Hello all - this post started as a short note (part one) supporting
Johann's definition of 'talent'. It has grown into something more than
this (part two). As I pondered over the issues of what 'talents' are
developed during a PhD in Design, of 'gatekeepers' and of the notion
that there is a "social expectation that particular skills be
developed" when undertaking a PhD I began to wonder if we in design
have such an expectation - if so, what is it? who decided what it is?
and is this a good or bad thing?
The ramblings follow.
----------------------
Part One
----------------------
On Tue, 29 Aug 2000 08:01:08 +0200 Johann van der Merwe
<[log in to unmask]> wrote:
> What exactly is "talent"? To me at the moment (which is what I try
to instill in my students) this description means to get them to unlock
their own potential - any potential - for this illusive/elusive thing
called design. Design as talent is design as remembering - we can only
know the future of design if we can remember a past of design, and that
includes an own past of experiences to do with (whatever counts as)
design.
'Talent' is indeed a tricky thing to pin down. I believe that
Sonnenfeld (1988) sums up quite neatly what Johann is saying.
His definition of skills refers to 'abilities' (which I think are
similar to the idea of 'talent').
He suggests that ÒAbilities are what we are born with, or they
represent a potential that becomes manifest with development - Skills,
by contrast, build on abilities, but involve something more. They
require the refinement of motor and sensory coordination, the addition
of experiential knowledge, and also the existence of a certain
discipline, including persistence.Ó (Sonnenfeld 1988:200).
In other words abilities (talents) are natural but CAN be released
through development (learning) at which point the 'ability/talent'
becomes a 'skill'.
SonnenfeldÕs differentiation between ability and skill suggests that
our ability to talk is natural but to hold a conversation is a skill.
Similarly, thinking is an ability but structured or rational argument
is a skill. By extension the capacity to design (defined as
adaptation) could be considered an ability, something we are all born
with, but there are skills which contribute to more effective design
such as problem solving/problem finding/problem matching which can be
learnt given the right conditions and support structures.
----------------------
Part Two
----------------------
Importantly, in the context of Design PhDs (and Design education in
general) Sonnenfeld also notes that skills can be developed in spite of
Òdeficiencies in native abilityÉwhen there is a social expectation that
particular skills be developed to at least some minimal level as a sign
of maturity,Ó (Sonnenfeld 1988:200).
Such levels of maturity are defined culturally, by the cultural
gatekeepers of design, design educators or professional bodies and by
other dominant institutional powers.
I think the question that we are all seeking the answer to is - 'In
terms of a Design PhD what are the 'social expectations' and what are
these "particular skills" which are to be developed?'
My feeling is that because the 'gatekeepers' are struggling to define
these things Doctoral candidates are in a state of confusion - simply
there are no road signs pointing the way.
I do not mean that Doctoral candidates should be led by the hand along
the road rather a 'road map' is needed so that the Doctoral candidate
can choose their route, take the Motorway or the country lanes, or even
abandon the 'roads' and go 'cross country' if they like. It is however
important that we know what we are abandoning if we take the latter
option.
I would hope that in the process of defining what is desirable in a
Design PhD it would not become rigid and restrictive - this is however
difficult given the institutional context we all operate in - the
balance (as with all balancing acts) between freedom to explore and
structured development can be very difficult to achieve.
If, what Dick has previously described as a journey of discovery
becomes too predefined by the 'gatekeepers' then design will be in
danger of becoming a tourist trip where we 'discover' only what we are
shown. If, however, everything is left too 'free' we may never
'discover' anything. It is a difficult situation to resolve - I do not
want to be told what to do . . .
ÒThe function of the child is to live his own life - not the life that
his anxious parents think he should live, nor a life according to the
purpose of the educator who thinks he knows what is best. All this
interference and guidance on the part of adults only produces a
generation of robots.Ó (Neill 1976 (1962):27).
. . . but I do wish that when I started my PhD
someone could have pointed out precisely what a PhD in design was like.
References
Neill A.S. 1976(1962), Summerhill, Harmondsworth:Penguin.
Sonnenfeld J, 1988, Abilities, Skills, Competence: A search for
alternatives to diffusion. in Hugill P.J. & Dickson D.B, 1988, The
Transfer and Transformation of Ideas and Material Culture. Texas:A&M
University Press.
-----------------------------------
P.M. Gutherson Advanced Research Institute (ARi)
School of Art and Design
Staffordshire University
Stoke
Stoke on Trent
ST4 2XN
Tel: 01782 294669
---------------------------------
[log in to unmask]
---------------------------------
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|