Dear colleagues,
The deadline for submitting your paper to the Special Session on Soft Computing applied to Games (and the rest of Evo* 2020) is approaching (November 1st, 2019).
This session is aimed to bring together leading researchers and practitioners from academia and industry, to discuss recent advances and explore future directions in the synergy between soft computing and games domains.
Topics of interest include, but are not limited to:
● Computational and artificial intelligence for NPCs in games.
● Procedural content generation.
● Learning in games
● Theoretical or empirical analysis of CI techniques for games
● Player satisfaction and experience in games
● Game-based benchmarking
● Games competitions
● Serious games
● Augmented and mixed-reality games
● Games for mobile platforms
● Virtual Reality in games
● Board and card games solving
● Game theory
● Economic or mathematical games
However, given the scope of the conference where the special session would be included, we especially encourage the submission of bio-inspired approaches.
Important dates are:
- Submission Deadline: November 1st
- EVO* event: April 15-17, 2019 (Seville, Spain)
Submissions
Manuscripts describing novel and complete research work and with a limit of 16 pages.
Page limit: 8 pages (short papers) or 16 pages (full papers).
Submission format: Springer LNCS (http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0)
Review process: double-blind. Please ensure to anonymize your submission.
Submission link: https://easychair.org/conferences/?conf=evo2020
Accepted papers will be included in LNCS proceedings. All the authors of accepted
papers will be given the opportunity to further disseminate their work in poster sessions.
Session Organizers
Alberto Tonda (Université Paris-Saclay, INRA) - [log in to unmask]
Antonio Mora (Universidad de Granada) - [log in to unmask]
Pablo García-Sánchez (Universidad de Cádiz) - [log in to unmask]To unsubscribe from the META-HEURISTICS list, click the following link:
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