your responses, re:
> learning experience.
>
> Chuck, you very much confirm my own experiences with the students.
> Namely that the students can be shown that they understand a lot more
> than they realise - even if they've just started.
> My own view is that once they can orientate their own human
> experiences to the experience of the task, then their range of
> associations and links to their imagination can give them an
> understanding that means something to them at a far deeper level,
> than, say, if they'd just been served up with some information. Hence,
> I suspect, the reason for the quality of discussion afterwards.
>
> Now if I may, I'd like to try and broaden this discussion.
>
> I would really appreciate some input and challenges from the list
> regarding the notion of "Design Learning".
>
> In a mail to the list (18th August - re: Judgement and decision
> making) I briefly explained my understanding of design learning as:
>
> ..."Just to make my interest clear, I would like to introduce the
> notion of "Design Learning". I sense that design learning is an
> attitude of mind that relates both to the context of design students
> learning AND to the exploratory and experimental phases of
> professional design practice. I consider design learning as a concept
> that covers a broad range of activities, processes and methods used to
> gain an understanding to make the necessary choices, decisions and
> judgements with regard to a given design task..."
>
> I see now that where I've written exploratory and experimental phases,
> I should also have included enquiry.
>
> So what I'd like to put up for debate is:
>
> How is the term "design learning" understood?
> What is it?
> Is it, as I have suggested, linked to both design education and design
> practice? Or is this an anomaly?
> Or is it only something dealt with in an educational environment?
> Can one approach an understanding of design as a combination of design
> solution-producing activities and design learning activities?
> Or can one describe design as essentially design learning, in that
> there is an ongoing series of enquiry and experiment, the synthesis of
> which is expressed as negotiated proposals that must ultimately
> reflect the learning involved?
>
> I feel that there is the potential for a rich discussion here and I
> would very much appreciate any kind of input, be it theoretical or
> examples of specific cases or contexts.
>
> I need to broaden my understanding of the concept of design learning.
>
> I look forward o your responses.
>
> Best regards,
>
> Chris.
>
>
> -------------
>
> from:
>
> Chris Heape
> Senior Researcher - Design Didactics / Design Practice
> Mads Clausen Institute
> University of Southern Denmark
> Sønderborg
> Denmark
>
> http://www.mci.sdu.dk
>
> Work @ MCI:
> tel: +45 6550 1671
> e.mail: chris @mci.sdu.dk
>
> Work @ Home:
> tel +45 7630 0380
> e.mail: [log in to unmask]
>
Harold G. Nelson, Ph.D., M. Arch.
President; Advanced Design Institute
www.advanceddesign.org
Past-President; International Society for Systems Science
www.isss.org
Affiliated faculty, Engineering, U. Wash.
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